Umbra Posted September 16, 2008 Report Share Posted September 16, 2008 All of these cards will appear in Ebony & Ivory sooner or later. [spoiler=Speed World]Speed Spell - Summon RulerContinuous SpellActivate only while you have 2 or more Speed Counters. While this card is face-up on the field, neither player can Summon monsters whose amount of Level Stars is higher than the player's number of Speed Counters. Speed Spell - Shining BlastSpell CardActivate only while you have 1 or more Speed Counters. Inflict 300 damage x your total Speed Counters to your opponent. Speed Spell - Synchro HelperSpell CardActivate only while you have 2 or more Speed Counters. Special Summon 1 Tuner monster from your Deck. The selected monster cannot declare an attack, and is sent to the Graveyard during the End Phase. Accel WarriorWINDWarrior / Synchro5 / 2300 / 16001 Tuner monster + “Speed Warrior”When this card is Synchro Summoned, if “Speed World” is face-up on the field, increase this card's ATK by 100 points x your Speed Counters. Speed Spell - Instant VictoryQuick-Play Spell CardActivate only while you have 6 or more Speed Counters, and a monster you control battles. Increase your monster's ATK by the attack target's ATK. Junk StormSpell CardIf you have 4 or more Speed Counters, this card is treated as a “Speed Spell” Spell Card. Send all face-up Spell or Trap Cards to the Graveyard, and draw 1 card. Speed Spell - Chain DrawActivate only while you have 4 or more Speed Counters. Draw 1 card. If the drawn card was a “Speed Spell” Spell Card, you can show it to your opponent and draw 1 more card. Velocity DragonWINDDragon / Tuner3 / 1200 / 900When a “Speed Spell” Spell Card is activated, place 1 Counter on this card. (max.1) By removing 1 Counter from this card, you can Special Summon 1 Level 2 or lower monster from your Deck. The monster Special Summoned by this card's effect has it's effect negated, and is destroyed during the End Phase of the turn. Speed Spell - Accel ChargeSpell CardActivate only while you have 2 or more Speed Counters. Conduct a Standby Phase. Accel DragonWINDDragon / Synchro5 / 2200 / 2200“Velocity Dragon” + 1 non-Tuner monsterWhen a Speed Counter(s) is placed on “Speed World”(except by this card's effect), place 1 Counter on this card. (max. 3) By removing 3 Counters from this card, place 2 Speed Counters on “Speed World”. Speed World 2 - Hellfire DimensionField Spell CardActivate only by sending 1 “Speed World” you control with 4 or more Speed Counters on that you control to the Graveyard. This card's name is treated as “Speed World” while it is face-up on the field. When this card is activated, place 4 Speed Counters on it. Once per turn, you can remove any number of Speed Counters from this card. When a Speed Counter is removed from this card, inflict 400 damage to your opponent for each counter removed. Speed Spell - Hellfire TormentSpell CardActivate only by removing 2 Speed Counters from a “Speed World” you control. Decrease the ATK of all face-up monsters by 500 points. If a monster's ATK is decreased to 0 by this card's effect, destroy that monster and inflict 500 damage to your opponent. Speed Spell - Lightspeed DashSpell CardActivate only while you have exactly 0 Speed Counters. Place 12 Speed Counters on “Speed World”. Remove all Speed Counters from “Speed World”at the End Phase, and destroy all monsters you control. FrictionTrap CardActivate only during a player's End Phase. Neither player gains Speed Counters until the 2nd End Phase after activation. Speed LimitContinuous Trap CardNeither player can have more than 8 Speed Counters on their “Speed World”. [spoiler=Tricky Set]Box of TricksTrap CardDiscard 1 card. Special Summon 1 “The Tricky” from your hand, deck or Graveyard. The monster Special Summoned by this effect is destroyed at the End Phase. Tricky Spell - 1Spell CardActivate only while you control a face-up “The Tricky”. Special Summon 1 “Tricky Token” (WIND/Spellcaster-type/5 stars/ ATK 2000 / DEF 1200) to your side of the field. Until the end of this turn, “Tricky Tokens” can attack your opponent directly. Any Battle Damage inflicted during this turn is halved. Card TrickTrap CardSelect 1 Trap Card in your hand and place it face-down in an empty Monster Card Zone on your side of the field. The card placed face-down by this effect is treated as a Monster Card, but cannot be used as a Tribute. If the selected card is attacked, show it to your opponent and activate it's effect ignoring any requirements. The Tricky StaffEquip Spell CardEquip only to “The Tricky” or a “Tricky Token”. Declare a Level between 1-6. While this card is face-up on the field, all other face-up monsters are always treated as the declared level. Trick SynchronWINDSpellcaster / Tuner3 / 1200 / 400When this card is Summoned, you can discard 1 “Tricky Spell” card to Special Summon 1 “The Tricky” from your hand, deck or Graveyard. The Tricky - LordWINDSpellcaster / Synchro8 / 2800 / 23001 Tuner monster + 1 non-Tuner monsterWhen this card is Synchro Summoned, your opponent discards 2 cards with different Types (Monster, Spell or Trap). This card gains the following effects, depending on the cards discarded by this effect:Monster: This card gains 500 ATK. This card's name is also treated as “The Tricky”.Spell: Once per turn, during your Main Phase, by discarding 1 card, you can Special Summon 1 Level 5 monster from your Graveyard.Trap: You can discard 1 card to negate a monster's destruction by battle and destroy the attacking monster. Tricky Spell - 2Spell CardActivate only while you control a face-up “The Tricky”. All WIND Spellcaster-type monsters you control gain 1000 ATK until the End Phase (monsters summoned after this card's activation are excluded). Tricky CoinsSpell CardDiscard 1 card. Depending on the card's Type (Monster, Spell or Trap), activate one of the following effects:Monster: Special Summon 1 Level 3 or lower monster from your Graveyard. The monster cannot declare an attack, and is destroyed during the End Phase.Spell: During your next turn, conduct two Standby Phases.Trap: Your opponent cannot declare an attack during their next turn. CounterfeitCounter Trap CardActivate only when your opponent activates a Spell or Trap Card. Select 1 Spell or Trap Card in your Graveyard. Your opponent's card's effect becomes the same as the selected card's effect. [spoiler=Rally Dawson]Card ShieldTrap CardActivate only when your opponent declares an attack. Discard 1 card, and negate the attack. After activation, this card is Set on the field instead of being sent to the Graveyard. Chain TrapperLIGHTMachine3 / 1300 / 800When a chain resolves, and this card is face-up on the field, inflict 400 damage x the number of links in the chain to your opponent. Gravity ControllerEARTHMachine5 / 2000 / 0All face-up monsters on the field are always in the same Battle Position as this card. Gravity DragonEARTHDragon / Synchro8 / 0 / 01 Tuner monster + 1 or more non-Tuner monstersOnce per turn, during your Main Phase, until the end of this turn, treat this card's name as “Hyper Gravity Dragon” or “Zero Gravity Dragon”. This card gains the appropriate effects, depending on it's name:Hyper Gravity Dragon: The original ATK/DEF of this card becomes 3000/2500, respectively. Change all other monsters on the field to face-up Defense Position. (Flip Effects are not activated at this time) When this card destroys a monster by battle, your opponent discards 1 card.Zero Gravity Dragon: The original ATK/DEF of this card becomes 2800/2800, respectively. While this card is face-up on the field, the Battle Position of monsters cannot be changed. By sending 1 EARTH monster from your Deck to the Graveyard, destroy 1 card on the field.When this card is destroyed by a card effect, Special Summon it during the End Phase. Turbo BlasterEARTHMachine / Tuner3 / 1100 / 1000When you Normal Summon a monster, you can Special Summon this card from your hand. When this card is removed from the field after this effect has been activated, it is removed from play. Ground HammererEARTHMachine5 / 1900 / 1300This card can be Special Summoned from your hand or Graveyard by Tributing 1 Machine-type monster you control. Increase this card's ATK by an amount equal to the Tributed monster's original ATK. When this card destroys a monster by battle, inflict 600 points of damage to your opponent. Beating HammererEARTHMachine / Synchro8 / 2600 / 20001 Tuner monster + 1 or more non-Tuner monstersThis card gains 200 ATK for each Machine-type monster in your Graveyard. When this card would be destroyed by battle, you can send 2 Machine-type monsters from your Deck to the Graveyard to negate the destruction and destroy the other battling monster. [spoiler=Various Others] Battle OptimizationEquip CardActivate only by sending 1 “Battle Optimization” from your Deck to the Graveyard. Increase the ATK of the equipped monster by 1000 points, and decrease it's DEF by 1000 points. HungererDARKZombie4 / 1800 / 0When this card is Special Summoned, remove all non-DARK monsters in your Graveyard from play. This card gains 300 ATK for each card removed by this card's effect, until the End Phase. Psionic DangerSpell CardActivate only while you control 2 or more Psychic-type monsters. Pay 2000 Life Points, and destroy all cards on the field that are not Psychic-type monsters. Burning InpachiFIREPyro / Tuner4 / 2400 / 0When this card battles, destroy it after damage calculation. If you control 1 or more FIRE-type monsters (except this card), you can Tribute 1 FIRE monster you control to negate this destruction. Gladiator Beast NeroxFIREPyro4 / 1600 / 1300When this card is Special Summoned by the effect of a “Gladiator Beast” monster, inflict 800 damage to the opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your deck, except “Gladiator Beast Nerox” The BoogeymanDARKZombie / Fusion8 / 3000 / 3000“Invitation to a Dark Sleep” + “Reaper on the Nightmare”While this card is face-up on the field, Level 3 or lower monsters have their effects negated, and cannot declare an attack. When this card destroys a Level 3 or lower monster by battle, your opponent discards 1 card. By discarding 1 card from your hand, you can destroy 1 card on the field. Fallen SpiritsTrap CardActivate only by sending 2 Spirit-type monsters you control to the Graveyard. Special Summon 1 Level 8 or higher monster from your Deck, ignoring any summoning conditions. Destroy the summoned monster at the End Phase. Special HavocSpell CardDestroy all cards in both player's Extra Decks. Gladiator Beast NeroxFIREPyro4 / 1600 / 1300When this card is Special Summoned by the effect of a “Gladiator Beast” monster, inflict 800 damage to the opponent. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 “Gladiator Beast” monster from your deck, except “Gladiator Beast Nerox” Link to comment
Umbra Posted September 18, 2008 Author Report Share Posted September 18, 2008 Sir Bumpsalot rides again! Link to comment
XENOCIDEX Posted September 18, 2008 Report Share Posted September 18, 2008 hmm, with these cards, there is no way to place any permanent speed counters on speed world Link to comment
Umbra Posted September 22, 2008 Author Report Share Posted September 22, 2008 Well, you still gain counters from Speed World itself. And Accel Dragon can help speed the process up. Link to comment
Umbra Posted September 22, 2008 Author Report Share Posted September 22, 2008 Updated with a set revolving around the Tricky, used by Jeager. Link to comment
Umbra Posted October 13, 2008 Author Report Share Posted October 13, 2008 Updated with tons of new cards. Link to comment
Wyhe Posted October 13, 2008 Report Share Posted October 13, 2008 interesting cards,I really need to see them in action... Link to comment
bury the year Posted October 13, 2008 Report Share Posted October 13, 2008 Don't we already have a Burning Inpachi? Link to comment
Umbra Posted October 13, 2008 Author Report Share Posted October 13, 2008 Nope, that's Blazing Inpachi. WYHE: Glad you liked them. Link to comment
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