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TECHPort


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New: TECH Summon - To place a Warrior TECHPort monster on your side of the field beneath a Machine TECHPort monster on your side of the field.

TECH Deck - Holds Warriors untill you are ready to Summon them. You can place as many monsters in your TECH deck per turn as you like. To place a 5-6 * monster, you must send one monster in you had to the Graeyard, and to place a 7+ * monster, you mus send two to the Graeyard. If a monster with 4750 ATK or more is on your opponent's side of the field, 95% of the monsters in there are destroyed, and the 5% that are left are Summoned with a quarter of their original ATK and DEF. The TECH Deck cannot be used again unless an effect is actiated syaing you can use it again.

 

TECHPort: Terminal Striker

EARTH/4/Machine|Effect/2000/0

This card can only be Summoned on the end sides of the field. By halving this card's ATK during Damage Calculation ony, this card can attack directly this turn.

 

TECHPort: Base Gun

EARTH/5/Machine|Effect/2200/1000

This card can only be on the field when you control "TECHPort." This card can attack twice if a "TECHPort: Soldier" was TECH Summoned to this card.

 

TECHPort: Striker Rifle

Spell/Equip

This card can oly be equipped to a Warrior TECHPort monster o your side of the field. The equipped monster's ATK is treated as 1200. The equipped monster can attack twice per turn.

 

TECHPort: Soilder

LIGHT/4/Warrior/1500/1500

This soilder is the starting point for all TECHPort men. They aren't strong enought to cause much damage, but their weapons will destroy the entire enemy forces.

 

TECHPort

Spell/Field

All monsters on your side of the field gain 1000 DEF. As long as this card is on the field, you can TECH Summon a monster to any monster you control.

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