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Aeturnus Mechas (11/???)


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Aeturnus Mecha – Talea

Machine-Type/WIND/Level 4/ATK 1600/DEF 1200

When this card is Summoned, put 3 "Charge Counters" on its Monster Card Zone. When this card battles a monster, you can remove any number of Charge Counters from this card's Monster Card Zone to increase its ATK by the number of removed Charge Counters x 200 during the Damage Step only. When this card destroys a monster by battle, put 1 Charge Counter on its Monster Card Zone.

 

Aeturnus Mecha – Solvo

Machine-Type/WATER/Level 3/ATK 900/DEF 700

When this card is destroyed by battle, destroy the monster that destroyed this card. Then, put a number of "Charge Counters" equal to the destroyed monster's Level on an unoccupied Monster Card Zone you control. When this card is destroyed by a card effect, your opponent discards 1 card.

 

Aeturnus Mecha – Vigoratus

Machine-Type/LIGHT/Level 4/ATK 1200/DEF 1700

Once per turn, you can discard 1 card to gain Life Points equal to the number of "Charge Counters" on the field x 100. When this card is sent from the field to the Graveyard, you can add 1 "Clockwork Assist" card from your Deck to your hand. Then, put 2 Charge Counters on a Monster Card Zone you control.

 

Aeturnus Mecha – Frendo

Machine-Type/EARTH/Level 5/ATK 2300/DEF 1800

You can Normal Summon this card without Tributing to an unoccupied Monster Card Zone with exactly 4 "Charge Counters" on it. When this card attacks a monster whose DEF is less than this card's ATK, inflict the difference as Battle Damage to your opponent. When this card is destroyed, you can remove 2 Charge Counters from the field to destroy 1 face-down Spell or Trap Card.

 

Aeturnus Mecha – Contraho

Machine-Type/EARTH/Level 4/ATK 1450/DEF 1200

This card cannot be destroyed by the effects of Trap Cards. You can Special Summon this card from your hand by removing 3 "Charge Counters" from Monster Card Zones you control. When this card destroys a monster by battle, put a number of Charge Counters on Monster Card Zones you control equal to the Level of the destroyed monster.

 

Aeturnus Mecha - Tutela

Machine-Type/EARTH/Level 4/ATK 100/DEF 1900

When your opponent declares an attack, put 1 "Charge Counter" on this card's Monster Card Zone. You can then remove a number of Charge Counters from the field equal to the Level of the attacking monster to negate the attack and destroy it.

 

Divine Clocktower

Field Spell

When this card is activated, move all "Charge Counters" on the field to this card's Field Spell Card Zone. When a Charge Counter(s) would be put on the field, you can put them on this card's Field Spell Card Zone instead. "Aeturnus Mecha" monsters gain ATK equal to the number of Charge Counters on this card's Field Spell Card Zone x 50. When this card would be destroyed, you can remove 3 Charge Counters from its Field Spell Card Zone instead. When this card is destroyed, select 1 unoccupied Monster Card Zone you control to move all Charge Counters from this card's Field Spell Card Zone to the selected zone.

 

Clockwork Assist – Miracle Chime

Quick-Play Spell

Select 1 "Aeturnus Mecha" you control. Put 2 "Charge Counters" on the selected monster's Monster Card Zone.

 

Clockwork Assist – Pendulum Hammer

Equip Spell

Equip only to an "Aeturnus Mecha" monster you control. The equipped monster gains 1000 ATK and DEF. When the equipped monster battles, remove a number of "Charge Counters" from the field equal to the Level of the equipped monster, or destroy this card.

 

Clockwork Assist – Rack-and-Pinion Railgun

Continuous Spell

During your Standby Phase, put 1 "Charge Counter" on Monster Card Zones in this card's column. Once per turn, you can move this card to an unoccupied Spell & Trap Card Zone on your side of the field.

 

Clockwork Assist – Dangerous Piston

Normal Trap

Activate only when your opponent Summons a monster with 1000 or less ATK while you control a face-up "Aeturnus Mecha" monster. Destroy the Summoned monster and distribute a number of "Charge Counters" among Monster Card Zones you control equal to the destroyed monster's Level + 1.

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