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Spirit Bomb (( Water Spirit Decks ))


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Here are two deck ideas. They are really, really basic. And I realize they probably suck for the most part, but please give me suggestions on how I can improve. Do not say "throw out the deck", especially since this is on DMU >>

 

Normals OTK - The Fighting Force

 

Monsters: 22

[1]Cyber Dragon

[2]Cyber Shark

[3]Jerry Beans Man

[3]Mad Lobster

[3]Hunter Dragon

[3]Sonic Duck

[3]Tune Warrior

[2]Atlantean Pikeman

[2]Water Spirit

 

Spells: 13

[3]Enchanting Fitting Room

[2]Order to Charge

[2]Lightning Vortex

[1]Smashing Ground

[1]Dark Factory of Mass Production

[1]United We Stand

[1]Monster Reborn

[1]Heavy Storm

[1]Giant Trunade

 

Trap Cards: 5

[3]Skill Drain

[1]Mirror Force

[1]Torrential Tribute

 

NOTE: Genex Controller?

 

 

Normal's Judgment

 

Monsters: 20

[3]Water Spirit

[3]Oppressed People

[3]Charcoal Inpachi

[3]Atlantean Pikeman

[3]Zombie Clown

[3]Exiled Force

[2]Guard of Frembell

 

Spells: 14

[3]Law of the Normals

[3]Enchanting Fitting Room

[3]Creature Seizure

[1]Swords of Revealing Light

[1]Monster Reborn

[1]Heavy Storm

[1]Lightning Vortex

[1]Scapegoat

 

Traps: 5

[3]Skill Drain

[2]Justi-Break

[1]Mirror Force

[1]Torrential Tribute

 

 

Extra Decks: (( Not sure about this because of Skill Drain ))

[3]Stardust Dragon

[3]Colossal Fighter

[2]Arms Aid

[2]Ally of Justice Catastor

[2]Goyo Guardian

[2]Black Rose Dragon

[1]Magical Android

 

EDIT: I'm thinking about Symbols of Duty, which would help bring back my Synchro after I clear the field, or just take an opponent's strong monster. I also put in Cyber Shark.

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Why Water Spirit over some other Normal Tuner? With a Level 1 Tuner and a lineup of primarily Level 3 monsters, it will be difficult to Synchro Summon just about anything that isn't Arms Aid. At least Level 3 + Level 3 = Level 6 = Goyou Guardian.

 

Personally, when it comes to low-level Normal Monster decks, I prefer the Level 2 or Level 1 decks to the Level 3 decks, since they give you a real win condition in the form of Law of the Normal, but that would make Synchro Summoning anything decent almost impossible.

 

The only cards in either deck that cater specifically to Level 3 Normal Monsters (as opposed to Level 4 Normal Monsters) are Enchanting Fitting Room and Level Limit - Area B (and LLAB doesn't help if you Synchro Summon anyhow). I don't really see those alone as being specific compensation for running relatively weak monsters, so you might want to switch to a Normal Synchro Beatdown with higher level Normal Monsters and revival cards like Swing of Memories.

 

Also, why Creature Seizure over Creature Swap?

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Creature Seizure allows me to change the battle positions of the monster I take, as opposed to Creature Swap which will not. And I'll be using mostly Normals anyway.

 

I probably should drop LLAB for something else stall-like such as Swords (since I can hit a really bad patch). The Level 3 deck is meant to OTK using my Normals, with a side-move of Synchro with Water Spirit and Tune Warrior, allowing me to more easily beat down opponent's monsters (Fitting Room will easily summon my Level 3 and lowers, which is why I run a lot of them). I could remove Atlantean for something else, or take out 1 or 2 of the Water Spirits. Synchroing into Black Rose Dragon, then using Fitting Room to summon up to 4 easy targets is a devastating move. Maybe put in Pot of Avarice to increase the draw chances?

 

The second deck is, obviously, based around using Law of the Normal and/or Black Rose to clear the field for my Level 2 beatsticks, which can be Synchro'd into bigger beatsticks. I planned on using either Triangle Power or Thousand Energy in the deck, but not sure what I would need to change to make it so.

 

EDIT: I made a few edits, but still would like monster suggestions.

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The second deck murdered a guy on DMU. Got Skill Drain my first turn with a Charcoal on the field, and I eventually stakced up enough defenders to use Law of the Normals, then swapping out my Normals for a Magical Android. After he tried to beat me by decreasing its ATK, I Synchro'd in into a Goyo and eventually took the game.

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