Guest PikaPerson01 Posted September 13, 2008 Report Share Posted September 13, 2008 Alternatively titled: "Lulz I forgot to put a win condition in this deck." Monsters: 24 3 Lumina, Lightsworn Summoner3 Lyla, Lightsworn Sorceress2 Wulf, Lightsworn Beast2 Celestia, Lightsworn Angel3 Kycoo the Ghost Destroyer3 Apprentice Magician1 Breaker the Magical Warrior2 Dark Red Enchanter2 Old Vindictive Magician3 Magical Exemplar Spells: 163 Secret Village of the Spellcasters1 Terraforming3 Solar Recharge3 Charge of the Light Brigade3 Allure of Darkness2 Card of Safe Return1 Monster Reborn Rate/Fix/Flame. *Wanders away* Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 13, 2008 Report Share Posted September 13, 2008 This deck should only have one card in it: Breaker. >_> I still don't like the idea of Secret Village of the Spellcasters in a deck where Wulf is liable to pop up during your End Phase. Also, the turbo mill and swarm of Lightlords doesn't strike me as being particularly synergistic with the slow Flip Effects and deck searching of the Apprentice engine. Link to comment Share on other sites More sharing options...
Dark Duelist2 Posted September 13, 2008 Report Share Posted September 13, 2008 Dark Red Enchanter is not needed. Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted September 13, 2008 Report Share Posted September 13, 2008 A lot of the cards aren't needed. I just needed cards that fit the criteria of "Allure target" and "Spellcaster". >_> Edit: Wulf's never really been too much of a problem, though I can see where you're coming from. Village only hurts if I have zero spellcasters on the field (unless the lolwiki translation is wrong), and if it becomes a problem I'll just normal summon a Spellcaster, or not activate village. (Since the deck is rather speedy.) However, Apprentice Engine is MUCH too slow, and I frequently find them as just "lol Allure Targets". Any suggestions? Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 13, 2008 Report Share Posted September 13, 2008 It's true that village only hurts if you have 0 Spellcasters, but it's also true that it doesn't help unless you have nothing but Spellcasters. A Wulf popping up in the End Phase turns your Village's effect into that of Toon World, and gives your opponent an excellent opportunity to basically crush you. >_> Not sure what to replace Apprentice with. Gravekeepers aren't exactly fast either, and their field spell conflicts with Village. Spellcasters don't exactly have a whole lot of great themes. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted September 13, 2008 Report Share Posted September 13, 2008 Royal Decree? Link to comment Share on other sites More sharing options...
jorel658 Posted September 13, 2008 Report Share Posted September 13, 2008 Tera forming Approve Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.