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Another OCG fix please. [spell Card]

 

Select up to 2 face-up "Gladiator Beast" monsters and roll 2 dice for each monster. The selected monster(s) gain the following effects depending on the outcome.

• 2 1's: Decrease the card(s) ATK and DEF by half.

• 4-6: Place 1 Stop Counter on the card(s). During your Battle Phase when a monster with a Stop Counter (max. 1) engages battle with a monster your opponent controls, you can remove a Stop Counter from the monster to negate the attack.

• 2-4: Increase the card(s) ATK and DEF by 150

• Outcome added together equals 5: Select 1 face-up Spell or Trap Card and add it to your hand.

• 2 5's: Select 1 monster your opponent controls and remove it from play. Inflict damage to your opponent equal to the Level of the monster x150.

 

And another one. [Continuous Trap Card]

 

While this card is face-up on the field, "Colosseum - Cage of the Gladiator Beasts" cannot be destroyed. If an Effect Monster, Spell, or Trap Card was directed at "Colosseum - Cage of the Gladiator Beasts", your opponent must discard 5 cards from their hand and send them to the Graveyard. If they do not have 5 cards in their hand then they must draw cards until they have 5. Your opponent then draws 5 cards from the bottom of their Deck. When this card is destroyed, both player's take 500 damage.

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I'm assuming that if your opponent does not have five cards, he/she must draw until he/she has five, and then discard them. I'm pretty sure the OCG fixes are fine... Yeah...

 

Select up to 2 face-up "Gladiator Beast" monsters on the field. Roll a six-sided die twice for each selected monster. The selected monster(s) gain the following effects depending on the outcome.
• 2 1's: Halve the selected monster's ATK and DEF.
• 2-4: The selected monster gains 150 ATK and DEF.
• 4 or 6: Place 1 Stop Counter on the selected monster (max. 1). During your Battle Phase, when a monster with a Stop Counter battles a monster your opponent controls, you can remove 1 Stop Counter from the monster to negate the attack.
• 5: Select 1 face-up Spell or Trap Card on the field and add it to your hand.
• 2 5's: Remove from play 1 monster your opponent controls. Inflict damage to your opponent equal to the Level of the monster x 150.

 

While this card is face-up on the field, "Colosseum - Cage of the Gladiator Beasts" cannot be destroyed. When "Colosseum - Cage of the Gladiator Beasts" is targeted by a card effect, your opponent must discard 5 cards from their hand. If your opponent does not have 5 cards in their hand, your opponent must discard his/her entire hand and send cards from the top of their Deck equal to the number of cards needed to equal 5. Then, your opponent draws 5 cards from the bottom of their Deck. When this card is destroyed, both players take 500 damage.

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A full picture holo with an OCG fix will cost five points. Please post the effect.

here is the effect

When your opponent activate a Trap Card or Spell Card and the Trap Card or Spell Card has a effect that destorys a monster. But this card destorys that Trap Card or Spell Card that has that effect and reverse that effect to the opponent.

 

and here is the 5 points

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191438cd.jpg

 

 

If you control a 2 face-up "Blackwing" monsters or more, you can Special Summon this card from your hand. When a "Blakwing" monster attacks or its attacked, you can select 1 "Blackwing" monster you control and send it to the Graveyard during the Damage Step to have that monster gain equal ATK of the selected monster until the End Phase.

 

 

requesting an advance holo and OCG fix

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Hey Mia, could I get an OCG fix and Holo?

 

Effect:

 

This field spell can only be used once per dule. Once per turn all "Rock" type monsters you control gain 200 ATK and DEF points. Put a Rock-Counter on this card for every time you activate this effect. When you have 6 Rock-Counters you can remove from play one monster on your opponent's field for 2 standby phases. When the monster is re-summoned you can half of it's ATK and DEF points and add it to one of your Rock-Type monsters.

 

Man, im doing horrible with OCG today.

 

And after you do the OCG I will get the Card.

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[align=center]

This effect needs fixed and balanced please.

 

Lore:

This card is also treated as a Rock-Type monster. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Ancient Gear" monsters. When this card is Summoned, take 1 "Ancinet Gear Golem" from your Deck or Graveyard and add it to your hand. During your next Battle Phase, Summon "Ancient Dear Golem" from your hand to the field. As long as this card remains face up the field, "Ancient Gear Golem" cannot be targeted by the effect of a Spell, Trap or Monster Effect. When this card is destroyed, remove this card from play.

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Three points. And I have no idea what you mean by balanced.

 

Ok' date=' then. Dont worry about it. Just fix it please. Points being sent.

Oh yea, Mia, I heard that you were makeing member cards (like the one in con artist's sig)

 

EHK makes thoughs.

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Hey Mia' date=' could I get an OCG fix and Holo?

 

Effect:

 

This field spell can only be used once per dule. Once per turn all "Rock" type monsters you control gain 200 ATK and DEF points. Put a Rock-Counter on this card for every time you activate this effect. When you have 6 Rock-Counters you can remove from play one monster on your opponent's field for 2 standby phases. When the monster is re-summoned you can half of it's ATK and DEF points and add it to one of your Rock-Type monsters.

 

Man, im doing horrible with OCG today.

 

And after you do the OCG I will get the Card.

[/quote']

Actually could I get this agian?

 

I messed up.

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I checked by there and he said closed' date=' and sold at Mia's.

[/quote']

 

Wait, what? *Goes to check*

 

OHHHHHHHHHHH................................... RIIIIIIIGGGGGGGHHHHHHHHHHHTTTTTTTTTTTTTTTTT..........

 

Um... Unlike Chaotix, I charge $$$ for the member cards o.o...

 

100 points each =|...


@~~Kira Yamato~~: I have homework; your order will be stalled until further notice. Won't be too long.


@con artist: Here you go GHawk.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Ancient Gear" monsters. This card is also treated as a Rock-Type monster. When this card is Summoned, add 1 "Ancient Gear Golem" from your Deck or Graveyard to your hand. During your next Battle Phase after this card is Summoned, Special Summon 1 "Ancient Gear Golem" from your hand. While this card is face-up on the field, "Ancient Gear Golem" cannot be targeted by card effects. When this card is destroyed, remove this card from play.

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I checked by there and he said closed' date=' and sold at Mia's.

[/quote']

 

Wait, what? *Goes to check*

 

OHHHHHHHHHHH................................... RIIIIIIIGGGGGGGHHHHHHHHHHHTTTTTTTTTTTTTTTTT..........

 

Um... Unlike Chaotix, I charge $$$ for the member cards o.o...

 

100 points each =|...


@~~Kira Yamato~~: I have homework; your order will be stalled until further notice. Won't be too long.


@con artist: Here you go GHawk.

 

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing 2 "Ancient Gear" monsters. This card is also treated as a Rock-Type monster. When this card is Summoned, add 1 "Ancient Gear Golem" from your Deck or Graveyard to your hand. During your next Battle Phase after this card is Summoned, Special Summon 1 "Ancient Gear Golem" from your hand. While this card is face-up on the field, "Ancient Gear Golem" cannot be targeted by card effects. When this card is destroyed, remove this card from play.

It's worth it.

 

Will send it now.

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