GHawk Posted January 24, 2009 Report Share Posted January 24, 2009 Ok I just thought I would ask. Link to comment Share on other sites More sharing options...
Dragon™ Posted January 24, 2009 Report Share Posted January 24, 2009 hm, ok i want all background holoed and everything METAL (her armor) and her skirt. and her whole weapon. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 24, 2009 Author Report Share Posted January 24, 2009 Okay, in your card effect, you did not state the timing and/or requirements of the effect of the Special Summoned monster. I think you should fix that. And when you say apply 1 of the following effects to the monster, do you mean ADD on, or completely CHANGE it to one of those? Link to comment Share on other sites More sharing options...
Dragon™ Posted January 24, 2009 Report Share Posted January 24, 2009 Uh... Sorry I didn't quite get that >.<... Uhm... Timing? Oh, you mean when it gets summoned? And when you say requirements of the effect you mean what effect it has to have... Or? Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 24, 2009 Author Report Share Posted January 24, 2009 Here's what it should kinda look like: When this card is Normal Summoned or Set, destroy 1 Warrior-Type monster on the field. Once per turn, you can roll a die. If the result is 2, 4, or 6, Special Summon 1 monster from either player's Graveyard to the field. Then, [this monster's card effect becomes 1 of the following instead/this monster gains 1 of the following effects]:• [Once per turn, you can] destroy 1 card on your opponent's side of the field, regardless of position.• [Once per turn, you can] destroy 2 face-up Spell Cards on the field. Where the brackets are, you should select or fill it in with some changes, to make it more clearer. Link to comment Share on other sites More sharing options...
Fen. Posted January 24, 2009 Report Share Posted January 24, 2009 Hey Strawberry Chan, I need an OCG fix for a powerful card I'm making. This card can only be Summoned by removing 4 DARK monsters in your Graveyard from play. This card cannot be destroyed as a result of battle. Whever this cmonster battles another monster, destroy that monster after battle calculation. This monster gains ATK equal to the Level of monster this card destroys X300. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 24, 2009 Author Report Share Posted January 24, 2009 Oh, hello HyuugaKing. I might not get to that custom card for a while, because I feel lazy again, and you know what happens when I feel lazy. As for the OCG fix, three points, and here you go: This card can only be Summoned by removing from play 4 DARK monsters in your Graveyard. This card cannot be destroyed as a result of battle. Whenever this monster battles another monster, destroy that monster after damage calculation. Then, increase this monster's ATK by the destroyed monster's Level x 300. Link to comment Share on other sites More sharing options...
Fen. Posted January 24, 2009 Report Share Posted January 24, 2009 Thanks a bunch, oh and don't sweat it. I can wait as long as you need me to. I understand fully. Points being sent now. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted January 24, 2009 Report Share Posted January 24, 2009 hi can you ocg fix these cards please 1 Tuner + 1 or more Non-TunersThis card cannot be Normal Summoned or Set. This card can only be Synchro Summoned with the above Synchro material monsters. When this card engages battle with a Plant Type monster this card's ATK and DEF are decreased by 400. When this card engages battle with a Pyro Type monster this card gains 200 ATK and DEF. As long as this card remains face up on the field, you can select 1 Spell or Trap Card on your opponents side of the field and place it on your own side of the field. this effect can only be used once per duel. This card cannot be Normal Summoned or Set. This card can only be Tribute Summoned with 1 "Zapdos Shade-Deity of Thunder" from the field. When this cards engages battle with a Plant Type monster this card's ATK and DEF are decreased by 300. When this card engages battle with a Pyro Type monster this card gains 300 ATK and DEF. As long as this card remains face up on the field, you gain Life Points equal to every Aqua Type monster in either players Graveyard X 200. This card cannot be Normal Summoned or Set. This card can only be Tribute Summoned with 1 "Articuno Shade-Deity of Ice" from the field. When this cards engages battle with a Aqua Type monster this card's ATK and DEF are decreased by 300. When this card engages battle with a Plant Type monster this card gains 300 ATK and DEF. As long as this card remains face up on the field, you gain Life Points equal to every Pyro Type monster in either players Graveyard X 200. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 24, 2009 Author Report Share Posted January 24, 2009 Alright, 9 points. Please read over the effects carefully. Feel free to tip if you liked my fixes. 1 Tuner + 1 or more non-Tuner monstersIf this monster battles with a Plant-Type monster, decrease this monster's ATK and DEF by 400 points before [the Damage Step/damage calculation]. If this monster battles with a Pyro-Type monster, increase this monster's ATK and DEF by 200 points before [the Damage Step/damage calculation]. You can take control of 1 Spell or Trap Card on your opponent's side of the field as long as this card remains face-up on the field. If this effect is activated, you cannot activate this effect again for the rest of the Duel. First of all, a Tribute Summon is actually a Normal Summon, so it cannot be written like this. You might want to review this. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Zapdos Shade-Deity of Thunder" from your side of the field to the Graveyard. If this monster battles with a Plant-Type monster, decrease this monster's ATK and DEF by 300 points before [the Damage Step/damage calculation]. If this monster battles with a Pyro-Type monster, increase this monster's ATK and DEF by 300 points before [the Damage Step/damage calculation]. During each [timing] Phase, increase your Life Points by 200 points for each Aqua-Type monster in both player's Graveyards. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Articuno Shade-Deity of Ice" from your side of the field to the Graveyard. If this monster battles with a Aqua-Type monster, decrease this monster's ATK and DEF by 300 points before [the Damage Step/damage calculation]. If this monster battles with a Plant-Type monster, increase this monster's ATK and DEF by 300 points before [the Damage Step/damage calculation]. During each [timing] Phase, increase your Life Points by 200 points for each Pyro-Type monster in both player's Graveyards. Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 Strawberry, loved yer' OCG fix, thanks alot. I cant wait for my holo either ^^. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 25, 2009 Author Report Share Posted January 25, 2009 You still need to choose the choices inside the brackets before I can work on it... Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 ? ____ = Ehrm... Not to be rude but WTF are brackets? Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 also, i want another advance holo:I want the whole golem holoed, the chains, and the background. just tell me how much that will cost and il give ya da points b4 u make it. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 25, 2009 Author Report Share Posted January 25, 2009 Like, I said to read over the OCG fix. When you do, you will see what I mean by brackets. In this new card, there is no "background." It will cost you six points though. Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 okay, when i say background i mean everything except the golem, chains, and people. also, witht the ocg, i thaught it was right. i put it in the card sooo..... and when you mean brackets you mean the ['s and ]'s? and are you gonna make the other holo tonight or tommorow? tommorow probably caus eits 10:38 Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 25, 2009 Author Report Share Posted January 25, 2009 What your basically telling me for the second card is, you want everything but the people to be holoed, right? When I use [ and ]'s in an effect, that means that you must make a choice inside those brackets. In this case: [this monster's card effect becomes 1 of the following instead/this monster gains 1 of the following effects] You choose EITHER "this monster's card effect becomes 1 of the following instead" OR "this monster gains 1 of the following effects". Never both. I'll be waiting for your reply before I commence with the card editing. Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 i choose this monster gains the following effects Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 25, 2009 Author Report Share Posted January 25, 2009 And what about the second card? Do you want everything BUT the people to be holoed, or just the golem and the chains? Be specific =P. Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 Ok, an easier way to explain it:EVERYTHING EXCEPT THE PEOPLE. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 25, 2009 Author Report Share Posted January 25, 2009 OKAY, I have fulfilled ALL your requirements. Enjoy, and feel free to tip. Oh, and Happy Chinese New Year ^^. [img=http://img441.imageshack.us/img441/3166/sheykaku4.png] Effect: When this card is Normal Summoned or Set, destroy 1 Warrior-Type monster on the field. Once per turn, you can roll a die. If the result is 2, 4, or 6, Special Summon 1 monster from either player's Graveyard to the field. Then, this monster gains 1 of the following effects: • Once per turn, you can destroy 1 card on your opponent's side of the field, regardless of position. • Once per turn, you can destroy 2 face-up Spell Cards on the field. [img=http://img514.imageshack.us/img514/3864/ancientgolemsz0.png] Link to comment Share on other sites More sharing options...
Dragon™ Posted January 25, 2009 Report Share Posted January 25, 2009 Thanks so much! Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted January 25, 2009 Report Share Posted January 25, 2009 can u ocg fix this please This card can only be Normal Summoned or Set when there is atleast 1 "Shade" monster on your side of the field. If there are no "Shade" monsters on the field while this card is in play this card is destroyed and you take 1000 points of damage to your Life Points. While this card is face up on the field all "Shade" monsters gain 300 ATK. When your opponent declares battle with one of your own monsters, if the attacking monster's ATK is 3000 or higher the monster is destroyed(battle damage is still applied). Inflict damage to your opponents Life Points equal to half of the destroyed monsters ATK. Link to comment Share on other sites More sharing options...
♥ ЅϯᵲåώӀӞ℮ᴙʀɣ−ɴɨɨ−ƈħåɴ ♥ Posted January 25, 2009 Author Report Share Posted January 25, 2009 Alright, three points. This card can only be Summoned while you control at least 1 "Shade" monster on your side of the field. If you do not control any "Shade" monsters on your side of the field, destroy this monster and decrease your Life Points by 1000 points. Increase the ATK of all "Shade" monsters on the field by 300 points. If your opponent's attacking monster have an ATK equal to 3000 or higher, destroy the monster after damage calculation. Then, inflict damage equal to half of the destroyed monster's ATK to your opponent's Life Points. Link to comment Share on other sites More sharing options...
ιϻϻσяταᴌ Ωϻεϛα Posted January 27, 2009 Report Share Posted January 27, 2009 OCG fix please This card can only be activated when your opponent successfully Special Summons 1 monster from his Deck, Graveyard or Hand. Discard 2 cards from your hand to activate 1 of the following effects: 1:Special Summon 1 level 5 or lower monster from your Graveyard.2:Select 1 of your opponents monsters and place it on your own side of the field.3:Draw 2 cards. Link to comment Share on other sites More sharing options...
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