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The YCM CardMaking Assistance Academy


Ultimate Ryan

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[align=center]Yes this will be like the academy SGY tried to maintain, I would like to have my go at it! Here's how it'll work! You will post a card, and I will rate it out of 1000 (1-333 gets you into Kuriboh Classification | 334-666 gets you into D-Hero Plasma Classification | 667-1000 get you into Stardust Dragon Classification)

 

Stardust Dragon | D-Hero Plasma | Kuriboh

 

If I believe your card is good enough I will ask you if you want to teach a certain Classification or "Class" (classes will be more defined in the Classificatiions specific thread)

 

[spoiler=Members]

D.D Star-Storm

Rogue Demon

Bluekyubbi

SOS Haruhi

Proto

 

 

[spoiler=Teachers]

((Ultra Rare))

Yankeefan

 

 

'

Links

----

Stardust Dragon Classification Thread

D-Hero Plasma Classification Thread

Kuriboh Classification Thread

 

This was approved by Bloodrun.[/align]

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heres my card can i enter

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effect

When this card is Tribute Summoned you may discard one monster card from you Hand and this card becomes that attribute, also you may use the correct effect.

Fire: You can destory one Spell or Trap card on the field.

Water: You and your enemy may draw one card.

Light: You can tribute one monster you control to add one card from your Graveyard to your Hand.

Dark: You can destory one monster on the field.

Wind: You can add one Spell or Trap card from you Deck or Graveyard to your Hand.

Earth:

You can lower this card's attack for one turn to 1600 and this card can attack twice for this Turn.

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I'd like to be admitted into the academy :D

 

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[spoiler=Effect]After this card is Advance Summoned, it is changed into Defense Position. This card cannot change it's Position until the 2nd End Phase after this card was Summoned. When this card is selected as an attack target, destroy the attacking monster and remove this card from play. Special Summon this card on your 2nd Standby Phase after this card was removed from play.

 

 

So, what do you think?

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[spoiler=Effect]This card cannot be Special Summoned. When this card is Summoned, increase your Life Points x300 for each face-up card on the field. As long as this card remains face-up on the field, during your Standby Phase, increase your Life Points x100 for each face-up card on the field. If this card is selected as an attack target by an opponent's monster, you can decrease your Life Points by up to the amount this cards effect increased. If you do, the ATK of this card becomes the amount decrease until the End Phase. When this card is destroyed, change all opponent's monsters to face-down Defense Position.

 

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[spoiler=Effect]

When this card is Normal Summoned, Flip Summoned or Special Summoned, place 8 Moon Counters (max. 8) on each player's Field Spell Zone and move this card to your Field Spell Zone. Each time a card is sent to either player's Graveyard, remove 1 Moon Counter from that player's Field Spell Zone. When a card is Set on either side of the field, add 1 Moon Counter to that player's Field Spell Zone. While either player has 0 Moon Counters in their Field Spell Zone, they cannot Normal Summon or Special Summon any monsters to their side of the field. While either player has 8 Moon Counters in their Field Spell Zone, they gain 1000 LP during each of their Standby Phases. If this card is destroyed, remove all Moon Counters from the field.

 

 

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This card cannot be Summoned except by Fusion Summon. By sending 1 monster on the field to the Graveyard, you can remove from play 1 monster your opponent controls and inflict damage to your opponent equal to that monster's Level x 750. By sending 1 Spell or Trap Card to the Graveyard, you can remove from play 1 Spell or Trap Card your opponent controls and inflict 750 points of damage to your opponent.

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MAY I JOIN:

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Tribute 1 face-up 'The Necromancer's Weapon: Arrow' to activate this card. This card may only be equipped to a Necromancer monster. The equipped monster loses 1000ATK. The equipped monster gains 1 of the following effects:

-Once per turn, your opponent takes damage equal to the number of cards on the field x 500.

-This card gains 1500ATK

-Once per turn, you may pay 500 Life points to draw a card. During the End Phase of that turn, if you drew a card, the card that you drew is removed from play.

-Once per turn, your opponent may draw 1 card. Once per turn, your opponent must remove from play a monster in their Graveyard.

When the equipped monster is destroyed, you take damage equal to the equipped monster's ATK.

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Guest Supreme Gamesmaster

Heh... If you don't mind, could you affiliate with my NYCMA? I guess this would be the CMA3 or something.

 

EDIT: Application is this.

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While this card is in your hand and your opponent activates a card effect to destroy a card(s) on the field, negate the effect and remove from play all cards on the field. Then Special Summon this card and inflict 400 damage to your opponent for each card removed from play by this effect. The original ATK and DEF of this card is equal to the amount of damage inflicted by this effect. If this card is not Summoned by its own effect, its original ATK and DEF become 2400. This card cannot attack during the turn in which it is Summoned. When this card is removed from the field by a card effect, during the End Phase, Special Summon it with the same ATK and DEF as it had when it was removed from the field.

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here is the effect ryan

When this card is Normal Summoned your must pay half of your Life Points. If you do not, destroy this card. This card cannot be destroyed by battle and is unaffected by your opponent's Spell, Trap, and Effect Monsters' effects. This card's original ATK and DEF is equal to the combined ATK and DEF of the monsters you Tributed for it, respectively. (Damage calculation is still applied.)On the third turn this card was on the field destroy it and you take 2000 damage.

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