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Atomix

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Effect:

You can Special Summon this card from your hand if you have a "Elemental Magician" on your side of the feild. You must pay 500 Life Points during your Standby Phase. If you dont, destroy this card. This card gains the following effects while a card of the following attributes is on the feild.

FIRE: Deal 300 damage each time a card your opponent controls is destroyed.

WIND: Instead of a normal attack, you can send 1 monster on the feild, back to its owners hand.

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Effect:

You can Special Summon this card from your hand if you have a "Elemental Magician" on your side of the feild. You must pay 500 Life Points during your Standby Phase. If you dont, destroy this card. This card gains the following effects while a card of the following attributes is on the feild.

WATER: Instead of a normal attack, you can destroy 1 Spell or Trap card on the feild.

FIRE: Inflict 300 damage to your opponent each time a card they control is destroyed.

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Effect:

You can Special Summon this card from your hand if you have a "Elemental Magician" on your side of the feild. You must pay 500 Life Points during your Standby Phase. If you dont, destroy this card. This card gains the following effects while a card of the following attributes is on the feild.

WIND: Instead of a normal attack, you can return 1 monster on the feild to the owners hand.

WATER: Instead of a normal attack, you can destroy 1 Spell or Trap card on the feild.

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68190zq3.jpgeffect:

This card cannot be Normal Summoned or Set. If this card was selected as an attack target by a Pyro-Type monster, take control of that monster until your End Phase. If this card inflicts Damage to your opponent's Life Points, activate 1 of the following effects:

-Send 1 Pyro-Type monster ro the graveyard to attack direcly.

-Destroy all Spell and Trap Cards on the field.

-Inflect 1000 points to your opponent.

Once this effect has been activated, send this card and your hand to your Deck and shuffle your Deck. Then draw the same amount of cards you put back in your deck.

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[spoiler=Effect - Ninja Gadget]If "Stronghold the Moving Fortress" is face-up on your field, this monster gains 500 ATK and DEF. As long as "Stronghold the Moving Fortress" remains on the field, this monster cannot be destroyed by battle (Damage calculation is halved). You can return 1 "Stronghold the Moving Fortress" to your Deck to Special Summon 1 "Green Gadget", "Red Gadget", and "Yellow Gadget" from your hand, Deck or Graveyard in face-up Attack or Defense Position. If "Gadget Squirrel" is on your field, after this monster attacks, it is switched to face-down Defense Position at the end of the Damage Step.

 

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