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Aliens are Still Coming!


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Since we now have more info on what to expect in Crimson Crisis, it seems we're getting more Aliens. Here are the three revealed so far.

 

Alein-Monite:

LIGHT

*

Reptile/Tuner

 

When this card is Normal Summoned, you can Special Summon 1 Level 4 or lower "Alien" monster from your Graveyard. The monster Special Summoned by this effect is destroyed during the End Phase.

 

ATK/DEF Unknown

 

Alien Revenger:

DARK

******

Reptile/Effect

 

You can Special Summon this card from your hand by removing 2 A-Counters from the field. Once per turn, you can place 1 A-Counter on each face-up monster your opponent controls. You can control only 1 face-up "Alien Revenger" at the same time. (If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.)

 

2200/1600

 

And what's a 5D's Set without a Synchro?

 

CosmosFortessGol%27Gar-JP.jpg

 

Cosmos Fortess Gol'Gar

 

"Alien-Monite" + 1 or more non-Tuner "Alien" monster

~ any number of Spell and Trap Cards on the field... equal to that number ... A-Counter on the field. Once per turn, 1 A-Counter on the field... destroy 1 card your opponent controls.

 

 

Discuss.

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Fortress' effect is supposed to be used with the Alien support cards, which there are a few that remain face-up on the field. Then you can probably remove something like 4 or 2 A-Counters to destroy 1 card on your opponent's field. Or its effect will move A-Counters around, and by removing 2 from it you can destroy 1 card on the opponent's field. Too much missing stuff to be able to tell xP

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That is mostly based on the Manjyome effect and simply filling in blanks.

 

Cosmos Fortess Gol'Gar

Light/Reptile/Synchro/5/2600/1800

"Alien-Monite" + 1 or more non-Tuner "Alien" monster

Once per turn, you may return a number of face-up Spell and Trap Cards on the field to the owner's hands, and place an equal number of A-Counters among face-up monsters on the field. Once per turn, by removing 1 A-Counter from the field, destroy 1 card on the field

 

So, it's not like a nuke. It's mostly meant for returning your own cards, and maybe stopping a Field Spell or something. Then you can use its effect to blow up your opponent's remaining cards, then next turn reuse it (or reuse the returned cards, like Mass Hypnosis or "A" Cell Incubator).

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I saw them a while ago' date=' really excited about it.

 

Time to tentacle rape!

[/quote']

 

What the hell? I must have missed something, since I recall several members with experience saying Aliens were bad, unless I remember wrong. Remember, someone else said they were bad.

 

That is mostly based on the Manjyome effect and simply filling in blanks.

 

Cosmos Fortess Gol'Gar

Light/Reptile/Synchro/5/2600/1800

"Alien-Monite" + 1 or more non-Tuner "Alien" monster

Once per turn' date=' you may return a number of face-up Spell and Trap Cards on the field to the owner's hands, and place an equal number of A-Counters among face-up monsters on the field. Once per turn, by removing 1 A-Counter from the field, destroy 1 card on the field

 

So, it's not like a nuke. It's mostly meant for returning your own cards, and maybe stopping a Field Spell or something. Then you can use its effect to blow up your opponent's remaining cards, then next turn reuse it (or reuse the returned cards, like Mass Hypnosis or "A" Cell Incubator).

[/quote']

 

Was that just a guess or is that confirmed?

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