Zeppeli Gyro Supreme Posted September 16, 2008 Report Share Posted September 16, 2008 Little HeroNormal Spell CardAdd 1 Level 1 monster from your Deck to your hand. If that card was a Normal Monster, you may then Special Summon it. That monster cannot be used as a Tribute for a Tribute Summon during this turn. Forced BetrayalNormal Spell CardYou and your opponent both select 1 face-up monster on your respective fields. Those monsters are changed to Defense Position and cannot be Tributed for a Tribute Summon or change their Battle Positions this turn. Then switch control of those 2 monsters. Puppet StringsEquip Spell CardIncrease the ATK of the equipped monster by 500. When the equipped monster is destroyed by an opponent's card effect, you may Special Summon the equipped monster during the End Phase of that turn in face-up Defense Position with half ATK. Ether AxeEquip Spell CardIncrease the ATK of the equipped monster by 500. When the equipped monster declares an attack on monster on your opponent's side of the field, decrease the ATK and DEF of all other face-up monsters on your opponent's side of the field by 300. Rusty Old PanEquip Spell CardIncrease the ATK of the equipped monster by 100. When the equipped monster inflicts Battle Damage to your opponent's Life Points, your opponent selects and activates 1 of the following effects:- Your opponent discards a card from their hand.- Draw 1 card from your deck. Extendo-FistEquip Spell CardThe equipped monster may attack a player's Life Points directly. At that time, the equipped monster's ATK is treated as 600. Trap-Detecting DeviceEquip Spell CardEquip only to a monster you control. Once per turn you may select 1 face-down Spell or Trap Card on your opponent's side of the field and look at it. If it's a Trap Card, that card cannot be activated during this turn and the equipped monster may not declare an attack. Illegal ParkingNormal Trap CardActivate only when a Monster/Spell Card/Trap Card is Summoned/Activated/Set in the same column as this card. Negate that card's Summon/Set/Activation and place it on top of your opponent's deck. During their next Draw Phase, they may draw 2 cards. NEW! Demotivation ContractNormal Spell CardDiscard 1 card. Call a Monster Card name. All monsters with the declared name lose 1 Level until the End Phase of your next turn. Link to comment
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