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In YCM Shops, when paying, you need to click the Points: # on the right side under my Posts: # section, and send a certain amount of points stated on my first post.

 

To get your cards here, go the Card Maker, make your card and Generate it, then click the Card's Preview on the right. It will generate a website link for you. Just copy and paste that in a post.

 

After I'm done with your order, and I think I'm the only one that does this, I will provide the link in a useful Code box for you to Copy and Paste. Other shops do things differently.

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Thanks

 

OCG Fixing:

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this card from your hand but Tributes are required for monsters 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't have a Toon Monster, negate the effects of all Traps on your opponent's side of the field. If your opponent has a Toon Monster on their side of the field, this card switches to Defense Position till your opponent's End Phase.

 

*I know its not that bad but I think I messed up on something at the end. Fix every error you see though.

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OCG fix please.

 

 

When this card is Special Summoned by Tributing a card with the following Attributes, this card gains the following effects:

Dark- While this card is face up on the field, your opponent cannot select another attack target besides this card.

Water- When this card is destroyed by battle all Beast-Type monsters gain ATK equal to their level x 100.

Wind- If this card battles another FIRE Type monster, besides Abyssal Puma, decrease this card's DEF equal to half of the monsters original ATK.

Fire- Select 1 random card out of your opponents hand and add it to your own hand, if it is a monster, the card is destroyed.

Light- After the 3rd Standby Phase this card is Special Summoned, destroy this card.

Earth- When this card is sent to the Graveyard by a card effect, destroy the card that sent this card to the Graveyard.

Divine- Destroy all monster on the field including this card.

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@GHawk: Sorry I took so long. I completely forgot about your order. Sowwie ^^... I'll give you this OCG Fix for free. You can pay if you want, though ^^. I'd appreciate it =).

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned while "Toon World" is on your side of the field. You can Special Summon this monster from your hand, but Tributes are required for monster Level 5 or more. When "Toon World" on the field is destroyed, this card is also destroyed. If your opponent doesn't control a Toon Monster, negate the effects of all Trap Cards on your opponent's side of the field. If a face-up Toon Monster is on your opponent's side of the field, switch this monster to Defense Position until your opponent's next End Phase.

 

@Lord_Charmander: Alright, three points. The reason why the first line of effect has to be changed to activate, is because of your effect for Divine Tributes. You can't give a monster that kind of a effect, since it requires some sort of automatic activation. If the actual EFFECT of the monster IS that though, you can change it back. It's up to you. There is also one argument that you should look at. Enjoy ^^.

 

If this card is Special Summoned by Tributing a monster, activate 1 of the following effects depending on the Attribute of the monster that was used to Tribute Summon this monster:

DARK: While this card is face-up on the field, your opponent cannot select a face-up monster as an attack target except "[insert card name here]".

WATER: When this card is destroyed as a result of battle, increase the ATK of all Beast-Type monsters by an amount equal to their Level x 100.

WIND: If this card battles a FIRE monster other then "Abyssal Puma", decrease this card's DEF by an amount equal to half of the targeted monster's original ATK.

FIRE: Select 1 random card from your opponent's hand and add it to your own hand. If that card is a monster, that card is destroyed instead.

LIGHT: During your 3rd Standby Phase after this card is Special Summoned successfully, destroy this card.

EARTH: If this card is sent to the Graveyard by a card effect, destroy that card also.

DIVINE: Destroy all monsters on the field.

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OCG fixes please

 

 

If this monster battles a Plant-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Rock-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. During your opponents Battle Phase you can Special Summon 1 "Shell Token" (Aqua-Type/WATER/Level 4/ATK 850/DEF 1100) to the field. During your 2nd Standby Phase after this card is Summoned to the field, you can Special Summon 1 Wartortle, Turtle of the Wake.

 

 

 

If this monster battles a Thunder-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Pyro-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. This card cannot be Normla Summoned or Set. This card can only be Special Summoned by the effect of "Squirtle, Turtle of the Beach". Once per turn you may select 1 level 3 or lower Pokemon-Type from your Graveyard and add it to your hand. During your 2nd Standby Phase after this card is Special Summoned you can Special Summon 1 "Blastoise, Turtle of the Tsunami" from your Hand or Deck.

 

 

 

If this monster battles a Thunder-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Pyro-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Wartortle, Turtle of the Wake". When this card is destroyed by your opponents card effect, for every turn that this card remains in your Graveyard, all Pokemon-Type monsters gain 200 ATK. When this card is removed from your Graveyard you can Special Summon 1 level 5 or lower Pokemon-Type monster from your deck or hand.

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Alright Lord_Charmander, here you go. Four points. You forgot to add where you would Special Summoned Wartortle from, and your third effect is basically the same as your second effect. I think you posted it wrong, lol.

 

If this monster battles a Plant-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Rock-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. During your opponent's Battle Phase, you can Special Summon 1 "Shell Token" (Aqua-Type/WATER/Level 4/ATK 850/DEF 1100) to the field. During your 2nd Standby Phase after this card is Summoned, you can Special Summon 1 "Wartortle, Turtle of the Wake" from your [hand/Deck/Graveyard].

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Squirtle, Turtle of the Beach". If this monster battles a Thunder-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Pyro-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. Once per turn, you can select and add 1 Level 3 or lower Pokemon-Type monster from your Graveyard and to your hand. During your 2nd Standby Phase after this card is Special Summoned, you can Special Summon 1 "Blastoise, Turtle of the Tsunami" from your Hand or Deck.

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Sorry I took a while. I kind of forgot ><. Anyways, here you go.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Wartortle, Turtle of the Wake". If this monster battles a Thunder-Type monster, decrease this monster's ATK and DEF by 300 points before the Damage Step. If this monster battles a Pyro-Type monster, increase this monster's ATK and DEF by 300 points before the Damage Step. When this card is destroyed by an opponent's card effect, increase the ATK of all Pokemon-Type monsters by 200 points during each [timing] Phase as long as this card remains in the Graveyard. When this card in the Graveyard is removed from play, you can Special Summon 1 Level 5 or lower Pokemon-Type monster from your hand or Deck.

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Hey Strawberry. I'm almost done a huge set I've been slaving over, and I could use ur help on one of the last cards in the set.

 

163038.jpg

 

Give it a touch up holo, just the black backround, and not the guy in armor. And please try to make it...I don't know, creepy. I would also like a BLACK glow on this guy....if it looks terrible, then just make it a dark red glow.

 

I would also like an OCG help with this card.

[spoiler= Card lore]This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your Graveyard when a "Gothic Prince, Zeck" you control is destroyed as a result of battle. As long as this card remains face-up on your side of the field, your opponent must pay 500 Life Points to activate a Spell or Trap Card. This card cannot be destroyed as a result of battle. Increase the ATK and DEF of this card by 500 each time a player activates a Spell or Trap Card.

 

 

THanks a bunch, and here's the other card I need spruced up.

 

163038.jpg

JUst a backround holo, just holo everything but the guy, and that huge sword thing. Give him a blue glow. That should make him look awesome!

 

He also needs a major OCG fix.....

[spoiler=card lore]This card is unaffected by your opponent's Trap Cards. As long as this card is face up on your side of the field, your opponent cannot Tribute Summon for any effect or Summon. When this card is destroyed as a result of battle, you can Special Summon 1 "Gothic Overlord, Zeck" from your Graveyard in face-up ATK position. You cannot Summon a monster next turn if you actvate this effect.

 

 

Thaks a ton Strawberry, you are always the gal I count on for jobs like this, make me proud!

(Points sent)

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In your first card, because the black background partially blends in with the guy, it won't be a very good background holo. The glow will also look really off. I can still do it, though. Give me a moment to get started.

 

For the second one, I'm going to have to holo behind the flag also, since it kind of overlaps the large blade. I can't tell where his left leg is, so I'm taking a large guess on that part.

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