bury the year Posted September 15, 2008 Report Share Posted September 15, 2008 Aeturnus Mecha – TaleaMachine-Type/WIND/Level 4/ATK 1600/DEF 1200When this card is Summoned, put 3 "Charge Counters" on its Monster Card Zone. When this card battles a monster, you can remove any number of Charge Counters from this card's Monster Card Zone to increase its ATK by the number of removed Charge Counters x 200 during the Damage Step only. When this card destroys a monster by battle, put 1 Charge Counter on its Monster Card Zone. Aeturnus Mecha – SolvoMachine-Type/WATER/Level 3/ATK 900/DEF 700When this card is destroyed by battle, destroy the monster that destroyed this card. Then, put a number of "Charge Counters" equal to the destroyed monster's Level on an unoccupied Monster Card Zone you control. When this card is destroyed by a card effect, your opponent discards 1 card. Aeturnus Mecha – VigoratusMachine-Type/LIGHT/Level 4/ATK 1200/DEF 1700Once per turn, you can discard 1 card to gain Life Points equal to the number of "Charge Counters" on the field x 100. When this card is sent from the field to the Graveyard, you can add 1 "Clockwork Assist" card from your Deck to your hand. Then, put 2 Charge Counters on a Monster Card Zone you control. Aeturnus Mecha – FrendoMachine-Type/EARTH/Level 5/ATK 2300/DEF 1800You can Normal Summon this card without Tributing to an unoccupied Monster Card Zone with exactly 4 "Charge Counters" on it. When this card attacks a monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent. When this card is destroyed, you can remove 2 Charge Counters from the field to destroy 1 face-down Spell or Trap Card. Aeturnus Mecha – ContrahoMachine-Type/EARTH/Level 4/ATK 1450/DEF 1200This card cannot be destroyed by the effects of Trap Cards. You can Special Summon this card from your hand by removing 3 "Charge Counters" from Monster Card Zones you control. When this card destroys a monster by battle, put a number of Charge Counters on Monster Card Zones you control equal to the Level of the destroyed monster. Aeturnus Mecha - TutelaMachine-Type/EARTH/Level 4/ATK 100/DEF 1900When your opponent declares an attack, put 1 "Charge Counter" on this card's Monster Card Zone. You can then remove a number of Charge Counters from the field equal to the Level of the attacking monster to negate the attack and destroy it. Divine ClocktowerField SpellWhen this card is activated, move all "Charge Counters" on the field to this card's Field Spell Card Zone. When a Charge Counter(s) would be put on the field, you can put them on this card's Field Spell Card Zone instead. "Aeturnus Mecha" monsters gain ATK equal to the number of Charge Counters on this card's Field Spell Card Zone x 50. When this card would be destroyed, you can remove 3 Charge Counters from its Field Spell Card Zone instead. When this card is destroyed, select 1 unoccupied Monster Card Zone you control to move all Charge Counters from this card's Field Spell Card Zone to the selected zone. Clockwork Assist – Miracle ChimeQuick-Play SpellSelect 1 "Aeturnus Mecha" you control. Put 2 "Charge Counters" on the selected monster's Monster Card Zone. Clockwork Assist – Pendulum HammerEquip SpellEquip only to an "Aeturnus Mecha" monster you control. The equipped monster gains 1000 ATK and DEF. When the equipped monster battles, remove a number of "Charge Counters" from the field equal to the Level of the equipped monster, or destroy this card. Clockwork Assist – Rack-and-Pinion RailgunContinuous SpellDuring your Standby Phase, put 1 "Charge Counter" on Monster Card Zones in this card's column. Once per turn, you can move this card to an unoccupied Spell & Trap Card Zone on your side of the field. Clockwork Assist – Dangerous PistonNormal TrapActivate only when your opponent Summons a monster with 1000 or less ATK while you control a face-up "Aeturnus Mecha" monster. Destroy the Summoned monster and distribute a number of "Charge Counters" among Monster Card Zones you control equal to the destroyed monster's Level + 1. Link to comment
jorel658 Posted September 15, 2008 Report Share Posted September 15, 2008 wow Solvo is just like exploding dragon with more effects. it can chain into anything with counter requirements... I better simulate this cards for its balance.. Link to comment
bury the year Posted September 15, 2008 Author Report Share Posted September 15, 2008 wow Solvo is just like exploding dragon with more effects. it can chain into anything with counter requirements... I better simulate this cards for its balance.. I like to think of Solvo as Yomi Ship on steroids. :) How do you like the counter mechanic, though? Link to comment
jorel658 Posted September 15, 2008 Report Share Posted September 15, 2008 I just finished its computation... its a fast type deck. to fast to be honest.. Link to comment
bury the year Posted September 16, 2008 Author Report Share Posted September 16, 2008 OK.... Interesting fact. Bumping; added Tutela. Link to comment
Raelen Posted September 16, 2008 Report Share Posted September 16, 2008 Omg, I wish I had made those! Great work! Link to comment
.Digital.Simplicity. Posted September 16, 2008 Report Share Posted September 16, 2008 I so want to see these as real cards lol 9/10. Link to comment
Umbra Posted September 16, 2008 Report Share Posted September 16, 2008 Minor OCG error:Equip only to an "Aeturnus Mecha" you control.->Equip only to an "Aeturnus Mecha" monster you control. Link to comment
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