defiant1313 Posted September 20, 2008 Report Share Posted September 20, 2008 turn 1 you- summon -giant orc - atk 2200 def 0set-synthetic seraphimset-spell shield type 8set-trap jammer end turn opponent will most likely play heavy stormso toss a spell (if you got it)or theyll play vortex (same situation) they set 1 and set a monster face down hopefully thisll work flip up seraphimturn 2attack they respond with negate attack-activate trap jammer get a token(seraphim) you pull say fiend santuary play fiend santuary tribute seraphim token, orc and fiend santuaryfor the wicked dread root. Link to comment Share on other sites More sharing options...
Guest Posted September 20, 2008 Report Share Posted September 20, 2008 This isn't a strategy; it's a description of the first few turns of a duel between you and an equally unskilled opponent. Locked. Link to comment Share on other sites More sharing options...
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