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Alright, here you go. Enjoy. I had to change the holo a bit, so the holo doesn't look terrible with just white. Feel free to tip:

 

zzzwz1.pngzzz2rx8.png

zzz3ne5.png

 

[img=http://img71.imageshack.us/img71/3392/zzzwz1.png]
[img=http://img67.imageshack.us/img67/4973/zzz2rx8.png]
[img=http://img376.imageshack.us/img376/223/zzz3ne5.png]

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ocg fix plz.

as long as this card is face up on the field. all monster cards are changed to spell card. this card can only be destroyed by a effect. (when this card is destroyed you may change a spell cards to a monster card and the selected card gains 2400 atk and 2000 def)

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Three points.

 

As long as this card is face-up on the field, all Monster Cards on the field are treated as Spell Cards instead. When this card is destroyed, you can change 1 Spell Card on the field back to a Monster Card and increase that monster's ATK by 2400 points and DEF by 2000 points.

 

I have never heard of an absurd effect like this, so I can't be certain if it's correct or not.

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ocg fix plz.

This card is unaffected by magic conversion. When magic conversion is face up on the field, you can choose one of the following effects.

1.For every continuous Spell card on the field this card gets 200 atk and def points.

2.once per turn you can remove one monster on your opponents side of the field. if you use this effect this card can not attack until the end of your turn.

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Three points.

 

This card is unaffected by the effects of "Magic Conversion". When this card is Summoned successfully, if "Magic Conversion" is face-up on the field, this card gains 1 of the following effects:

- Increase this monster's ATK and DEF by 200 points for each Continuous Spell Card on the field.

- Once per turn, you can remove from play 1 monster on your opponent's side of the field. If this effect is activated, this card cannot declare an attack until the end of this turn.

 

Or, if you prefer, since the effect wasn't all that clear:

 

This card is unaffected by the effects of "Magic Conversion". While "Magic Conversion" is face-up on the field, you can activate 1 of the following effects:

- Increase this monster's ATK and DEF by 200 points for each Continuous Spell Card on the field.

- Once per turn, you can remove from play 1 monster on your opponent's side of the field. If this effect is activated, this card cannot declare an attack until the end of this turn.

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thanks i'l send the points right now.

 

ps: i need a nother ocg fix.

This card is unaffected by magic conversion.when magic conversion is on the field, this card get one of the following.

1.when this card battles a monster in defiance mode destroy that card in the damage phase.

2.for every continuous spell card on the field put a magic counter on this card. (max.5) once per turn you can remove 1 magic counter from this card to summon 1 monster card with 2000 atk and def to the field. if you use this this effect this card can not attack until the end of your turn.

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Okay, I just noticed, that I could shorten the effect from before. Use this effect instead of the previous OCG:

 

This card is unaffected by the effects of "Magic Conversion". While "Magic Conversion" is face-up on the field, this card gains 1 of the following effects:

- Increase this monster's ATK and DEF by 200 points for each Continuous Spell Card on the field.

- Once per turn, you can remove from play 1 monster on your opponent's side of the field. If this effect is activated, this card cannot declare an attack until the end of this turn.

 

And for this OCG:

 

This card is unaffected by the effects of "Magic Conversion". While "Magic Conversion" is face-up on the field, this card gains 1 of the following effects:

- If this card attacks a Defense Position monster, destroy the monster immediately [before/after] [applying damage calculation/the Damage Step].

- Put 1 Magic Counter on this card for each Continuous Spell Card on the field (max. 5). Once per turn, you can remove 1 Magic Counter from this card to Special Summon 1 monster with 2000 ATK and DEF from your hand [, Graveyard] [or Deck] to the field. If this effect is activated, this card cannot declare an attack until the end of this turn.

 

I added some [effect] indicators in the effect, because the effect wasn't clear, or not enough information was given. It should be easy enough to figure out.

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OCG Fix Pl0x:

 

Once per turn, by paying 400 Life Points to your opponent, you may change the battle position of 1 monster on the field. If you changed a monster from Defense to Attack Position, discard 1 card from your hand. If you changed a monster from Attack to Defense Position, draw 1 card. When this card inflicts battle damage to your opponent's Life Points, you may draw a card. Increase this cards attack by 200 points for every Fiend-Type monster on the field. When this card is destroyed by battle and sent to the Graveyard, by paying 1000 Life Points. You may destroy 1 monster on your opponents side of the field with attack points equal to or less than the attack points of this card.

 

Change into the new OCG Please

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Uhhh... Okay... Three points...

 

Once per turn, you can decrease your Life Points by 400 points and increase your opponent's Life Points by the same amount to change the battle position of 1 monster on the field. If a monster was shifted from Defense Position to Attack Position by this card's effect, discard 1 card from your hand. If a monster was shifted from Attack Position to Defense Position by this card's effect, draw 1 card. When this card inflicts Battle Damage to your opponent's Life Points, you can draw 1 card. Increase this monster's ATK by 200 points for each Fiend-Type monster on the field. When this card is destroyed as a result of battle, by paying 1000 Life Points, you can destroy 1 monster on your opponent's side of the field with an ATK equal to or less than the ATK of this monster.

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i need an ocg fix.

this card can only be special summoned by tributing 2 nobody monsters on your side of the field.when this card is normal summoned, place 4 nobody counters this card. 1 time per turn by removing 1 nobody counter from this card you can special summon 1 nobody token to the field with 1800 atk and def points, 1 time per turn you can destory 1 spell or trap card on the field.

when this card attacks a defense mode and the atk of this card is more then the def of the attacked monster the deference is subtracted from your opponent 's life points.

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Three points. I have no idea what "Nobody" monsters are, so your going to have to choose. Just choose between the choices in the [effect] indicators.

 

This card can be Special Summoned by Tributing 2 [Nobody-Type monsters / monsters with "Nobody" in its card name] on your side of the field. When this card is Normal Summoned, put 4 Nobody Counters on this card. Once per turn, you can remove 1 Nobody Counter from this card to Special Summon 1 "Nobody Token" (Nobody-Type/[Attribute]/Level [#]/ATK 1800/DEF 1800) to your side of the field. Once per turn, you can destroy 1 Spell or Trap Card on the field. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent.

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