Robot-Lust Posted August 18, 2007 Report Share Posted August 18, 2007 [quote=White Rose] [IMG]http://i131.photobucket.com/albums/p297/Ice1Wizard/Pumpkin.jpg[/IMG] Pokename:O' Lanturnsaur Type: Dark/Grass Species: Pumpkin Pokemon Height: 3'05" Weight: 49 Lbs Pokedex: A bulbsaur with a jack o' lanturn on its back instead of a bulb, some say it was part of a witch craft experment. Where To Find: Haunted Woods Attacks - Lv Leech Seed - Fake Tears - Shadow Ball 15 Razor Leaf 19 Faint Attack 26 Synthensis 35 Night Slash 48 Solarbeam 56 Shadow Punch 60 Plant Frenzy 80 [/quote] Again? How many of these pictures do you submit? Once more, design is not yours. http://g-manluver.deviantart.com/art/Fake-Pokemon-Gourdosaur-52432886 Link to comment Share on other sites More sharing options...
God GAK Posted August 18, 2007 Report Share Posted August 18, 2007 c'mon stop try reporting not saying continually you stole it from devianart from this user and many other stop it i have lost my patience Link to comment Share on other sites More sharing options...
Robot-Lust Posted August 18, 2007 Report Share Posted August 18, 2007 c'mon stop try reporting not saying continually you stole it from devianart from this user and many other stop it i have lost my patience Capitals and commas would make that sentence readable :| Link to comment Share on other sites More sharing options...
tehodis Posted August 18, 2007 Report Share Posted August 18, 2007 Added 19+20.http://forum.yugiohcardmaker.net/showthread.php?tid=7697&pid=106523pid106523 Link to comment Share on other sites More sharing options...
God GAK Posted August 18, 2007 Report Share Posted August 18, 2007 i think the 2nd is a pre evolution of seel the third of shinx and cannot get the others Link to comment Share on other sites More sharing options...
Dwhale Posted August 18, 2007 Author Report Share Posted August 18, 2007 1?2seaking3meowth????? I have no clue Link to comment Share on other sites More sharing options...
tehodis Posted August 18, 2007 Report Share Posted August 18, 2007 GAK, nope. Derek, you got one right. Meowth is right. ^^ Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted August 18, 2007 Report Share Posted August 18, 2007 Is one of them Lapras? ... Anyway, my first twelve Pokémon are almost done. They should be up today, given that my computer isn't going to be über-slow again. Link to comment Share on other sites More sharing options...
tehodis Posted August 18, 2007 Report Share Posted August 18, 2007 Is one of them Lapras? ... Anyway' date=' my first twelve Pokémon are almost done. They should be up today, given that my computer isn't going to be über-slow again.[/quote'] Which one do you think is the pre-evo of Lapras? =) Link to comment Share on other sites More sharing options...
Dwhale Posted August 18, 2007 Author Report Share Posted August 18, 2007 cool i got it right :) Link to comment Share on other sites More sharing options...
Guest Supreme Gamesmaster Posted August 18, 2007 Report Share Posted August 18, 2007 The second one? Link to comment Share on other sites More sharing options...
rscrash Posted August 18, 2007 Report Share Posted August 18, 2007 first one of tropius, second of lapras, third of meowth and fourth of misdreavus? Link to comment Share on other sites More sharing options...
tehodis Posted August 18, 2007 Report Share Posted August 18, 2007 Supreme Gamesmaster Yddisac; yup.rscrash94; Yes, yes yes (other people got those 2 first), no. Link to comment Share on other sites More sharing options...
Dwhale Posted August 19, 2007 Author Report Share Posted August 19, 2007 Robot-Lust this is enought stop provoking people & let them be. The task was to find pics or make pics. White Rose found some & did her entry correctly. Now I don't want you posting in my thread any longer. Link to comment Share on other sites More sharing options...
rscrash Posted August 19, 2007 Report Share Posted August 19, 2007 Supreme Gamesmaster Yddisac; yup.rscrash94; Yes' date=' yes yes (other people got those 2 first), no.[/quote'] did they?yes they did!damn!anyway, you're sprites are ******* amazing!You are so talented! Link to comment Share on other sites More sharing options...
tehodis Posted August 19, 2007 Report Share Posted August 19, 2007 Added 21-234.http://forum.yugiohcardmaker.net/showthread.php?tid=7697&pid=106523pid106523 Link to comment Share on other sites More sharing options...
Dwhale Posted August 19, 2007 Author Report Share Posted August 19, 2007 HA HA HA IGNORE ANYTHING I EVER DID!!!!I fgured out how to work it with photoshop soon I will post my pokedex withthe same format as tehodis Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted August 19, 2007 Report Share Posted August 19, 2007 these are all my entrys zapticuno,pikatwo and suchunnine PikatwoType: Physic/ElectricHeight: 5'2"Weight: 98lbsAbility: Controling pokemon like puppets then electricutes themLook: A yellow mewtwo with big red cheeks and purple tailPokedex: When the scientists created mewtwo the acscidently fused a pikachu two it creating PikatwoHow to find: Find a abandoned Lab with a pokemon with 55lv or higher he wil appear in the corner for ten secoundsEgg type: Can only turn back to pikachu Attacks (please look up the names on the list derekwhale provided1.Force field2.Powersurge3.Data Absorb4.Brainstorm Zaptacuno:Type: Thunder/IceHeight: 5'9"Weight: 87lbsAbility: Ice Strike- Thunderbolts that are made of iceLook: Blue bird with flames on it's wingsPokedex: When a female Articuno and a zaptos breeded zaptacuno was born.Where to find: Up the thunder mountain on the over side of the creatorEgg type: does not breedAttacks1.Glacia2.Frost Tower3.Travel4.Lightning Sucanine:Type: LegendaryHeight: 5'3"Weight: 100lbsAbility: Revival growl- heals all pokemon back to healthLook: Big blue pokemon with blue furPokedex: Born from holy water in the shinoh regionWhere to find: Always found by water around the world.Egg: Doed not produce egg.1.Huge power2.Blue fire3.Mystic aura4.Diamond glowhope you enjoy them i have loads more if you like just tell me if you want them. Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted August 19, 2007 Report Share Posted August 19, 2007 the rest will come soon Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted August 19, 2007 Report Share Posted August 19, 2007 here is my last entry marshdragon Marshdragon:Type: Dragon/waterHeight: 5'7"Weight: 92lbsAbility: Marshroar- ebobilies all pokemonLook: Like marshstomp like a dragonPokedex: When a dratini breeded with marshstomp this was bornWhere to find: in marshes deep near mudEggs: mudkip Link to comment Share on other sites More sharing options...
Chaos Impact™ Posted August 19, 2007 Report Share Posted August 19, 2007 hop you enjoy them all!!!!!!! Link to comment Share on other sites More sharing options...
rscrash Posted August 19, 2007 Report Share Posted August 19, 2007 You have just quadruple-posted! Link to comment Share on other sites More sharing options...
God GAK Posted August 19, 2007 Report Share Posted August 19, 2007 here are some made by me 1 inferking: Infernape and Nidoking:2 Dialgalkia: Dialga and Palkia:Sorry for bad pics accidentally zoomed Link to comment Share on other sites More sharing options...
Dwhale Posted August 19, 2007 Author Report Share Posted August 19, 2007 they're real pokemon you can't post real pokemon :? Link to comment Share on other sites More sharing options...
Dwhale Posted August 19, 2007 Author Report Share Posted August 19, 2007 Ok here are all my created attacks if you use them your pokemon will have a better shot at winnning: BUG-type MovesBERRY DRINK5 PPRestores 200 HP to user and cures status problemsA potent tonicmade with BERRIES. BLIGHTPower 20Accuracy 99%10 PPHits as many times as there are BUG-types in your partyA swarm of insectsattacks the enemy. COCOON10 PPFirst turn: user forms protective shell, all damage halvedSecond turn: shell comes down, user restored to full healthUser enters acocoon to heal. IRRITANTBITEPower 70Accuracy 95%10 PPEnemy loses a small amount of HP every turn for the next 2-4 turnsA bite that irri-tates the skin. ITCHAccuracy 95%10 PPFor the rest of the battle, each time it’s the opponent’s turn, there is a 25% chance that the opponent will lose the turnA bite makes foescratch endlessly. PLAGUE5 PPEach turn, all battlers have 50% chance to lose 10% Max HPEach turn, all battlers have 50% chance of PSNBUG-types and STEEL-types are immune to above effectsThese effects last five turns or until another field-affecting move is usedSummon a swarm ofbugs onto field. QUICK STINGPower 60Accuracy 85%15 PPGoes first in turn unless opponent uses a similar moveA speedy attackwith a stinger. SKITTERPower 35Accuracy 98%10 PPUser Speed raised one levelUser Accuracy raised one levelMore legs for moremanueverability. SLUG SLIMEPower 20Accuracy 80%20 PPEnemy Speed, Defense lowered one levelCover the foe ina slimy ooze. STING JAMPower 80Accuracy 90%10 PP30% chance of enemy ToxicFoe is jammed witha large stinger. TITILLATEAccuracy 75%Enemy flinchEnemy becomes infatuated as ATTRACT, but regardless of genderTickles the foe toprevent attacking. DARK-type MovesBETRAYALAccuracy 50%5 PPIn 2-on-2 battle, enemy's moves that target an opponent will instead target its ally for the next 2-5 turnsRedirected moves with accuracy below 75% are raised to 75% accuracyMove has no effect on Dark-typesEffect ends if target or its ally are switchedWill cause foe toattack its ally. BLACK HOLE10 PPFor the next five turns, all pokémon except DARK-types lose 10 HP/turnA black hole formsand drains foe HP. BRIBE15 PPOnly works if user is holding an item and target is notUser gives item to targetTarget cannot use moves for next 3-5 turnsAccuracy is 99% if item can be used in battle, 75% if item has no in-battle effectMove fails if target's happiness is at least 150, unless MUTINY has affected itPay off foe tomake it go easy. CACKLEAccuracy 99%35 PPEnemy flinchLaughter thatmakes foe flinch. CHAOS10 PPThis turn, both user and enemy use a random attack a la METRONOME, but on a random target as well; the enemy or itselfAs unpredictableas it gets. FAINTFEAR5 PPFor next two turns, attacks that would faint user have 75% chance to be ENDUREdIf user faints while FAINTFEAR is in effect, the penalty to Happiness is quadrupledAsthenophobiahelps resist FNT. FATIGUEAccuracy 80%10 PPEnemy's last attack is reduced to 0 PPFills opponentwith weariness. FEED.FRENZY20 PPUser Attack raised two levelsUser may only use damaging attack movesEffects wear off in 2-5 turnsWhip self into afeeding frenzy. FIENDISHPLOTPower 50Accuracy 99%5 PPHits as many times as there are conscious party members, extra damage dealt for next 2-5 turnsA conspiracyagainst the foe. HISSAccuracy 95%20 PPEnemy Attack, Special Attack lowered one levelHisses viciouslyto cow the foe. HYPOCHONDRIAAccuracy 85%20 PPTarget's status changes to match user'sShares sufferingwith the target. MALICE EATERPower 100Accuracy 100%10 PPAlways goes second in turnHits only if enemy disobeys its trainer this turnUser restores half the HP target losesFeeds off of foe'simpure thoughts. MIDNIGHT5 PPDARK-type attacks at 150% powerAll other moves at half accuracyMAGIC-type attacks at half powerSun-based moves (such as SOLARBEAM or SYNTHESIS) disabledSHADOW RAY does not need a charging turnThese effects last for five turns or until another field-affecting move is usedDarkness shroudsthe battlefield. MUTINYAccuracy 60%15 PPTarget becomes disobedient for the next 2-5 turnsVictim filled withimpure thoughts. OVERDRIVE5 PPUser All stats raised one levelChance of flinch on following turn is 10% for first use per battle, + 10% each following use5% chance of self-KOForce user's bodybeyond its limits. POWERSTRIKEPower 50Accuracy 85%10 PPTarget's currently highest stat is lowered one levelAim to lower foe'smain strength. POWER THIEFAccuracy 90%10 PPEnemy Attack lowered two levelsUser Attack raised two levelsDrain the foe'sfighting ability. PURE FEARAccuracy *10 PPEnemy flinch on next turnIf user is Dark-type, Accuracy 90%Otherwise, Accuracy is three times (user's level minus target's level)Project raw terrorinto your enemy. SADISM5 PPUser restores 15 HP every time an enemy loses HP by any meansEffect ends when user is recalled, or if user drops below half max HPMove fails if user already has less than half max HPOnly available as TM, only usable by DARK-types and/or GHOST-typesDerive pleasurefrom foe's pain. SELF-INFLICT5 PPUser randomly PSN, BRN or PARStrategic value: activates Special Abilities such as Guts and Marvel ScaleStrategic value: prevents SLP and FRZDeliberately makeself suffer. SHADOW RAYPower 120Accuracy 99%5 PPRequires charging turnGather dark energyand attack w/beam. SNEAK UPPower 30*Accuracy 95%20 PPContinues through future turns, doubling in power each time, until miss or fifth hit; fifth hit becomes One-Hit K.O.Causes paranoiain the opponent. SNEERAccuracy *10 PPEnemy Defense, Special Defense lowered two levelsAccuracy varies between 30% and 95%; Accuracy is higher for a target with lower HPSneers to weakentarget's defenses. STEALTHAccuracy 90%10 PPUser Evasion raised one level, enemy Accuracy lowered one level, 75% chance of enemy confuseHide in shadow andstrike silently. SWINDLE10 PPUser must be holding either a common berry, or an item that it (the pokémon) can't useUser's item must have a resale value at or below 400Target must be holding an item with a higher resale value than user's itemUser and target trade itemsTrick foe intomaking a bad deal. TARGETINGAccuracy 80%5 PPPrevent enemy run/switchUser's next move is guaranteed to hit and has 30% chance to cause enemy flinchStressing arrowsmark foe location. TEETH SWAP15 PP5 PP restored to all of user's biting attacks such as BITE and CRUNCHEject worn teethand grow new ones. VITAL SIEVEAccuracy 85%10 PPOne tenth of enemy's max HP transferred to user each turnSlowly draws outthe foe's energy. DRAGON-type MovesBACKLASHPower *Accuracy 99%15 PPDeals damage equal to target's Attack ratingUse the foe's ownpower against it. DRAGONSPIRITPower 90Accuracy 85%10 PP70% chance of enemy FlinchSummon the ancientmight of dragons. IMPOSEAccuracy *10 PPEnemy flinchAccuracy is three times (user's level minus target's level)Frighten foe withimposing presence. LIFE STREAM5 PPAll battlers restore 5% of Max HP each roundDRAGON-types restore 10% of Max HP each roundDARK-types are unaffectedDARK/DRAGON-types restore 5% of Max HP each roundThese effects last five turns or until another field-affecting move is usedHealing energyfloods the arena. MYSTIC AURAPower 60Accuracy 95%10 PP50% chance of the following effect:Will randomly select Attack, Defense, Speed, Special Attack or Special Defense of user or targetSelected stat is randomly raised or lowered one levelAttack with aura.May cause changes. TEMPESTPower 100Accuracy 80%10 PPEnemy Attack lowered two levelsEnemy Special Attack lowered two levelsA violent stormthat humbles foe. TONGUE FLICKPower 35Accuracy 99%10 PPHits twiceAn attack with aforked tongue. TONGUE LASHPower 40Accuracy 80%5 PP2-3 sets of two hits eachAn attack with aforked tongue. TYPHOONPower 140Accuracy 90%5 PPUser Special Attack lowered two levels after usageFull power damagelowers SP. ATK. ELECTRIC-type MovesBLITZ-CHARGEPower 100Accuracy 100%10 PPIn two-on-two battles, targets both opponents AND user's allyFill entire fieldwith electricity. ELEC.MAGNETAccuracy 90%25 PPSTEEL-type enemy cannot run/switch as long as user is in battleSTEEL-type enemy loses 30 HP/turnNo effect if enemy is not STEEL-typeTraps certain foesmagnetically. FORCE FIELD5 PPNeither pokémon can run/switch; attempts to do so will cause PARForced-run moves like WHIRLWIND will remove effectA containing fieldsurrounds arena. HAYWIRE15 PPUser Attack, Special Attack and Speed raised one levelUser Defense and Special Defense lowered one levelMove fails if user is not ELECTRIC-typeUser becomesdangerously hyper. LIGHTNINGPower 70Accuracy 99%15 PP30% chance of enemy flinchA lightning boltto frighten foe. LIGHTNINGGUNPower 15Accuracy 99%15 PPHits 2-5 timesFires a series ofsmall sparks. MAGNETICWAVEPower 70Accuracy 90%10 PPEvery second consecutive hit in a battle lowers enemy Special Defense three levelsA magnetic pulseto cut resistance. MAGNETIZE10 PPUser Special Attack lowered three levelsUser Special Defense raised three levelsUser gains STICKY HOLD effect (held item cannot be taken by enemy)Magnetize body toboost resistance. MEGAVOLTAccuracy 30%5 PPOne-hit K.O.Electrocute foeinto submission. POWER SURGEPower 100Accuracy 95%1 PPPP reduced to 0 for all ELECTRIC-type moves of both user and targetA sudden dischargethat shocks foe. RECHARGE10 PP5 PP regained in any one of user's other ELECTRIC-type moves that still has at least 1 PPGenerate power tocontinue battling. RISING STORMPower 20*Accuracy 95%10 PPMove continues for next two turnsSecond hit deals twice damageThird hit deals three times damage and has 40% chance of enemy PARA lightning stormbuilds over time. SHOCK SPHERE5 PPFor next five turns, if user is hit by a physical attack:enemy will take a small amount of Electric-type damage;20% chance of enemy PARA static spheresurrounds user. SHOCK THERAPY5 PP80% of the time, Two of the following stats, chosen randomly, are raised one level for the user: Attack, Defense, Speed, Special Attack, Special Defense, Accuracy or Evasion20% of the time, if user PSN, PAR, SLP or BRN, status is cured; otherwise one-fifth of Max HP restoredUse electricity toboost condition. SIPHON25 PPUser restores half the HP lost from recent ELECTRIC-type attack by either pokémonDraw electricenergy from air. STATIC FIELD5 PPELECTRIC-type attacks at 150% powerELECTRIC-type attacks set to 98% accuracyWATER-type attacks gain recoil effectSIPHON restores an extra 30 HPThese effects last for five turns or until another field-affecting move is usedCharges the airwith electricity. STATIC SHOCKPower 100Accuracy 99%10 PPTwo-turn attack; damage dealt on second turnBuild static powerand then shock. SUPERCONDUCT5 PPUser Special Attack, Special Defense raised two levelsOne of two effects chosen randomly:ELECTRIC-type attacks deal twice damageELECTRIC-type attacks are at two-thirds normal accuracyORELECTRIC-type attacks deal three times damageELECTRIC-type attacks are at half normal accuracyThese effects last for two turnsBuild extra energyfor sheer power. THOR HAMMERPower 90Accuracy 85%10 PP30% chance enemy PARSlams foe with acharged hammer. ZEUS THUNDERPower 25*Accuracy 80%15 PPHits five times, each with 80% Accuracy and dealing 25 damage and a 5% chance of enemy PARCalls down heaven-ly thunderbursts. FIGHTING-type MovesADRENALINE10 PPUser Attack and Speed raised two levelsAfter five turns, user Attack and Speed lowered two levelsTemporarily boostsspeed and power. AURA BOOST10 PPUser Special Attack, Special Defense raised one level; Confuse cured and prevented for 3 turnsPressure-point torouse own spirit. AURA JABPower 50Accuracy 85%10 PPEnemy Special Attack, Special Defense lowered one levelPressure-point todampen foe spirit. BODY BOOST10 PPUser Attack, Defense, Speed raised one level; PSN, BRN, PAR cured and prevented for 3 turnsPressure-point toinvigorate self. BODY JABPower 50Accuracy 85%10 PPEnemy Attack, Defense, Speed lowered one levelPressure-point toweaken the target. CURE POINT10 PP1/10 max HP restored to user; status cured and protected for 3 turnsPressure-point torevitalize self. DUELPower 15*Accuracy 90%20 PPContinues through future turns, doubling in power each time, until miss or fifth hitA swordfight withswords/arm blades. GUARD SLIPPower 50Accuracy 85%10 PPEnemy takes twice damage from future physical attacksPressure-point tocripple defense. OPENINGPower 50Accuracy 60%15 PPDoes not trigger Special Abilities as a contact moveWatch for a chanceto bypass defense. QUICK JABPower 70Accuracy 99%5 PPGoes first in turn unless opponent uses a similar moveA very fast andpowerful punch. SMASHKNUCKLEPower 65Accuracy 95%5 PP50% chance of K.O. when used on Rock-type pokémonCan be used out-of-battle in the same manner as ROCK SMASHA punch that canbreak large rocks. SUCKER PUNCHPower 50Accuracy 95%10 PP70% chance of hitting again at end of turn for each of the next 3-5 turnsThrow a punch whenleast expected. SWELTER5 PPFIGHTING-type attacks are at 1.5x powerPSYCHIC-type attacks are at half powerFIGHTING-type attacks have accuracy raised one levelPSYCHIC-type attacks have accuracy lowered one levelPokémon entering field have 20% chance of flinch on their first turn - GHOST-types are immune to thisThese effects last for 5 turns or until another field-affecting move is usedStifling heatfills the field. TORPEDO KICKPower 120Accuracy 99%5 PPDeals a random amount of additional damageOnly usable on water terrainA powerful kickused in water. UPPERCUTPower 80Accuracy 85%10 PPEnemy confuse 40% of time, Enemy PAR 40% of time, One-hit K.O. 20% of timeA rising smack tothe jaw. FIRE-type MovesBLUE FIREPower 150*Accuracy 99%5 PPInflicts less damage when your HP is lowerFreezing flamesare thrown at foe. BOILPower 75Accuracy 95%15 PPDeals double damage to WATER-types (cancelling out their resistance to FIRE-type attack)Heat liquids tothe boiling point. CRIMSON DAZEPower 40Accuracy 99%25 PPEnemy confuseA bright burst offlame dazzles foe. DYING EMBERSPower 160*Accuracy 90%10 PPContinues through future turns, halving in power each time, until fifth hitRaging fire thatslowly dies down. FIRE BOMBPower 200Accuracy 99%5 PPUser FNTUser explodes intoraging flame. HEAT UP5 PPFIRE-type pokémon restore small amounts of HP every turnICE-type pokémon lose small amounts of HP every turnFIRE-type moves are more accurateThese effects last for 2-5 turns or until another field-affecting move is usedThe temperatureclimbs briefly. IGNITE10 PPUser has effect of FLAME BODY Special Ability until recalledIf user is not FIRE-type, User BRNSet fire to self.Discourages hits. INFERNOBLAZEAccuracy 30%5 PPOne-hit K.O.A shower of flamesconsumes the foe. INFLAME15 PPUser's FIRE-type attacks are at 150% power until recalledUser's body heatclimbs for power. KINDLE10 PPUser Special Attack raised one levelUser Special Defense raised one levelStart a burn toboost Special. LAVA BOMBPower 80Accuracy 80%10 PP20% chance of enemy flinch, 25% chance of enemy BRNIf attack misses, Enemy hit with power-30 FIRE-type attack insteadLaunch explodingball of magma. LAVA RIVERAccuracy 95%10 PPFor next three turns, enemy loses 30 HPFor two turns after that, enemy loses 30 HP and 30% chance of enemy BRNEffect ends early if enemy uses a WATER-type attackA river of lavaflows toward foe. MAGMA CAGERPower 60Accuracy 90%5 PPOn second through fourth turns, enemy BRNIf enemy uses a WATER-type attack in second, third or fourth turn, effect ends, though BRN is not removedOn fifth turn, if effect has not been stopped, enemy covered in stone shellEffects of the stone shell are similar to FRZ, except:Effect can be removed by FIGHTING-type attacks instead of FIRE-typeItems that cure FRZ don't work; at least a Full Heal is needed, though it may crumble on its ownA sphere of magmathat will harden. METEORSTRIKEPower 25Accuracy 75%15 PP5 hits, each with separate chance to hitCalls down fivemeteors to attack. NUCLEARBLASTPower 150Accuracy 85%5 PPUser takes power-75 damageBoth pokémon run/switch unless the only pokémon in a trainer's partyA blast that blowseveryone away. PYROTECHNICS15 PPEnemy Accuracy lowered one levelIf enemy is in the air from FLY or a similar move, enemy is hit with Power-80, Accuracy-99% FIRE-type attackShoots a dazzlingfireworks display. SAUNA5 PPFIRE-type moves are at 1.5x powerWATER-type moves are at 1.5x powerGRASS-type moves are at half powerICE-type moves are at half powerCreate a hot andhumid atmosphere. SCORCHAccuracy 85%10 PPEnemy BRN; damage dealt from BRN increases by initial amount each turnDeals a heavy burnto the target. SPICY POWDERPower 35Accuracy 80%25 PPEnemy BRNIf move fails, user BRNDuring SUNNY DAY, Accuracy 100%Burns foe withirritating powder. TRAILBLAZEPower *Accuracy 99%20 PPPower is equal to user's Speed10% chance of Enemy BRNAvailable as an HMA dash that buildsup fire energy. WELDPower 40Accuracy 95%25 PP10% chance of enemy BRN; if enemy is STEEL-type, enemy Defense, Speed, Accuracy, Evasion lowered one level unless enemy is holding OIL itemAn attack thatmakes metal fuse. FLYING-type MovesAERO-ESCAPE5 PPUser flies up into the sky; avoids attacks as with FLYUser remains in the sky for 2-5 turnsWhile user is in sky, items cannot be used on itUser can use moves while in the air, but contact moves will end effectMove is TM-exclusiveFly skyward toavoid attacks. FLOCK5 PPAll battlers Accuracy lowered one levelEach turn, each battler might take damage:50%: hit with PECK40%: hit with WING ATTACK10% not hitThese effects last for five turns or until another field-affecting move is usedA flock of birdscrosses the field. MOLT10 PPUser status cured, user Defense lowered one levelShed feathers toescape bad status. NOSE DIVEPower 100Accuracy 85%15 PPTwo-turn attack; damage dealt on second turnAfter first turn, user can only be hit with moves that can hit FLYing pokémonDamage not affected by REFLECTUser takes half damageIf attack misses, user hit with power-100 FLYING-type attackRisky dive bomb tobypass barriers. STRAFE DIVEPower 15*Accuracy 85%15 PPUser can only be hit with moves that can hit FLYing pokémonContinues through future turns, doubling in power each time, until miss or fifth hitContinuous dive-bombing of target. TAIL SPREADAccuracy 90%10 PPEnemy confuseEnemy accuracy lowered two levelsUser Attack raised one levelSpread fancy tailto impose. ZERO GRAVITY10 PPAll GROUND-type attacks have 0% AccuracyAll moves involving digging or diving, such as DIG, DIVE and EXCAVATE, are disabledThese effects last for 3 to 5 turns or until GRAVITY PULL is usedWhen effect ends, whether by GRAVITY PULL or wearing off naturally, all battlers take damagePower is half of pokémon's weight in pounds; FLYING-types and pokémon with LEVITATE are immune; all others take standard damageRemove the pullof gravity. GHOST-type MovesDOOM CRUX10 PPIf next move is a GHOST-type attack, its power is doubledChannel spirits oftragic deaths. HAUNTED WINDPower 20Accuracy 99%20 PPHits 2-5 timesA sudden breeze ofinvisible fists. ILLUSIONAccuracy 99%5 PPUser Evasion raised five levelsUser Evasion lowered one level per turn over following five turnsNo effect if enemy is PSYCHIC-typeCreates copies ofuser to fool foe. MACABREDANCE10 PPUser Attack raised two levelsUser Speed raised two levelsEnemy ConfuseA dance of deathenvigorates user. NECROMANCYPower *Accuracy 90%10 PPDoes 35 damage for each fainted Pokémon in your party.Call upon thefallen to attack. PAYBACK15 PPIf user faints within two turns, enemy takes 50 HP damagePrepare to dealsome payback. PERIL TOMBPower 70Accuracy 99%15 PPEnemy Speed lowered one level10% chance of Enemy flinchLock the opponentinto its doom. PESTER10 PPUser chooses enemy's next attack 70% of time (chosen randomly if used by wild pokémon); Enemy Attack, Special Attack raised one level 20% of time; Enemy uses attacks (NOT defensive or healing moves) randomly for 2-3 turns 10% of timeUse taunting tolead on opponent. PHANTOM MOAN10 PPEnemy PAR 25% of time, Enemy Confuse 25% of time, Enemy flinch 25% of time, Enemy automatic run/switch 25% of timeAn eerie moanfloats on the air. POLTERGEISTAccuracy 80%10 PPRandom enemy move disabledSend a spirit tofoul up technique. POSSESSAccuracy 70%5 PPFor one turn, you control enemy pokémon; its attacks will hit itselfTarget's stats can be viewed as if it were your pokémonBriefly take overthe target's body. RE-ANIMATE5 PPAlways goes first, even before QUICK ATTACK and similarIf user faints the same turn this move is used, 50% of Max HP is restoredPrepares to risefrom the dead. REQUIEM5 PPGHOST-type moves are at 1.5x powerPSYCHIC-type moves are at half powerPERISH SONG is disabledAny pokémon that is switched into battle has a 50% chance of FNT unless previous pokémon faintedThese effects last for 2-5 turns or until another field-affecting move is usedA macabre songfills the air. SHADOWY EYESPower 30Accuracy 99%15 PP30% chance of enemy FlinchA ghastly glare toscare the target. SOUL DEVOURAccuracy 40%5 PPOne-Hit K.O., restores half max HP to userIf attack misses, user PAR and ConfuseConsumes the lifeforce of the foe. SPIRITUALISMPower 20Accuracy 99%10 PPHits as many times as there are GHOST-types in your partyNearby spiritsrise against foe. WHISPERAccuracy 99%25 PPEnemy EVASION lowered one levelDraws foe w/barelyaudible sounds. GRASS-type MovesARBOREUM5 PPGRASS-type attacks are at 1.5x powerFIRE-type attacks are at 1.5x powerAll BUG-type pokémon have accuracy raised one levelThese effects last for five turns or until another field-affecting move is usedField is filledwith many trees. AUTUMN WINDPower 80Accuracy 99%5 PPEnemy loses 10 HP each turn for three turns or until switchedStrikes with en-during autumnwind. BERRY BAITAccuracy 100%10 PPAlways goes first, even before QUICK ATTACK and similarOne of the five berry flavors is chosen at randomIf flavor selected is enemy's favorite, enemy loses this turn and the next oneIf enemy dislikes flavor selected, move has no effectOtherwise, enemy loses this turnIf used repeatedly, each use has an accuracy 75% of previous useThrow a berry todistract the foe. BERRY GROWTH10 PPIf user is not holding an item, user will recieve a random BerryEligible GSC berries: allEligible RS berries: Aguav, Aspear, Cheri, Chesto, Figy, Iapapa, Leppa, Liechi, Lum, Magost, Oran, Pecha, Persim, Rawst, Sitrus, WikiIf not used, Berry disappears at end of battleCreate a BERRY foruse in a pinch. BRANCH BLOWPower 80Accuracy 90%15 PPStrikes foe withlarge branches. BURNT LEAFPower 60Accuracy 80%5 PPEnemy BRNBurning leaves areswung at the foe. CHLOROBLASTPower 90Accuracy 90%15 PPUser spends next turn rechargingEnemy cannot run/switch and Accuracy lowered two levels for 2-5 turnsSprays chlorophyllall over the foe. GARROTE VINEAccuracy 30%5 PPUser FNT; One-hit KOVines are pulledtight around foe. INCENSEAccuracy 75%10 PPUser and Ally Special Defense raised one levelEnemies' Special Defense lowered one level10% chance of enemies flinchA calming aromafills battlefield. LEAF HELIXPower 20Accuracy 80%10 PPAttacks 2-5 timesHas a high critical hit ratioA spinning helixdamages the foe. LEAF TRAIL10 PPPower and accuracy depend on target's height/length:2' and under: Power 20, Accuracy 100%2'1" to 4': Power 40, Accuracy 90%4'1" to 6': Power 60, Accuracy 80%6'1" to 8': Power 80, Accuracy 70%8'1" to 10': Power 100, Accuracy 60%10' or more: Power 120, Accuracy 50%Wet leaves maymake foe slip. MAGIC BEANPower 90Accuracy 99%10 PPTwo-turn attack, damage dealt on second turnOut-of-battle effect: creates vine that can be climbed to reach high platforms or FLYing pokémonAvailable as an HMPlant the seeds ofa very large vine. NECTAR BOMBPower 75Accuracy 85%10 PPEnemy Speed, Evasion lowered two levelsDrench the foe insticky nectar. ROOT CRUSHPower 110Accuracy 80%5 PPIf attack misses, damage is dealt to userRising roots enve-lop and crush foe. ROOT PLANT25 PPUser cannot leave battle for five turnsBrace yourself vs.forced run/switch. SAKURA BLASTPower 70Accuracy 95%10 PP50% chance of enemy confuseA spiral of cherryblossoms strikes. SAWDUSTAccuracy 99%15 PPEnemy Accuracy lowered one levelThrow sawdust inthe enemy's eyes. SEED CANNONPower 70Accuracy 99%15 PP10% chance to lower enemy Speed one levelAn array of seedsis fired at foe. SHARPTHORNSPower 50Accuracy 90%10 PPHits 2-3 timesAn attack withthorns. TREE SMASHPower 100Accuracy 50%5 PPEnemy Defense, Speed lowered three levelsEnemy PARA tree collapsesonto the target. TRANSPIRE5 PPStatus changes are healed and 1/4 max HP restoredExpel impuritiesfrom user's body. VERDURE5 PPGRASS-type attacks are at 1.5x powerSOLARBEAM does not need a charging turnPowder attacks are at 100% accuracyThese effects last for five turns or until another field-affecting move is usedField is filledwith vegetation. WILD GROWTHPower 50Accuracy 80%5 PPUser All Stats raised one levelWild growth thatboosts power. GROUND-type MovesDUST CLOUDAccuracy 99%20 PPEnemy Accuracy lowered two levelsEnemy Evasion raised two levelsEffects last for 2-3 turnsCover foe in thickcloud of dust. EXCAVATEPower 120Accuracy 85%10 PPUser goes underground; avoids attacks as with DIGUser remains underground for a turnOn move's third turn, user surfaces to deal damageIf user is not holding an item, there is a 30% chance for it to find somethingPossible items: EVERSTONE, OIL, HARD STONE, CHARCOAL, NUGGET with equal chance for eachItem can be found whether or not move hits, but not until user surfacesDig for 2 turns.May find items. GRAVITY PULL10 PPFLYING-types and pokémon with the LEVITATE Special Ability take normal damage from GROUND-type attacksAll moves involving flying into the air, such as FLY, HOVER, and STRAFE DIVE, are disabledThese effects last for 3 to 5 turns or until ZERO GRAVITY is usedIncrease the pullof gravity. MINE FIELD15 PPEach turn, non-Flying-type enemy has 75% chance to lose 25 HPEach turn, non-Flying-type user has 20% chance to lose 25 HPLace the groundwith many mines. QUICKSANDAccuracy 90%5 PPUser FNT; One-Hit KODrag opponent downinto a sandy mire. SAND BLASTPower 30Accuracy 85%20 PPUser takes 1/4 recoil damageAttack continues through future turns, doubling in power each time, until miss or fifth hitToss up sand untilarena caves in. SAND CASTLE20 PPSand castle is builtEnemy's damaging WATER-type attacks have a 90% chance of hitting sand castle insteadEnemy's other damaging attacks have a 50% chance of hitting sand castle insteadSand castle takes damage as a duplicate of user with 1/4 max HPBuild sand castleto take foe hits. SAND TRAPPower 10Accuracy 90%10 PPEnemy Evasion lowered three levels and cannot run/switch for 2-5 turnsThe ground becomesa slippery pit. TAR PITAccuracy 99%15 PPEnemy Speed lowered two levelsForms a sticky tarpit below foe. TECTONICSPower 75Accuracy 90%5 PP33% chance of run/switch which applies randomly to user or enemyThe Earth's platesshift slightly. TREMORPower 100*Accuracy 99%10 PPContinues through later turns, hitting each successive time with a Power 20 less than the previous turnAn earthquake withsome aftershocks. ICE-type MovesABSOLUTEZEROAccuracy 75%5 PPEnemy FRZFoe is exposed tothe coldest temp. COLD SNAP5 PPICE-type attacks are all raised to 99% accuracyICE-type pokémon restore 10 HP per turnGRASS-type pokémon lose 10 HP per turnThese effects last for 5 turns or until another field-affecting move is usedA freezing coldfront moves in. CRYSTAL CUTPower 80Accuracy 95%5 PP30% chance of enemy FRZIf SWORDS DANCE is used first, Power rises to 100A slash with afrozen blade. CRYSTALSTORMPower 150Accuracy 90%5 PPUser spends next turn rechargingVery powerful, butskips next turn. DEEP FREEZE10 PPTwo turns after move is used, both battlers FRZMove overrides all other status effects except SLPArena will freeze.Hibernaters avoid. FREEZER BURNPower 20Accuracy 99%10 PP50% chance of enemy either FRZ or BRN at randomExposure to raw,searing cold. FROSTBITEAccuracy 50%5 PPEnemy FRZEnemy takes small damage each roundEffect wears off after three turnsInflict stingingfrostbite on foe. FROST CANNONPower 100Accuracy 50%5 PP70% chance of enemy FRZFires a large ballof snow and frost. FROST TOWER10 PPUser Speed lowered one levelUser Defense raised one levelEnemy's contact moves are met with Power-50 attack and a 20% chance of enemy FRZEnemy's FIRE-type attacks have 35% chance to end effectsEffects last for five turns or until user is recalledCover self in aspiky ice tower. GLACIERPower 150Accuracy 75%5 PPEnemy FRZUser loses 40 HP and spends next turn rechargingBuild a glacier tocrash down on foe. ICE FLOEAccuracy 60%10 PPEnemy FRZCovers the foe ina casing of ice. ICY FLOOR5 PPMost physical attacks other than FLYING have slightly reduced accuracyOn a miss, user takes small damageEffects last until end of battle or until another field-affecting move is usedSlippery ice makesfooting unsteady. SNOWBALLPower 15Accuracy 85%20 PPHits 2-5 timesHurl snowballs atthe target. SNOWBOARDPower 95Accuracy 99%15 PPOut-of-battle effect: can turn at any time on iceAvailable as an HMRide a mound ofsnow over foe. SNOW FORT10 PPUser Defense raised two levelsA wall of snow toraise Defense. LIGHT-type MovesAURORA FLASHPower 30Accuracy 90%15 PP50% chance of enemy SLPFlashing colors.May hypnotize foe. BLINDINGAccuracy 90%10 PPLowers enemy accuracy 2 levelsOn 2-on-2 battles, lowers the acuracy of both enemies 1 levelA blinding lightcuts accuracy. DANCINGLIGHTAccuracy 90%20 PPEnemy Accuracy lowered two levels30% chance of enemy confuseSmall lights dancein foe's face. DIAMOND GLOWAccuracy 99%20 PPEnemy Defense, Special Defense lowered one levelHypnotize foe intodropping guard. ETHEREAL RAYPower 70Accuracy 90%5 PPEnemy Defense, Special Defense lowered one level20% chance of enemy confuseOtherworldly lightengulfs target. FLAREAccuracy 99%5 PP30% chance of enemy BRNIf MIDNIGHT is in effect, lowers enemy Evasion five levelsOtherwise, during night, lowers enemy Evasion three levelsLevels of Evasion lost will return over future turns, one per turnIf MIDNIGHT is in effect, all lost Evasion is restored when MIDNIGHT effect endsA flare brightensfield, then fades. GUIDINGLIGHTAccuracy 99%5 PPAll of the user's attacks are raised to 99% accuracy for 2 turns (except 1-hit KO moves)Out-of-battle effect: guides you through (supernatural) dark placesLight ensures thenext move's hit. HOLY SHIELD5 PPUser speed lowered one levelUser is immune to DARK-type direct damage (but not indirect damage) until recalledA shield of lightto turn away dark. HOPE BEACON5 PPRestores PP of other moves of the pokemon that uses this move by 25%; also restores the HP of all pokémon in battle by 15% (this includes foes)Out of Battle Effect: Restores the HP of all the pokémon in the trainer's party by 20%A beacon lightsup to replenish. HORN GLOWAccuracy 99%20 PPUser Special Attack raised two levelsFlashes a lightthat ups SP. ATK. LASERPower 45Accuracy 99%30 PP15% chance of enemy BRNA simple laserbeam is fired. LUSTER FLASHPower 50Accuracy 90%10 PPEnemy Accuracy lowered one level30% chance of enemy confuseA flash of lightenvelops foe team. NEON25 PPEnemy Accuracy lowered one levelMIDNIGHT removed and disabledOut-of-battle effect: causes effect of Special Ability ILLUMINATEUser is coatedin glowing neon. RADIANT BEAMPower 65Accuracy 99%20 PP10% chance to lower enemy Accuracy one levelA strong laser.May blind foe. SHINE SABREPower 60Accuracy 95%10 PPLIGHT SCREEN does not halve the damage from this moveSword of light togo through walls. SOLAIS5 PPLIGHT-type attacks are at 1.5x powerDARK-type attacks are at half powerRECOVER restores all of user's HPThese effects last for 5 turns or until another field-affecting move is usedA paradise oflight and peace. STARGAZE15 PPRequires a charging turnOn second turn, HP restored to fullThe power of thestars restores. STUN BURSTPower 40Accuracy 90%25 PP40% chance of enemy PARA bright burst oflight. May stun. UV RAYPower 120Accuracy 70%5 PP50% chance of enemy BRN unless enemy is FIRE-typeGive the enemy aserious sunburn. MAGIC-type MovesALCHEMYAccuracy 99%15 PPHeals 50 HP. If the user is holding an item that can be used in battle, the item disappears and the user heals 90 HP.Out-of-Battle effect: Can turn the trainer's items into something else:Turns 2 Potions into 1 Super PotionTurns 3 Super Potions into 1 Hyper PotionTurns any 3 Status-healing items into 1 Full HealTurns 2 Ethers into 1 ElixerTurns 3 Revives into 1 MAX ReviveTurns 1 Pearl into 1 NuggetTransmutate itemsto recover. BALANCE5 PPAll pokémon are pure NORMAL-typeAll moves are NORMAL-typeThese effects last 10-15 turnsRemove all elementrelationships. BIBLIOMANCY10 PPCopies the effect of any random Magic-type movePick a page,any page. CARD TOSSPower 60Accuracy 99%20 PPHigh chance of critical hitsPlaying cards aretossed at the foe. CEREMONY10 PPUser loses two turnsUser's MAGIC-type moves deal double damage for rest of battleA long rite thatgrants power. EQUALITY10 PPFor each pokémon in battle, ATTACK and SPC.ATK change to the average of the twoFor each pokémon in battle, DEFENSE and SPC.DEF change to the average of the twoThese effects last 10-15 turnsRemove differencesin attack form. FAIRY POWDERAccuracy 95%15 PPTarget's Special Ability becomes LEVITATE, replacing original Special Ability, until recalledNo effect if target is FLYING-type or already has LEVITATEMagic powder makesfoe float around. GAMBLE5 PPEither user or enemy will faint, with equal chances for eitherThe stakes are allor nothing. HEALINGSPELL15 PPUser restores half max HPSummon life energyto heal yourself. HOLY WATER10 PPDARK-type moves by anyone deal half damage for five turnsThe life-draining effect of CURSE is cured and prevented for five turnsSprinkle blessedwater over field. LOVE POWDERAccuracy 99%15 PPIf user and enemy are opposite genders, enemy infatuateMagic powder makesfoe fall in love. MAGIC ARROWPower 15Accuracy 99%25 PPHits 2-5 timesCreate glowingarrows and attack. MAGIC CIRCLEAccuracy 85%5 PPEnemy cannot run/switch, enemy trainer cannot use items on trapped pokémon and enemy's attacks strike itself for 2-3 turnsA mystic fieldentraps the foe. MAGIC SPELLFor advanced trainers only! This move, usable by all Magic-types and a select few other pokémon attuned to mystical energy or the supernatural, does not actually appear on move lists, as it requires the trainer's participation; the trainer speaks a rhyming incantation of his/her choice, which determines the type of the resulting powerful attack from the pokémon.In the Game Boy game engine, this move, available as a TM, can be used as SACRED FIRE, AEROBLAST, EARTHQUAKE or HYDRO PUMP.The power is yoursto command. MIRROR HOUSE10 PPField is covered with mirrors, forming a maze of reflectionsAll battlers, including user, have a 50% chance each turn of targetting a mirrorIf a mirror is hit with a contact move, attacker takes 1/4 damage in recoilIf a mirror is hit with a non-contact attack, it is reflected back at attackerSound-based attacks are not reflected, but sight-based moves such as LEER or GLARE areEffect ends in 3 to 5 turns, and will overlap weather effects rather than being cancelledMagical mirrorsmislead attackers. MISERY SHOTPower xAccuracy 99%20 PPDeals more damage the lower user's Happiness is; A special-attack version of FRUSTRATIONChannel negativeemotion to attack. MOTE AIDAccuracy 95%10 PPHalf of the time, move restores 30 HP to userHalf of the time, move deals power-30 damage to enemyThe motes orbitinguser take action. MOTE SIPHON5 PPUser HP restored to maxThe motes orbitinguser give energy. MOTE SUMMONPower 150Accuracy 50%5 PPUser takes one-third the damage enemy recievesUser's motes fuseand attack. MOUNTPower 80Accuracy 95%15 PPOut of battle effect: Ride steed across difficult terrainSummon a magicalsteed and charge. NULLIFY10 PPRemoves all field effectsIf there is no active field effect, removes status problems for both pokémonEnds all ongoingeffects. PAGAN RITE10 PPUser loses another turnUser's DARK-type and MAGIC-type moves deal double damage for the next five turnsEffect removed and prevented by HOLY WATERA dark ritual forblack magic users. PENDULUMAccuracy 90%10 PPMove may charge (pendulum swinging) for 0-5 turns:(1 time out of 20) Doesn't charge, Power 20(5 times out of 20) Charges for 1 turn, Power 30(5 times out of 20) Charges for 2 turns, Power 50(5 times out of 20) Charges for 3 turns, Power 70(3 times out of 20) Charges for 4 turns, Power 90(1 times out of 20) Charges for 5 turns, Power 110A pendulum swingsand clobbers foe. PORTENTSPower randomly determined:Power 10  5%Power 30  15%Power 50  30%Power 70  30%Power 90  15%Power 150 5%Accuracy 99%20 PPExtra effect randomly determined:Enemy BRN  5%Enemy FRZ  5%Enemy PAR  5%Enemy PSN  5%Enemy SLP  5%Enemy flinch  5%Enemy confuse  5%Enemy disable  5%No extra effect  60%Omens of evil aredelivered. PRIDE SHOTPower xAccuracy 99%20 PPDeals more damage the higher user's Happiness is; A special-attack version of RETURNChannel positiveemotion to attack. PROXYAccuracy 50%5 PPFor next 2-5 turns, all attacks, status effects, etc. that target user hit enemy insteadCause attacks onyou to affect foe. QUICK SPELLPower 35Accuracy 99%30 PP10% chance of enemy ConfuseGoes first in turn unless opponent uses a similar moveAn easy spell tocast in a hurry. REFLECTION10 PPMakes substitute that has enemy's moves, user loses 1/4 max HPA copy of foe thatfights on its own. REJUVENATE5 PPRestore move with 0 PP to fullUse magical powerto restore energy. REPETOIRE10 PPUses random sound-based move from the last 5 BATTLEs.Use stored soundsto attack the foe. RITE OF DAY10 PPTwo-turn move; first turn spent chargingEffect during MORN or DAY:Power 60Accuracy 99%Duplicates SUNNY DAY effectEffect during night:Restores user's entire party to full HPDuplicates MIDNIGHT effectCall on the powerof sun or moon. ROULETTE5 PPOne of ten effects randomly selected:1: User and enemy fully healed2: Attack, Power 70 Accuracy 99%3: 2-5 PP deducted from a random one of user's moves4: All Pokémon Confuse5: All Pokémon are healed of status ailments6: Attack, Power 100 Accuracy 99%7: User and enemy faint8: User Attack and Defense raised three levels9: Enemy PAR10: The roulette wheel is re-spunA game of chance.See what happens! SACRIFICEAccuracy 40%10 PPOne-hit K.O., user loses half max HPUser's pain isdirected into foe. SHUFFLE20 PPUser EVASION raised one levelCard-based usershuffles itself. SKILL CAST10 PPUser's Special Ability changes to match that of any other party memberCast spell tochange ability. SLOTS5 PPThree pictures appear on screen, of either Rayquaza, Chansey, Meowth or DusclopsEach picture is 'spun' (switches rapidly) and then settles3 Rayquaza: Attack, Power 150 / Accuracy 75%3 Chansey: All battlers fully healed3 Meowth: Monetary earnings (trainer's prize money and PAY DAY) is x1.13 Dusclops: All battlers FNT2 Rayquaza + other: Attack, Power 75 / Accuracy 95%2 Chansey + other: User regains 50 HP2 Meowth + other: Monetary earnings (trainer's prize money and PAY DAY) is x1.052 Dusclops + other: acts as GAMBLE3 Entirely Different: Nothing happensA game of chance.See what happens! STAGE HELPER10 PPAlly's MAGIC-type attack this turn is raised to 99% accuracyHelp your ally tocast a spell. SUMMON10 PPEffect randomly determined:45%  Random unevolved, non-Legendary pokémon appears, uses its final attack on enemy and disappears25%  Random singly-evolved pokémon for which you have Pokédex data appears, uses its final attack on enemy and disappears10%  Random twice-evolved pokémon for which you have Pokédex data appears, uses its final attack on enemy and disappears7.5%  Random Legendary pokémon for which you have Pokédex data appears, uses its final attack on enemy and disappears7.5%  Random evolved or Legendary pokémon whose name appears in your Pokédex appears, uses a random attack on enemy and disappears4%  move fails1%  Disastrous failure; Power-200 attack hits both user and enemySummon pokémon tostrike down foe. SWORD BASKETAccuracy 85%10 PPPower-15 attack hits enemy for next 2 to 5 turnsEnemy cannot attack or run/switch while move is in effect, save for hold-breaking movesEffect ends if user deals damage to enemy with a different attackBasket holds foe,swords pierce. TIME SLICEAccuracy 99%10 PPFor next five turns, user gets an extra Power-40 attack against foeExtra attack happens first thing each turn, even before the enemy's speed moves*When move is used by time-related Legendary pokémon, it also deals Power-70 damage at useSlows time toattack thoroughly. TRIBUTEPower *Accuracy 95%15 PPPower depends on item held, which is used up in attackPokéballs of any kind: Power 10Saleable items worth less than 1000: Power 10Berries and all healing items: Power 25Stat-raising items: Power 50Miscellaneous items: Power 50Attack-boosting hold items: Power 100Saleable items worth at least 1000: Power 100Element Stones and Rare Candies: Power 150Pay tribute to thespirits for favor. WAND SHAKEAccuracy 99%10 PP1 time out of 3: Enemy PAR1 time out of 3: Enemy PSN1 time out of 3: Enemy confuseShake the wand fora random effect. NORMAL-type MovesAIMED SHOTPower 50Accuracy 100%20 PPAttack cannot possibly missA move that hitsno matter what. AMPLIFIERS15 PPFor next five turns, any sound-based attack by either pokémon deals double damageAmplify all soundon the field. CALIBRATE15 PPUser Accuracy raised two levelsProgrammed POKéMONadjusts its aim. CHARGE SPINPower 150Accuracy 90%5 PPTwo-turn move; first turn spent chargingEnds effects of holding attacks and Leech SeedMove is ShinE-exclusiveSpinning chargesbody to strike. CLONE5 PPUser copies itself and is recalledHP divided between original and copyCopy vanishes when fainted, switched or at end of battle; if at end of battle, takes a share of EXP with itMakes a clone tohelp fight. COIN TOSS1 time out of 2: Enemy loses 10 HP1 time out of 2: Enemy loses 100 HP10 PPA coin is flipped.Heads or tails? COLD GLANCEAccuracy 85%35 PPEnemy Attack lowered one level, Enemy Defense lowered one levelAn insulting lookto lower stats. COLLECT10 PPStores power used to fuel Food Fight and ConsumeMove can be used up to 3 timesCollect food toattack or consume. CONSUME10 PPRestores HP by amount fueled by CollectEat collected foodto recover energy. CRUSH HUGPower 75Accuracy 95%10 PPTraps the foe for the next 1-4 turns, producing 20 HP of damage each time; during that time, the user cannot use physical attacksA tight hug holdsand damages foe. CRYBABYAccuracy 75%15 PPEnemy FlinchBawling to guilt-trip the target. CUDDLE20 PPRestores HP to user; amount is greater the higher user's Happiness isOut-of-battle effect: restores HP to target; amount is greater the higher user's Happiness isRestore energywith a hug. DATA ABSORB10 PPUser Accuracy raised two levelsUser Evasion raised two levelsRobotic user drawsdata on foe moves. DEAD SILENCE5 PPAll sound-based moves of all pokémon are disabled30% chance of trained pokémon not hearing trainer's commandsThese effects last for five turns or until another field-affecting move is usedDampen all soundon the field. DOODLEAccuracy 95%1 PPUser learns a random one of enemy's moves permanently; new move replaces DOODLEUser doodles apicture of enemy. ECHOAccuracy 90%20 PPIf enemy's last move was sound-based, user repeats it for double damage back at enemyUse echo of foe'smove against it. FACE SLAPPower 45Accuracy 99%20 PPIf enemy is SLP or Confuse, then FACE SLAP deals double damage and cures SLP/ConfuseCan be used out of battle to cure ally SLP; takes off 20 HPA slap brings foeto its senses. FETCH40 PPUser fights randomlyIf user is holding any kind of Pokéball it will attempt to capture the opponent when the opponent's HP is low enoughRetrieve items orother POKéMON. FOOD FIGHTPower 100Accuracy 99%10 PPInflicts damage by amount fueled by CollectUse collected foodto attack the foe. GIGACHARGE10 PPFor next three turns, moves that require a charging turn can be used in only one turnGather power for avariety of uses. GLASSBREAKERPower 95Accuracy 99%5 PPIf enemy has REFLECT or a similar move in place, it is removedHigh-pitched cryto shatter glass. HARMONY10 PPAccuracy 90%Enemy SLPIn 2 vs. 2 battles, both enemies and user's ally all SLPEach of trainers' inactive pokémon have 30% chance of SLPFill arena withsoothing harmony. HEADSTRIKEPower 60Accuracy 95%20 PP30% chance to lower enemy Special stats one levelAn attack to thetarget's head. HOROSCOPE20 PPOne of twelve moves is used based on a randomly selected zodiac sign:Aries: HEADBUTTTaurus: SKULL BASHGemini: DOUBLE TEAMCancer: CRABHAMMERLeo: ROARVirgo: ATTRACTLibra: BALANCEScorpio: POISON STINGSagittarius: MAGIC ARROWCapricorn: HORN ATTACKAquarius: HOLY WATERPisces: SPLASHThe constellationsguide your fate. HYPER SPINFour attacks made:First three are all Power 20, Accuracy 60%Fourth is Power 60, Accuracy 99%, 10% chance of recoil to user5 PP10% chance of enemy flinch on next turnEnds effects of holding attacks and Leech SeedSpin to fire shockwaves then strike. INVERT10 PPType Relations are reversed; an attack of Type A now affects a target of Type B the way an attack of Type B normally affects a target of Type AThis effect lasts for five turns or until user is recalledInvert colors toinvert relations. JUSTICEAccuracy 100%5 PPUser waits three turnsOn fourth turn, One-Hit K.O.Gather power, thendeal punishment. LAZY DAYAccuracy 75%10 PPEnemy randomly either falls asleep or gets switched (falls asleep if wild or only member of party)Target is infectedwith laziness. LOVE CRUSHPower 60Accuracy 99%15 PPPower is 90 if enemy is infatuated, but cures the attraction upon doing soUses infatuationto damage the foe. MADNESS15 PPUser ATTACK raised two levelsUser confuseMakes you strongerbut also dizzy. MAXIMIZE20 PPUser Defense raised one levelUser Evasion lowered one levelIncrease size toresist attacks. OPEN SPACE10 PPUser SPEED lowered one levelUser EVASION raised one levelGive yourself moreroom to work with. POWER TAILPower 60Accuracy 75%10 PP15% chance of enemy flinch10% chance of enemy PARA tail attack thatcould break bones. RESET5 PPUser status curedUser All Stats returned to normalUser restores half max HPProgrammed POKéMONclears variables. RIDICULEPower 40Accuracy 70%10 PPEnemy cannot attack for 2-5 turnsFills the targetwith shame. SCREAMAccuracy 30%5 PPOne-hit K.O.A sound-basedattack. SEASONS10 PPRandomly selects one of four effects:Spring: Stat lock: no stats can be alteredSummer: SUNNY DAY effectAutumn: FIRE- and GRASS-type attacks are at 150% powerWinter: ICE-type attacks at 2x power, FIRE-type attacks at half power, WATER-type attacks gain recoilThese effects last for five turns or until another field-affecting move is usedCauses a randomweather shift. SENTRY15 PPUser Attack raised one levelUser Defense raised one levelUser Evasion raised one levelOnly usable by pokémon with more than one headOne head watchesas another fights. SHOUTPower 40Accuracy 99%30 PPA sound-basedattack. SHOW OFFPower xAccuracy 90%20 PPPower is 10 times the number of ribbons worn by user; maximum Power 250If user is not wearing any ribbons, user cannot attack for 2-5 turnsShow your foe justhow good you are. SNUGGLEAccuracy 99%30 PPEnemy Attack, Special Attack lowered one levelSnuggles the foeto prevent attack. SONARPower 40Accuracy 90%35 PPDamage doubled against targets using DIVEEnemy Evasion lowered one level - unlike damage, this is not prevented by SOUNDPROOFThe echo tells youwhere your foe is. SONIC WAVEPower 60Accuracy 100%15 PPAttack hits regardless of User Accuracy or Enemy EvasionA sound wave thatcovers the area. TAIL DECOY10 PPPrevents PURSUIT's ability to hit running/switching pokémonUser's tail-based moves are disabledThese effects last five turns or until user is recalledDetach own tail tothrow off pursuer. TECH.ERRORAccuracy 70%20 PPEnemy's next attack acts as a random one of its other moves (no effect if enemy has only one move)Causes foe to usethe wrong move. TIME TRAVEL5 PPOnly usable if user has less than half max HPThe battle is reset to exactly the way things were last time a pokémon got sent inPP of TIME TRAVEL cannot be raised in-battle by any means, not even by its own resetting effectGo back in timeto try again. TRAVELPower 70Accuracy 95%15 PPUser disappears on first turn, then reappears and attacks on second turnNo attacks can affect user between first and second turnsOut-of-battle effect: move instantly to any previously-visited area of Cyber RealmTransport throughCyber Realm walls. TRUMP CARD5 PPIf user has less than 20% of max HP, Power-200 attackIf user has less than 5% of max HP, one-hit KONo effect if user has at least 20% of max HPUnleashes a secretweapon when weak. TWOSELF5 PPUser becomes two pokémon, one FIGHTING-type with godly physical stats and pathetic special stats and the other PSYCHIC-type with godly special stats and pathetic physical statsUnleashes the twohalves of oneself. VIRUSAccuracy 75%10 PPRandomly causes enemy PSN, PAR, SLP, BRN or FRZInflicts a randomstatus problem. WAR MARCHAccuracy 99%15 PPEnemy Attack raised one levelEnemy confuseA rhythm that willprovoke aggresion. POISON-type MovesACID DRIPAccuracy 90%10 PPAt end of turn, Enemy Defense and Special Defense lowered one levelAt ends of next three turns, Enemy Defense and Special Defense lowered another levelPOISON-types and STEEL-types are immuneIf enemy faints/switches, effect continues on new enemyEffect ends if user faints/switchesUser slowly dripscorrosive acid. ACID RAINPower 4015 PPAttack hits both pokémon40% chance of user PSN40% chance of enemy PSNChance raised to 100% for GRASS-typesPOISON-types and STEEL-types are immuneContaminated rainfalls on battlers. ACID SPITPower 35Accuracy 70%35 PP50% chance to lower enemy Accuracy one levelAim for the faceto blind enemy. ANTIBODIES10 PPUser PSN, even if user is POISON-type, removing any prior status problems'Poison' actually restores a small amount of HP per turnWears off after five turnsFake poison alertsimmune system. BAD BREATHPower 60Accuracy 75%5 PPEnemy PSNEnemy flinchUse a foul odor todamage the target. BOUND WRENCHPower 50Accuracy 90%10 PPHits twiceA grimy wrench isthrown, rebounds. FOOD POISON10 PPThis attack always goes firstUpon usage, it poisons any food that your opponent has after using COLLECT or STOCKPILEIf the opponent uses CONSUME or SWALLOW the opponent becomes poisoned; if the opponent uses FOOD FIGHT or SPIT UP it does the same damage towards yourself, except the opponent becomes confusedPoisonous foodis consumed. INJECTAccuracy 45%5 PPUser loses 1/2 Max HPEnemy PSN; amount lost per turn is equal to 1/4 Max HP; resists PSN-cure itemsEnemy cannot run/switch as long as user remains in battleReverts to ordinary PSN if target survives battleAttack with alethal injection. IRRADIATEAccuracy 65%5 PPEnemy loses 30 HP each turn for 2-5 turnsFoe is inflictedwith radiation. LAUGHING GASAccuracy 90%15 PPEnemy flinchEnemy Accuracy lowered two levelsLaughing gas immo-bilizes the foe. PESTICIDEAccuracy 99%20 PPEffects last 2-5 turnsAll non-Poison type pokémon fighting receive 10 damage each turn, as well as have a 20% chance of being poisoned (each time they are damaged)Bug-type pokémon receive 30 damage each turn and have a 50% chance of being poisonedA formula extralethal to insects. POISON BITEPower 75Accuracy 95%20 PP75% chance of enemy PSNChomp down andinject. POISON MIX5 PPFires poison of a random color:Orange: ARSENIC: Enemy FNT, Accuracy 45%Yellow: CYANIDE: Enemy TOXIC, Accuracy 90%Green: CHLORINE: User and enemy TOXIC, Accuracy 98%Blue: NEUROTOXIN: Enemy PARWhite: HYDROCHLORIC ACID: Attack, Power 60, Enemy Defense lowered one levelSilver: MERCURY: User and enemy FNT, Accuracy 98%Black: Attack, Power 70Pick a poison atrandom to attack. POISON WEBAccuracy 95%5 PPEnemy cannot run/switch as long as user remains in battle; 40% chance of enemy PSNTrap enemy in apoisonous web. POLLUTION5 PPBoth pokémon lose 10 HP/turn60% chance of PSN for each pokémon10% chance of Toxic for each pokémonPOISON- and STEEL-types are immune to above effectsPOISON-type attacks are at 1.5x powerINGRAIN and moves that drain enemy's life hurt userThese effects continue for five turns or until another field-affecting move is usedThe battlefieldbecomes tainted. RABIESPower 50Accuracy 85%15 PP50% chance of enemy PSNRabid user bitesfoe; may infect. STILL STRIKEPower 130Accuracy 99%10 PPAlways goes first in turn, unless enemy uses a similar moveOnly used if opponent is using a move that involves more bodily motion than GROWL; otherwise user will wait up to five turns until opponent does moveAttack fails if opponent can stand in place for five turnsA strike triggeredby motion. STINGKNUCKLEPower 75Accuracy 99%15 PP10% chance of enemy PSNPunch using a fistwith a stinger. VENOM SWEAT10 PPWhen user or enemy next uses a contact move, enemy PSNCover self in acoat of poison. VIRAL MIST5 PPPOISON-type attacks are at 1.5x powerPSYCHIC-type attacks are at half powerSmall damage each turn to both battlers; POISON and STEEL-types are immuneDREAM EATER restores 1/4 of damage enemy takes instead of halfThese effects continue for five turns or until another field-affecting move is usedA poison cloudfills the air. WRENCH SMACKPower 65Accuracy 85%20 PP10% chance of enemy flinchAn attack with agrimy wrench. PSYCHIC-type MovesBRAINSTORM10 PPUser Special Attack raised one levelIn 2 vs. 2 battles, User and ally Special Attack raised two levels eachFocus on battle.Discussion helps. HARMONIZEAccuracy 95%10 PPAlways goes last in a turn unless enemy uses a similar moveDeals damage equal to the damage user sustained this turnMatch the enemyperfectly. HEARTCHANGEPower 50 (damage or heal)Accuracy 95%20 PPThere is a 50% chance to heal the enemy, and a 50% chance to hurt the enemyIf it heals the enemy, the user will damage the enemy the next time it uses this move in a given battle. If the attack hurts the enemy, the user will heal the enemy next timeThe user had achange of heart! HIDE15 PPUser Evasion raised to maximumEffect ends if hit, if enemy uses DISABLE or after 5-7 turnsCannot be used immediately after a previous use endsDISABLE always disables HIDEBecome invisibleto dodge attacks. LUREAccuracy 90%20 PPEnemy cannot run/switch for the next five turns50% chance of enemy flinch on next turnA strange soundlures foe near. METAMORPH10 PPTRANSFORM into any of user's last eight opponentsTake on the powersof a recent foe. MINDKILL5 PPEffect vs. PSYCHIC-types:One-Hit K.O.Accuracy 20%Effect otherwise:Power 50Accuracy 90%Enemy confuseEnemy loses 30 HP per turn until confusion wears offThe brain cellsare the victims. PREDICTION5 PPA field effect is chosen from among SUNNY DAY, RAIN DANCE, HEAT UP and COLD SNAPEffect comes into play during following turn and lasts for five turns--can only be overridden by Special AbilitiesPredict what theweather will do. ROCK-type MovesAVALANCHEPower 80Accuracy 90%10 PP40% chance to bury opponent (buried pokémon cannot move for 3-5 turns, but can only be hit by moves that can hit DIGging pokémon)Target is buriedin an avalanche. CALCIFY10 PPUser Defense raised three levelsUser Special Defense raised three levelsUser Speed lowered three levelsA mineral coatingguards but slows. FOSSILIZEAccuracy 85%15 PPEnemy Speed lowered one level each for next four turnsOn fifth turn, one-hit K.O.Effect cancelled by enemy switchTurn foe to stone.Takes some time. GAEA FORCEPower random between 30 and 200Accuracy 70%10 PPSmall damage dealt and enemy cannot run/switch for next five turns40% chance of enemy confuseExplosive rocksswirl around foe. PETRIFYAccuracy 30%5 PPOne-hit K.O.Turn your opponentinto stone. PRISM SHIELD10 PPUser is immune to Light-type attacksEffects last for 2-5 turnsCreate a shieldthat splits light. ROCK CLIMBPower 90Accuracy 85%15 PPUser climbs up a cliff; avoids attacks as with FLYOn second turn, user will crash down to deal damageOut-of-battle effect: climbs high cliffs and walls made of rocksClimb up to crashdown next turn. SEDIMENT20 PPUser Defense raised three levelsUser Speed, Evasion, Accuracy lowered one level40% chance to deal 30 HP damage to opponentDraw, absorb rocksto build defense. STALACTITESPower 14Accuracy 85%20 PPHits 2-5 times per turnDrop stalactiteson the enemy. STEEL-type MovesARMOR15 PPUser Defense raised one levelUser's STEEL-type attacks are slightly enhancedCoat self in alayer of metal. BRASSKNUCKLEPower 75Accuracy 99%15 PPA punch from ametallic fist. CAGE DROPAccuracy 95%5 PPEnemy Speed, Accuracy, Evasion lowered one levelEnemy cannot run/switch as long as user remains in battleMetal bars holdvictim in place. DEPTH CHARGEPower 55Accuracy 90%25 PPOnly usable on water terrainIn water, drops asinking bomb. HARPOONPower 35Accuracy 90%15 PPEnemy Defense, Evasion lowered one levelFire harpoon withrope at the enemy. IRON BLADEAccuracy 30%5 PPOne-hit K.O.Finish foe with 1well-timed stroke. IRON CASTING10 PPCopies the effect of any random Steel-type move.Adapt to use arandom STEEL move. IRON DUST5 PPSTEEL-type attacks are at 1.5x powerELECTRIC-type attacks gain recoilTHUNDER is at half powerThese effects last five turn or until another field-affecting move is usedScatter metallicdust into the air. LEAD WEIGHTPower 100Accuracy 99%10 PPUser Speed lowered two levelsCrush enemy withyour heavy body. LIQUIDMETALAccuracy 98%10 PPEffect on ICE-type targets:Power 75Enemy PAREffect otherwise:Power 50Enemy Speed lowered one levelEnemy PSNSpray mercury onfoe. ICE freezes. NAILPower 30Accuracy 85%20 PPHits 2-3 times50% chance of enemy PARPound a sharp nailinto the enemy. PINCUSHIONPower 10Accuracy 85%30 PPHits 2-3 timesUser takes power-10 damageAccuracy increases to 100% after first successful use on this foeAttack with pins.Also hurts user. REV. UPPower 140Accuracy 70%5 PPTwo-turn move; first turn spent chargingUses takes recoil damage of Power 20 unless Armor is in effectRevs up to attackwith full power. SHARDSPower 80Accuracy 90%10 PPUser loses 1/4 max HPEnemy loses 10 HP each turn for five turns or until switchedDrive metal shardsinto the foe. SILVER TEETHPower 85Accuracy 99%15 PP20% chance to lower enemy DefenseChomp down withmetallic teeth. SPIKED ARMOR15 PPUser Defense raised one levelUser gains ROUGH SKIN effect; Enemy's contact moves all gain recoilCoat self in metalwith sharp spikes. SPINNING SAWPower 75Accuracy 95%10 PPHas a high critical hit ratioSpins sharp bodyto attack the foe. STAINLESS10 PPOnly usable if user has at least half max HPUser becomes immune to status effects and stat loweringImmunity lost if user's HP falls below half maxA pristine coatingguards until rent. TORPEDOPower 105Accuracy 90%10 PPOnly usable on water terrainIn water, fires aspeeding missile. TUMBLEPower 60Accuracy 90%15 PPChunks of metalcascade over foe. WATER-type MovesAQUAGEL5 PPUser is covered in a special gel; also usable on ally in 2-on-2Affected pokémon is immune to FIRE-type attacks, cannot be BRN and cannot use its own FIRE-type attacksAffected pokémon takes double damage from ELECTRIC-type attacks, and takes recoil from its own ELECTRIC-type attacksAffected pokémon regains 10 HP per turn, and gains effect of SHED SKIN Special AbilityThese effects last for five turns or until affected pokémon is switched outOut-Of-Battle HM Effect: allows crossing of lava and other fiery areasA soothing gelstops heat damage. CAPSIZEPower 60Accuracy 85%10 PPEnemy confuseKnocks foe intothe water. LAKE OF LIFEChance of success 75%5 PPUser restores 200 HPCures PSN, PAR, SLP, BRN, FRZ, confusion, disablingUser All stats that have been lowered below normal return to normalTHIS MOVE CAN ONLY BE LEARNED BY TMA dip in waterimbued with life. PANIC SWEAT10 PPUser's WATER-type attacks are at 150% strength until recalledUser covered in awatery sheen. RIPCURLPower 120*Accuracy 99%10 PPMove continues for two more turns, dealing Power-60 damage on second turn and Power-30 damage on third turnNeither user nor target may run/switch or use any other moves while RIPCURL is in effectCreate a powerfultide to trap foe. RUSTPower 40Accuracy 99%2 Link to comment Share on other sites More sharing options...
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