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Complex effect contest FINISHED PLEASE MOVE TO FINISHED CONTESTS!!


Zaca

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In this contest you need to make a card with a really cool complex effect. The effect must be long enough to have to put the effect under the card. So you also have to type up the effect. There is no card limit.

[spoiler=Example]

2dljktd.jpg

 

 

The shortest effect you could get away with is something like this:

[spoiler=Example]

16k5ibs.jpg

 

 

I would preffer a longer one than that though.

This contest is to test your skills on how good you are at making effects.

I will be judging the cards mostly on the OCG and how good the effect is. (Not good as in how powerful, I mean good as in how intresting and complex it is.) Having a good pic mathching the card name will be good though.

[spoiler=Rules]

1. No spamming

2. No bad language

3. Must pay entry fee (unless your one of the 2 people that can enter for free)

4. (This rule aplies to me too) Nobody (including me) is allowed to rate or comment or anything on anyone elses cards. The reason is, is that doing so would help the contestants and they could change the OCG or effect or whatever on there card. So please, nobody say anything about anyone elses card. Not even on private message. The only things you can say about peoples cards are stuff like: Nice Card and This will be hard to beat, stuff like that, stuff that doesn't help them with there card.

[spoiler=If you are pmed about your card]If you are pmed about your entry (private messaged) some help or something about you entry, please tell me in pm. I know you would like to not tell me and cheat so that your entry is better. But if you change your card a bit, I will notice. (You are allowed to change your card without someone telling you a mistake though.) If you do pm me that someone has pmed you about your entry, (without changing your card on what they said), I will find some reward for you. Maybe a rep or something.

 

 

The whole reason to all this and the rule below is that this contest is to see how talented a member really is.

4. This ones the most important, YOU CANNOT POST CARDS YOU'VE POSTED BEFORE AND HAD HELP WITH! YOU CANNOT POT YOUR ENTRY ON A THREAD AND GET HELP WITH THEM BEFORE THIS CONTEST IS OVER AS THAT IS BASICALLY THE SAME THING.

The whole reason to all this and the rule above is that this contest is to see how talented a member really is.

 

If you break any of these rules you WILL be disqualified. (If you don't pay the entry fee and your not on the list of peole that can join for free, you wont be disqualified but your entry will be ignored until you pay.)

 

 

Entry fee 5 points.

[spoiler=The following 2 people can enter for free]

1. darkhearthero

2. Scampy

 

 

Ends 25th September.

Prizes:

1st: 3 reps

2nd: 2 reps

3rd: 1 rep

 

Goodluck!

 

 

Fnished early because no-one else was entering. Anyway here's the winners.

1st - Silent Hunter™ a very good card

2nd - tuffguy1992

3rd - DeMeNTeD

Well done everyone!

You are now allowed to coment on people entries, if you want to that is.

 

Giving reps ASAP

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here ya are hope ya like it

135601fo7.jpg

 

This card cannot be normal summoned or set , this card cannot be special summoned apart from sacrificing one “ Ancient Lava Beast “ and one “ Ancient Lava Mage “ from your side of the field and removing them from play . Once this card is on your side of the field you may not summon to the field any water type cards, if there are already water type cards on your side of the field then they are destroyed immediately. If this card is on your side of the field for any longer than three turn then every turn after you must sacrifice one card from your graveyard or hand and remove it from play. This card cannot be switched to defence position if it is already in attack position. This card cannot be switched to attack position if it is already in defence position. For every fire type monster that is in your hand increase your life points by 100 and decrease your opponents life points by 150. This card cannot be destroyed by any fire type card .

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point sent... and i'm in

129512lr2.jpg

EFFECT:

this card cannot be normal summoned or set. this card only can be special summoned from your hand by removing from play 3 monster card from your graveyard. once per turn by removing 1 card from your deck add 1 chaos counter on this card. this card only can attack if you remove 2 chaos counter on this card. if this card destroyed and sent to graveyard when have chaos counter. select 1 monster from your side of the field and place all the chaos counter to the selected monster. the selected monster gain 200 atk for each chaos counter. and once per turn by removing 1 card from your graveyard place 1 chaos counter on the selected monster. if the chaos counter on the selected monster is 9 by removing from play the selected monster and pay 1000 life point you can special summon this card.

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Here are my entry's

120697mm0.jpg

effect: 1 level 7 or higher Reaper + Grim Reaper. The atk and def of this card is equal to half the atk and def of the combined monsters. This card can only atk once a turn. When this card destroys an opponents monster increase the atk of this card by the level of the monster x 100 and equip the monster to this card. When this card is attacked and would be destroyed by battle instead your opponent chooses one monster equipped to this card and special summons it to there side of the field. If they can't special summon a monster they can't atk this card. A monster can't atk the same turn it is special summoned by this cards effect.

120697it6.jpg

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well,this looks good.i reckon im getting better at long-winded effects.like this card for example:

89218oz6.jpg

While this card is face-up on your side of the field,your opponent may not attack any other monster you control.This monster cannot be changed to Attack position,except with a card effect.If this card is changed to Attack position by a card effect,you may activate one of the following effects:

-Switch this card to Defence position.If you do,this card's ATK and DEF are switched during your opponent's next turn.

-Switch this card's ATK and DEF until the end of your opponent's next turn.If you do,this card is changed to Defence position during the End Phase of your next turn after this effect is activated and cannot be changed.

 

its also my entry,BTW.

it's part of a 2 card set.

the other card is:

89218ht9.jpg

not long enough to enter,but worth mentioning in my opinion.also,there is no combo between them,unless you somehow find one.i didnt put one there.

but i like them.

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Demented and Yankeefan don't get in for free? O_o

 

Eh. I want in.


22767ne6.jpg

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 2 Warrior-type monsters from your control. When this card is Summoned, draw 1 card. Once per turn, you may place 1 Bast Counter on this card. When your opponent declares an attack, you can discard 2 Bast Counters to redirect the attack to this card. When this card would be sent to the Graveyard, you can Release 2 other monsters from your control to keep this card in your control.

 

I don't see a card limit...so here's another one. XD

 

22767bn5.jpg

This card can only be Summoned if there are no other Warrior-type monsters on the field. If a Warrior-type is Summoned while this card is on the field, the Warrior-type monster must target this card during the Battle Phase. This card cannot attack on the turn it was Summoned. When this card inflicts direct damage on your opponent's Life Points, he/she can select and discard 3 cards from your hand. Decrease your Life Points by 500 for any Trap Card discarded. If this card is destroyed by battle, send all Warrior-type monsters on the field to the Graveyard.

 

^ That's from my Outcast Subtype thread...go check it out! (and yes, that was shameless self promotion)

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27737pm7.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 5 monsters from your Deck whose ATK is 2000 or more to the Graveyard. During each of your Standby Phases, select 1 monster in your Graveyard and remove it from play. When this card destroys a monster by battle, destroy all monsters your opponent controls, and inflict 500 damage to your opponent for each monster destroyed by this effect. Once per turn, you can decrease this card's ATK by 400 points to Special Summon 1 monster from your Graveyard with an ATK of 1500 or less. If it is an effect monster, it's effect is negated. When this card is destroyed as a result of battle, return all monsters that you have removed from play and return it to your Deck. Your Deck is then shuffled. Pay 400 Life Points for each monster returned to your Deck by this effect.

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i'll enter

82323dv3.jpg

[spoiler= (long) effect] This card is treated as an "Alien" and "Venom" monster, once per turn you may remove one "Venom" counter from a monster on the field and place an "A" counter on the same monster, or vise-versa. Also once per turn you may replace any counters on 1 monster on the field (excluding "A" and "Venom" counters) with an equal number of "A" or "Venom" counters, this card gains 100 attack for each "A" and "Venom" counter it has on it. This card can not gain any counters (excluding "A" and "Venom" counters). When this card is destroyed, remove all counters from the field.

 

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I'm in (if i still can be). Paying points now.

 

EDIT: this is the card: 131939ej6.jpg

Effect:

EDIT: This is the full Effect: This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Releasing 3 Monsters owned by your opponent. When this card is Summoned successfully you can Special Summon 1 Monster from your opponent's side of the Field, their Graveyard or their hand to your side of the Field. Depending on the Level and original location of the Monster Special Summoned by this Effect, activate the appropriate Effect:

- Level 4 or lower Monster from your opponent's hand: Discard all cards from your hand to the Graveyard, then draw a number of cards from your deck equal to 1 less than the number of cards discarded from your hand. Then you can add 1 Demon monster from your Deck or Graveyard to your hand.

- Level 5 or 6 Monster from your opponent's hand: Discard up to 2 Demon monsters from your hand to the Graveyard and draw a number of cards from your Deck equal to the number of Demon monsters you discarded.

- Level 7 or higher Monster from your opponent's hand: Send 2 cards from your hand to the Graveyard and add 1 Demon monster from your Deck to your hand.

- Level 4 or lower Monster from your opponent's Graveyard: Remove from play 2 Demon monsters from your Graveyard to Special Summon 1 Demon monster from your Graveyard ignoring its Summoning conditions.

- Level 5 or 6 Monster from your opponent's Graveyard: Remove from play 2 Demon monsters in your Graveyard to add 1 card from your Graveyard to your hand.

- Level 7 or higher from your opponent's Graveyard: Remove from play 2 Demon monsters in your Graveyard to add 1 Demon monster from your Graveyard to your hand.

- Level 4 or lower from your opponent's side of the Field: Destroy 2 cards you control and 2 cards your opponent controls.

- Level 5 or 6 from your opponent's side of the Field: Destroy 2 cards you control and 1 card your opponent controls.

- Level 7 or higher from your opponents side of the Field: Destroy 2 cards you control.

Then activate the appropriate Effect depending on the card Type (Dragon, Spellcaster, Zombie, Warrior, Beast-Warrior, Beast, Winged Beast, Fiend, Fairy, Insect, Dinosaur, Reptile, Fish, Sea Serpent, Machine, Thunder, Aqua, Pyro, Rock, Plant or Psychic) of the Monster you took control of:

- Dragon-Type: Increase the ATK of this card by 700 points.

- Spellcaster-Type: Add 1 Normal Spell card from your Deck to your hand.

- Zombie-Type: Special Summon 1 non-Demon monster from your Graveyard.

- Warrior-Type: Add 1 Equip Spell card from your Deck to your hand.

- Beast-Warrior-Type: Add 1 Quick-Play Spell card from your Deck to your hand.

- Beast-Type: Add 1 Field Spell card from your Deck to your hand.

- Winged Beast-Type: Add 1 Level 4 or lower monster card from your Deck to your hand.

- Fiend-Type: Remove from play 3 cards in your opponent's Graveyard.

- Fairy-Type: Until the End Phase of the turn this Effect is activated all Battle Damage you inflict upon your opponent is halved and you gain Life Points equal to the Damage dealt.

- Insect-Type: Until the End Phase of the turn this Effect is activated each time a Monster you control inflicts Battle Damage to your opponent's Life Points send the top card from your opponent's Deck to the Graveyard.

- Dinosaur-Type: When this card is destroyed by its own Effect destroy all Spell and Trap cards your opponent controls OR all Monsters your opponent controls.

- Reptile-Type: Put 1 Life-Drain counter on all face-up Monsters your opponent controls. All Monsters on the Field with Life-Drain counters lose 300 ATK per Life-Drain counter.

- Fish-Type: Select 1 Monster you control. When the selected Monster is sent to the Graveyard it is Special Summoned during the Standby Phase. Then, if you control a Spell or Trap card, it is destroyed.

- Sea Serpent-Type: Add 1 Continuos Spell card from your Deck to your hand.

- Machine-Type: Add 1 Normal Trap card from your Deck to your hand.

- Thunder-Type: Add 1 Ritual Spell card from your Deck to your hand.

- Aqua-Type: Add 1 Continuous Trap card from your Deck to your hand.

- Pyro-Type: Inflict 700 damage to your opponent.

- Rock-Type: When a Monster on your side of the Field is Flip Summoned inflict 500 damage to your opponent. This Effect remains active for the remainder of the Duel.

- Plant-Type: Add 1 Counter Trap card from your Deck to your hand.

- Psychic-Type: Each time a Monster your opponent's side of the Field shifts control to your side of the Field inflict 500 damage to your opponent. This Effect remains Active for the Remainder of the Duel.

If this card is face-up on its owner's side of the Field during the End Phase it is destroyed.

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here is my entire

 

i1fmeq.jpg

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned excpet by paying 1000 Life Points when you have "Demon Queen" "Demon King" and "Royal Demon" in your Graveyard. When this card is Special Summoned destroy all all cards on the field except this card. This card cannot be destroyed as a result of battle. All monsters that battle with this card is removed from play and then iflict damage to your opponents equal to the Level of that monster time x200. When this card attack your opponents Life Points directly you may activate 1 of the following effects:

-Increase you Life Points by 1000 points.

-Increase the ATK of this card by 600 points.

-Destroy 1 card on the field

-Switch this card into face-down deffence pisition.

-Discard 1 card from your hand to inflict 1000 points of damage to your opponents Life Points.

If you have not won the duel after 5th turn this card was Summoned you automatically lose the duel.

 

hope you like it

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paid.also,im adding another card:The Seventh Samurai-Arkal

89218gd9.jpg

This card cannot be Normal Summoned or Set.You may Special Summon this card from your hand if you control 3 or more "Six Samurai"monsters.This card is also treated as a "Six Samurai" monster.While this card is face-up on your side of the field,you may control up to 7 monsters.If there is a non-"Six Samurai" monster on your side of the field,this card is destroyed.If this card would be destroyed,except by its own effect,you may destroy another Six Samurai monster you control instead.

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preapare to fall everyone as the card I am using has an effect so long the cardmaker cant process it, xD and this is the first time its been revealed! >=]

4610yb5.jpg

[spoiler=Effect - if you dare]

1 Tuner Monster + 1 or more Non-Tuner monsters

While this card is in your Extra Deck it is treated as Level 20. This card gains the appropriate effects based on the cards used to Synchro Summon this card:

- 1 DARK monster - All face-up LIGHT monsters are destroyed and neither player can Summon LIGHT monsters as long as this card remains face-up on the field.

- 1 LIGHT monster - Each time you gain Life Points, draw 1 card.

- 1 WATER monster - Increase the ATK of all face-up WATER monsters by 400.

- 1 WIND monster - Once per turn you can discard 2 cards from your hand to add 1 card from your Graveyard to your hand.

- 1 FIRE monster - During each of your End Phases, your opponent loses 900 Life Points.

- 1 EARTH monster - All non-EARTH monsters are switched to Defense Position during each players' End Phase.

- 2 Warrior-Type monsters - Increase the ATK of all face-up non-Warrior-Type monsters by 700.

- 2 Spellcaster-Type monsters - During your opponent's Standby Phase, place 2 Spell Counters on all face-up cards that you can put Spell Counters on.

- 2 Aqua-Type monsters - Each time you discard a card, you can add 1 Spell Card from your Deck or Graveyard to your hand.

- 2 Beast-Type monsters - This card inflicts Piercing Damage.

- 2 Beast-Warrior-Type monsters - Each time you draw a card, your opponent must discard 1 card.

- 2 Dinosaur-Type monsters - This card's original ATK becomes 4000.

- 2 Dragon-Type monsters - When this card is Synchro Summoned, Special Summon up to 2 "Lord of D" from your hand, Deck, or Graveyard.

- 2 Fairy-Type monsters - Each time a card is added from your Deck to your hand, increase your Life Points by 900.

- 2 Fiend-Type monsters - Special Summon 3 Level 3 or lower Fiend-Type monsters from your Deck or Graveyard.

- 2 Fish-Type monsters - Add 1 "Superancient Deepsea Coelcanth" from your Deck or Graveyard to your hand and Special Summon 2 Fish-Type monsters from your Graveyard.

- 2 Insect monsters - Special Summon 3 "Ant Tokens" (Insect-Type/EARTH/Level 1/ATK 0/DEF 0). When this card declares an attack, you can Release 1 "Ant Token" to Special Summon 1 "Insect Queen" from your hand, Deck, or Graveyard.

- 2 Machine monsters - Declare a Type. All Machine-Type monsters in both player's Graveyards become the selected type.

- 2 Plant-Type monsters - Special Summon 3 "Lonefire Blossom" from your hand, Deck, or Graveyard.

- 2 Psychic-Type monsters - You can decrease your Life Points by 1200 to Special Summon 1 Psychic-Type monster from your hand or Graveyard.

- 2 Pyro-Type monsters - When this card is Synchro Summoned, your opponent loses 3500 Life Points.

- 2 Reptile-Type monsters - Increase the ATK of all face-up Reptile-Type monsters by 1000.

- 2 Rock-Type monsters - As long as this card remains face-up on the field, switch the ATK and DEF of all face-up monsters.

- 2 Sea Serpent-Type monsters - All WATER monsters are not effected by Quick Play Spell Cards.

- 2 Thunder-Type monsters - This card is treated as a "Batteryman" monster.

- 2 Winged-Beast-Type monsters - Flip your opponent's Deck upside down.

- 2 Zombie-Type monsters - Once per turn, if you draw a Zombie-Type monster, you can reveal it to Special Summon 1 Zombie-Type monster from your Graveyard.

If this card is removed from play you lose the duel.

 

 

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preapare to fall everyone as the card I am using has an effect so long the cardmaker cant process it' date=' xD and this is the first time its been revealed! >=']

4610yb5.jpg

[spoiler=Effect - if you dare]

1 Tuner Monster + 1 or more Non-Tuner monsters

While this card is in your Extra Deck it is treated as Level 20. This card gains the appropriate effects based on the cards used to Synchro Summon this card:

- 1 DARK monster - All face-up LIGHT monsters are destroyed and neither player can Summon LIGHT monsters as long as this card remains face-up on the field.

- 1 LIGHT monster - Each time you gain Life Points, draw 1 card.

- 1 WATER monster - Increase the ATK of all face-up WATER monsters by 400.

- 1 WIND monster - Once per turn you can discard 2 cards from your hand to add 1 card from your Graveyard to your hand.

- 1 FIRE monster - During each of your End Phases, your opponent loses 900 Life Points.

- 1 EARTH monster - All non-EARTH monsters are switched to Defense Position during each players' End Phase.

- 2 Warrior-Type monsters - Increase the ATK of all face-up non-Warrior-Type monsters by 700.

- 2 Spellcaster-Type monsters - During your opponent's Standby Phase, place 2 Spell Counters on all face-up cards that you can put Spell Counters on.

- 2 Aqua-Type monsters - Each time you discard a card, you can add 1 Spell Card from your Deck or Graveyard to your hand.

- 2 Beast-Type monsters - This card inflicts Piercing Damage.

- 2 Beast-Warrior-Type monsters - Each time you draw a card, your opponent must discard 1 card.

- 2 Dinosaur-Type monsters - This card's original ATK becomes 4000.

- 2 Dragon-Type monsters - When this card is Synchro Summoned, Special Summon up to 2 "Lord of D" from your hand, Deck, or Graveyard.

- 2 Fairy-Type monsters - Each time a card is added from your Deck to your hand, increase your Life Points by 900.

- 2 Fiend-Type monsters - Special Summon 3 Level 3 or lower Fiend-Type monsters from your Deck or Graveyard.

- 2 Fish-Type monsters - Add 1 "Superancient Deepsea Coelcanth" from your Deck or Graveyard to your hand and Special Summon 2 Fish-Type monsters from your Graveyard.

- 2 Insect monsters - Special Summon 3 "Ant Tokens" (Insect-Type/EARTH/Level 1/ATK 0/DEF 0). When this card declares an attack, you can Release 1 "Ant Token" to Special Summon 1 "Insect Queen" from your hand, Deck, or Graveyard.

- 2 Machine monsters - Declare a Type. All Machine-Type monsters in both player's Graveyards become the selected type.

- 2 Plant-Type monsters - Special Summon 3 "Lonefire Blossom" from your hand, Deck, or Graveyard.

- 2 Psychic-Type monsters - You can decrease your Life Points by 1200 to Special Summon 1 Psychic-Type monster from your hand or Graveyard.

- 2 Pyro-Type monsters - When this card is Synchro Summoned, your opponent loses 3500 Life Points.

- 2 Reptile-Type monsters - Increase the ATK of all face-up Reptile-Type monsters by 1000.

- 2 Rock-Type monsters - As long as this card remains face-up on the field, switch the ATK and DEF of all face-up monsters.

- 2 Sea Serpent-Type monsters - All WATER monsters are not effected by Quick Play Spell Cards.

- 2 Thunder-Type monsters - This card is treated as a "Batteryman" monster.

- 2 Winged-Beast-Type monsters - Flip your opponent's Deck upside down.

- 2 Zombie-Type monsters - Once per turn, if you draw a Zombie-Type monster, you can reveal it to Special Summon 1 Zombie-Type monster from your Graveyard.

If this card is removed from play you lose the duel.

 

 

Wow that is some effect!

Anyway i've reserved your entry 「tea.leaf」 .

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I thought the theme was complex, not long.

 

69479bq2.jpg

 

Effect: At the beginning of the Battle Phase, calculate the maximum possible Battle Damage. If either player's Life Points would drop to 0 as a result of battle, Special Summon this card from your hand, Deck or Graveyard. When this card is Special Summoned by its effect, remove from play all cards on the field and end the turn immediately. This card's Summon and effect cannot be negated.

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