Guest Chaos Pudding Posted September 19, 2008 Report Share Posted September 19, 2008 Just be sure to quote the card that you are countering. And no cards that have effects that can't be countered. Ill Fortune Beast(Level 5/EARTH/2500/200)[beast / Effect]Whenever an effect activates which includes a dice roll or coin flip, you may reveal this card in your hand to negate the effect of that card, destroy it, Special Summon this card from your hand, and activate the appropriate effect, depending on the type of effect negated:*Coin Flip: This card gains 1000 ATK.*Dice Roll: Once per turn, you may destroy 1 face-up card. If you do so, the Battle Phase cannot be conducted this turn. Link to comment Share on other sites More sharing options...
WindupRabbitFan14 Posted September 19, 2008 Report Share Posted September 19, 2008 Vanquishing Light? Link to comment Share on other sites More sharing options...
Spiff! Posted September 19, 2008 Report Share Posted September 19, 2008 Jinzo Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted September 20, 2008 Report Share Posted September 20, 2008 I'm not sure you guys understand the premise here. The reason I posted a created card was so you, in turn, would also create a card that counters it. So let's start back at my card, and this time you create a card that counters it. Link to comment Share on other sites More sharing options...
Flinsbon Posted September 20, 2008 Report Share Posted September 20, 2008 I think I get it. There's No Such Thing As Luck[CONTINUOUS TRAP]Effects involving flipping a coin or rolling a die cannot be activated. Link to comment Share on other sites More sharing options...
FindingTheEverlight Posted September 20, 2008 Report Share Posted September 20, 2008 I think I got it... God's Sacrifice[Counter Trap]Discard one monster on you side of the field to negate the activation of a Spell or Trap card. This card stays on the field for 3 turns (It's effect is active for the time on the field). (Not the best OCG, but you can get what I mean.) Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted September 20, 2008 Report Share Posted September 20, 2008 I think I got it... God's Sacrifice[Counter Trap]Discard one monster on you side of the field to negate the activation of a Spell or Trap card. This card stays on the field for 3 turns (It's effect is active for the time on the field). (Not the best OCG' date=' but you can get what I mean.)[/quote'] Overstaying the WelcomeCounter TrapChain this card to the activation of an effect originating from a Normal Spell / Quick-Play Spell / Ritual Spell / Normal Trap / Counter Trap Card that remains face-up on the field after resolution. Negate the activation and effect of that card, and destroy it. Special Summon 1 Level 2 or lower monster from your Deck.I think I get it. There's No Such Thing As Luck[CONTINUOUS TRAP]Effects involving flipping a coin or rolling a die cannot be activated. Not quite sure how that counters my card, but whatever. Link to comment Share on other sites More sharing options...
FindingTheEverlight Posted September 20, 2008 Report Share Posted September 20, 2008 Poetry of the Deceased[Counter Trap]All monsters level 4 and under cannot be summoned this turn. Link to comment Share on other sites More sharing options...
Zack Blaze Posted September 20, 2008 Report Share Posted September 20, 2008 Skip Spell [Normal Spell]Your opponent cannot activate Spell/Trap cards for the remainer of the turn. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted September 20, 2008 Report Share Posted September 20, 2008 Poetry of the Deceased[Counter Trap]All monsters level 4 and under cannot be summoned this turn. I'm not sure you understand the mechanics of a Counter Trap. Limit Breaker(Level 4/LIGHT/1000/200)[Machine / Effect]This card's effect is treated as a Spell Speed 3 while it is in your hand. When an effect activates that prevents the Summoning of monsters, negate the effect and destroy the card, then discard this card. If this card is in your Graveyard during your Standby Phase, and was sent there by its effect, pay 500 Life Points to return it to your hand. Link to comment Share on other sites More sharing options...
FindingTheEverlight Posted September 20, 2008 Report Share Posted September 20, 2008 Skip Spell [Normal Spell]Your opponent cannot activate Spell/Trap cards for the remainer of the turn. That wouldn't work due to a lack of info, counter traps can only be activated during your opponent's turn, so activating a spell wouldn't work cuz it can only be activated on the player's turn. Link to comment Share on other sites More sharing options...
Guest Chaos Pudding Posted September 20, 2008 Report Share Posted September 20, 2008 Skip Spell [Normal Spell]Your opponent cannot activate Spell/Trap cards for the remainer of the turn. How does that counter any card? Prevention =/= Countering. Link to comment Share on other sites More sharing options...
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