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cards i'm hoping to be reconginzed for


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well i have some ideas for some cards.

IIF-001 UR

Red-Eyes Ultimate Dragon

4000/3500 Dark Dragon Lv12 Fusion Effect

Red-Eyes Black Dragon + Red-Eyes Black Dragon + Red-Eyes Black Dragon

This card can Attack 3 times in the same Battle Phase (you must declare this before this card Attacks for the first time in a Battle Phase). In that case, this card's original ATK becomes 1500 until the end of the Battle Phase

 

IIF-002 R

Violet-Eyes Gray Dragon

4000/3500 Wind Dragon Lv10 Fusion

Blue-Eyes White Dragon + Red-Eyes Black Dragon

 

IIF-003 R

Red-Eyes Whelp Dragon

1600/1400 Dark Dragon Lv4 Effect

During either player's turn you can discard 1 card from your hand to increase this card's ATK by 400 and change this card's name to «Red-Eyes Black Dragon» until the end of your opponent's turn. You may only use this effect if this card isn't currently affected by it.

 

IIF-004 UR

Dark Magical Dragon

2400/2000 Dark Dragon Lv7 Effect Union

This card can only be Special Summoned by the Effect of «Aura Exchange». During an End Phase, if this face-up Monster Card is not Equipped with «Red-Eyes Black Magician» destroy this card. Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your «Red-Eyes Black Magician» as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, Increase the ATK of the equipped Monter by 400. When the monster Eqipped with this card inflicts Battle Damage to your opponent's LP, both players skip their next Main Phase 2.

 

IIF-005 UR

Red-Eyes Black Magician

2500/2100 Dark Spellcaster Lv7 Effect Union

This card can only be Special Summoned by the Effect of «Aura Exchange». During an End Phase, if this face-up Monster Card is not Equipped with «Dark Magical Dragon» destroy this card. Once per turn during your Main Phase, if you control this monster on the field, you can equip it to your «Dark Magical Dragon» as an Equip Spell-Card OR change it back to a monster in face-up Attack Position. When equipped to a monster by this card’s effect, Increase the ATK of the equipped Monter by 500. When the monster Eqipped with this card inflicts Battle Damage to your opponent's LP, both players skip their next End Phase.

 

IIF-006 UR

Infernal Cannonholder

2300/2000 Dark Warrior Lv6 Fusion Effect

Red-Eyes Black Dragon + Dragon Gunner

This card also counts as Dragon-Type. When this card destroys a monster as a result of Battle, remove that monster from play instead sending it to the Graveyard. When this card attacks with ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to the controller of the Defense Position monster's LP. Negate the effects of monsters that would be destroyed as a result of battle with this monster.

 

IIF-007 SR

Roaring the Raging Dragon

2500/1500 Dark Dragon Lv6 Effect

When a Dragon-Type monster on your side of the Field is destroyed as a result of Battle, your opponent cannot enter his/her next Battle Phase if this card is face-up on the field.

 

IIF-008 SR

Dark Dragon Lord

2700/2300 Dark Spellcaster Lv8 Fusion Effect

Dark Magician + Lord of D.

While this card is on the field, its name counts as both «Dark Magician» and «Lord of D.». Increase the ATK of all face up Dragon-Type monsters by an amount equal to their level * 100. You may change the target of an Attack or a card Effect targeting this card to any face-up Dragon-Type monster on your side of the field.

 

IIF-009 C

Dragon Gunner

2100/1700 Light Warrior Lv5

This soldier holds a musket in the shape of a Dragon. He is known for an attack that can hit enemies at a great range.

 

IIF-010 C

Infinite Dragon

1700/1500 Light Dragon Lv4 Effect

This card cannot be removed from play.

 

IIF-011 SR

Mystic Bowman Lv6

1900/1500 Wind Warrior Lv6 Effect

This card can attack your opponent's LP directly. Tribute this face-up card during the End Phase of the turn this card destroyed a monster as a result of Battle to Special Summon 1 card named «Mystic Bowman Lv8» from your hand or deck in face-up Attack or Defense Position (You cannot activate this effect during the turn this card was Normal or Special Summoned).

 

IIF-012 R

Defense Dragon

100/x Dark Dragon Lv4 Effect

The DEF of this card becomes the combined level of all face-up monsters on your opponent's side of the field * 300. If this card is the only monster card on your side of the field, it is uneffected by any effects controled by your opponent.

 

IIF-013 C

Supstitute Dragon

1700/1500 Dark Dragon Lv4 Effect

You can substitute this card for any 1 fusion-material monster when Fusion Summoning a Dragon-Type monster. When you do this, the other fusion-material monster(s) must be the correct one(s).

 

IIF-014 C

Magic-Using Dragon

1800/1400 Light Dragon Lv4 Effect

Whenever a Spell Card is activated, put a Spell Counter on this card. Tribute this face-up card with 4 Spell Counters on it to Special Summon 1 «Elder Magic-Using Dragon» from your Hand, Deck or Graveyard.

 

IIF-015 R

Elder Magic-Using Dragon

2400/2600 Light Dragon Lv7 Effect

When this card is Normal Summoned Succesfuly put 2 Spell Counters on this card. Whenever a Spell Card is activated, put a Spell Counter on this card. At anytime during a turn you may remove all Spell Counters from this card to select and activate 1 of the folloving effects:

• Increase this card's ATK by 300 for each counter removed until the end of the turn

• Inflict 500 Damage to your opponent's LP each counter removed

• Increase your LP by 700 each counter removed

 

IIF-016 R

Avenger the Raging Dragon

2100/1800 Dark Dragon Lv6 Effect

Whenewer Dragon-Type monsters on your side of the field are destroyed as a result of Battle, increase the ATK of this card by 600 for as long as it remains face-up on the Field.

 

IIF-017 R

Returning the Raging Dragon

1900/0 Dark Zombie Lv5 Effect

You may Special Summon this card from your hand when 1 Dragon-Type monster on your side of the field is destroyed as a result of Battle during your opponent's turn. If you recieved Battle Damage from that Battle, increase this card's ATK by an equal amount.

 

IIF-018 C

White Dragonling

400/300 Light Dragon Lv1

A very young Dragon with great potential. He has nearly reached the age past whivh he cannot be tamed by humans.

 

IIF-019 C

Fire-Breathing Dragon

2550/1900 Fire Dragon Lv6

This Dragon's mighty breath is a menace to most monsters of his level.

 

IIF-020 C

Skeletal Dragon

1900/1100 Dark Dragon Lv4

This Dragon has a bone exoskeleton which apears powerful, but its true powers are dark powers from inside.

 

IIF-021 C

Metalic Luster Dragon

2400/1600 Wind Machine Lv6 Effect

This card can also be Special Summoned from your hand or deck by offering 1 «Luster Dragon» equipped with «Metalmorph» as a Tribute.

 

IIF-022 C

MetalJin the Mechanical Genie

2200/1500 Dark Machine Lv5 Effect

This card can also be Special Summoned from your hand or deck by offering 1 «La Jin the Mystical Genie of the Lamp» equipped with «Metalmorph» as a Tribute.

 

IIF-023 R

Skull the Iron Fiend

3000/1500 Dark Machine Lv7 Effect

This card can also be Special Summoned from your hand or deck by offering 1 «Summoned Skull» equipped with «Metalmorph» as a Tribute.

 

IIF-024 R

Blue Eyes White Metal Dragon

3500/3000 Light Dragon Lv9 Effect

This card can only be Special Summoned from your hand or deck by offering 1 «Blue Eyes White Dragon» equipped with «Metalmorph» as a Tribute.

 

IIF-025 SR

Light Blade the Imperial Dragon Knight

2600/2100 Light Dragon Lv8 Fusion Effect

Dark Blade + White Dragonling

When this card attacks with ATK that is higher than the DEF of a Defense Position monster, inflict the difference as Battle Damage to the controller of the Defense Position monster's LP. When this card inflicts damage to your opponent's LP, return 1 card on the field to its owners hand.

 

IIF-026 C

Infernal Blade

3000/1700 Dark Warrior Lv7

This warrior has captured a mighty, dark Dragon and manipulated its power. Years later it is hard to tell where the Warrior ends and the Dragon begins.

 

IIF-027 C

Skeleton Blader

1950/0 Earth Zombie Lv4

This Warrior fell in battle ages ago. Today, bones and a sword are all that is left of him.

 

IIF-028 C

Dragonrider

1700/1600 Wind Warrior Lv4 Effect

This card also counts as Dragon-Type.

 

IIF-029 C

A Tiger with a Sword

1800/1300 Earth Beast-Warrior Lv4 Effect

This card also counts as Beast-Type.

 

IIF-030 C

D.R.A.G.O.N.

1700/1200 Light Warrior Lv3

An elite taskforce that can eliminate any threat. Their lines count expers against Machines, Fiends, Beasts, and Dragons.

 

IIF-031 C

Aura Exchange

Spell

Tribute 1 «Red-Eyes Black Dragon» and 1 «Dark Magician» to Special Summon 1 «Dark Magical Dragon» and 1 «Red-Eyes Black Magician» from your Hand, Deck or Graveyard.

 

IIF-032 R

Stare of the Red Eyes

Spell Quickplay

As long as you control at least 1 card named «Red-Eyes Black Dragon», «Red-Eyes Darknes Dragon», «Red-Eyes Metal Dragon», «Red-Eyes Onyx Dragon» or «Red-Eyes Ultimate Dragon» you opponent cannot activate any Spell or Trap Cards until the end of the turn.

 

IIF-033 SR

Infernal Intimidation

Spell Continous

Select 1 card named «Red-Eyes Black Dragon», «Red-Eyes Darknes Dragon», «Red-Eyes Metal Dragon» «Red-Eyes Onyx Dragon» or «Red-Eyes Ultimate Dragon». For as long as that card remains face-up on your side of the your opponent cannot Attack with monsters with Levels lower than the Level of that card. During each of your opponent's Standby Phases, inflict Damage to your opponent's LP equal to that monsters LV * 100. When that card is removed from the field, destroy this card.

 

IIF-034 R

Infernal Power

Spell Equip

This card can only be equipped to a card named «Red-Eyes Black Dragon», «Red-Eyes Darknes Dragon», «Red-Eyes Metal Dragon», «Red-Eyes Onyx Dragon» or «Red-Eyes Ultimate Dragon». Increase the ATK of that card by 700. Negate the effects of monsters that would be destroyed as a result of battle with the monster equipped with this card. During each of your opponent's Standby Phases, inflict Damage to your opponent's LP equal to the LV of the monster equipped with this card * 100.

 

IIF-035 R

Roar of Terror

Spell

This card can only be activated when you control at least 1 card named «Red-Eyes Black Dragon», «Red-Eyes Darknes Dragon», «Red-Eyes Metal Dragon», «Red-Eyes Onyx Dragon» or «Red-Eyes Ultimate Dragon». Return 1 random card from your opponent's hand to the top of your opponent's deck.

 

IIF-036 SR

Arcane Bowman

Spell Continous

Once per turn, during your Battle Phase you may Attack with this card once with an ATK of 1700. The Attack resolves as if this card was a monster (this card's ATK can be increased/decreased, it can be destroyed as a result of Battle or Effects that destroy monsters).

 

IIF-037 R

A Dragon's Support

Spell Equip

This card can only be equipped to two monsters on your side of the field (1 Warrior-Type and 1 Dragon-Type). Increase the ATK and DEF of the equipped Warrior-Type monster by an amount equal to the ATK of the Equipped Dragon-Type monster. The equipped Dragon-Type monster cannot Attack or be Attacked.

 

IIF-038 C

Finishing Blow

Spell

You may only activate this card when your opponent has 1500 or less LP and you control at least 2 monster on the field. Inflict 1500 damage to your opponent's LP.

 

IIF-039 C

Return of the Fallen Dragon

Spell

Remove 1 Dragon-Type monster from your Graveyard from play. Special Summon 1 «Returning the Raging Dragon» from your Graveyard to your side of the field.

 

IIF-040 C

Dark Dragonic Superpowers

Spell Equip

This card can only be equipped to a Dark Dragon-Type monster. Increase the ATK of a monster equipped with this card by 1500.

 

IIF-041 R

Return of the Legend

Spell

Pay 700 LP. Select 1 your Dragon-Type monster that has been removed from play and Special Summon it to the field.

 

IIF-042 C

Firebreath Destruction

Spell

You may only activate this card when you control at least 1 Dragon-Type monster. Inflict 1000 damage to your opponent's LP.

 

IIF-043 C

Rage

Spell Equip

Increase the ATK of a monster equipped with this card by 400 during each Standby Phase.

 

IIF-044 C

My Body as a Weapon

Spell

Destroy 1 face-up monster on the field and inflict damage to your LP by an amount equal to half of the destroyed monster's ATK.

 

IIF-045 C

Bow of Daragon's Heart

Spell Equip

Increase the ATK of a monster equipped withthis card by 300 and destroy any Dragon-Type monster that Battles the equipped monster at the end of the Damage Step.

 

IIF-046 SR

Reedemption

Trap

You may only activate this card when you recieve Battle Damage. Take control of the monster which inflicted battle damage until it inflicts the same amount of damage or more to your opponent's LP.

 

IIF-047 C

Fake Monster

Trap

Pick up top 2 cards from your Deck, show them to your opponent and Special Summon them to the field as «Fake Monster Token»s (0/0/Lv0/no Type, no Attribute). Those cards cannot be tributed under any conditions. Send those cards to the graveyard on the second End Phase after they are Special Summoned.

 

IIF-048 R

A Wicked Dragon's Trap

Trap

You can only activate this card when your opponent Attacks with a monster. Tribute 1 Dark Dragon-Type monster on your side of the field to take control of the Attacking monster.

 

IIF-049 C

Exclusive Metalmorph

Trap

Select 1 monster on your side of the field. Increase the ATK of that monster by 400 and it counts as equipped with «Metalmorph» until of the turn.

 

IIF-050 C

Body Damage

Trap

Select 1 face-up monster on the field. Decrease both ATK and DEF of that card by 500.

 

IIF-051 C

Strategical Retreat

Trap

You may only activate this card during your opponet's turn. Return 1 monster from your side of the field to your hand. During your next Draw Phase, before you Draw, you may declare to show the top card of your deck to your opponet. During your Standby phase, if that card is a monster, Special Summon it to the field in face-up Attack Position.

 

IIF-052 C

Ambush

Trap

Change 1 Defense Position monster on your side of the field to Attack Position.

 

IIF-053 C

Trap Crossbowshot

Trap

You may only activate this card when your opponent draws (a) card(s) outside of his/her Draw Phase. Randomly discard 1 card from your opponent's hand.

 

IIF-054 C

Graveyard Drain

Trap

You may only activate this card when your opponent removes (a) card(s) from his or her Graveyard from play. Remove up to 5 cards from your opponent's graveyard from play.

 

IIF-055 C

Non-Aggression

Trap

Neither player and neither monster on the field recieve Battle Damage during this turn.

 

IIF-056 C

Punishing Overextension

Trap

You may only activate this card when your opponent controls 3 or more monsters and more than you do on the field. Your opponent selects 1 monster on his/her side of the field and returns it to the top of its owner's deck.

 

IIF-057 C

Dark Draw

Trap

You may only activate this card at the begining of your opponent's Draw Phase. Instead drawing, your opponent removes the top card of his/her deck from play face-down and ads it to his/her hand during the Standby Phase of his/her next turn.

 

IIF-058 C

Swift Counter

Trap

You may only activate this card when you recieve Battle damage during your opponent's turn. You opponent skips his/her Main Phase 2.

 

IIF-059 C

Dust Image

Remove 1 monster from your Graveyard from play. Special Summon 1 «Dust Token» with an ATK, DEF and Level eqal to half of the removed monster's (Level is rounded down) and the same Type and Attribute as the remowed monster.

 

IIF-060 C

Negation With A Dragon's Aid

Trap Counter

You may only activate this card when your opponent activates a card effect affecting at least 1 face-up Dragon-Type monster on your side of the field. Tribute that Dragon-Type monster (Tribute only 1 if there are more) to negate that effect

 

 

Wow man these I have no words I never knew you were so talented if only well I willgo through the list & find as much photos as I can hey in the mean time could you do me a favor could you look at my cards the Japenese Gods The REments Of Myths I cant think of anyany more magic & trap cards for the set if you could think of ( traps & ' magic i will appreciate it i will deticate this day to finding your pics

 

sure i'd be happy to

 

sorrry man i found out i got to the second round of the contest & forgot about your cards im very very sorry i will start to look right now for pics by the way the site i use to find great pics is http://www.deviantart.com/

 

calm down i don't mad that easily,just when can plz help me ok and i posted some new cards for you.

 

Rift Warrior - Big Bang Brawler

4/Light/Warrior

600/400

When this card is sent to the graveyard, it is removed from play instead.You may destroy all monsters on the field, including this card. Both players lose life points equal to the total attack points of all monsters destroyed with this effect.

 

Rift Warrior - Silver Sharpshooter

4/Light/Warrior

1600/1000

When this card is sent to the graveyard, it is remove it from play instead. By reducing this cards base attack points by half, this card can attack directly until the end of your turn. When this card is in defense mode, its attack points are halved. This card can attack while in defense mode.

 

Rift Warrior - Gattling Marauder

4/Light/Warrior

1900/500

When this card is sent to the graveyard, it is removed from play instead. When this card is removed from play, destroy up to two monsters on your opponents side of the field.

 

Rift Warrior - Dragon Slayer

6/Light/Warrior

2300/2100

When this card is sent from the field to the graveyard, it is removed from play instead. When this card attacks a dragon-type monster, that monster is immediately destroyed by this cards effect and the damage calculation is skipped.

 

Rift Warrior - Diamond Guard

4/Light/Warrior

500/2000

When this card is sent from the field to the graveyard, it is removed from play instead. You may sacrifice this card in order to negate all damage from a card effect.

 

Rift Warrior - Trueshot Archer

4/Light/Warrior

500/300

When this card is sent to the graveyard, remove it from play instead. This card can only attack your opponent when your opponents monster card zone is empty. This card can attack even when removed from play.

 

Rift Warrior - Millenium Knight

12/Light/Warrior

3500/3200

When this card is sent to the graveyard, it is removed from play instead. You must sacrifice three monsters in order to special summon this card. If you sacrificed a monster that includes "Rift Warrior" in its name in order to summon this card, all cards on the field are removed from play except for this card. Return those cards to play under their owners control after your third standby phase after this card has been successfully summoned. This card cannot attack the turn this effect has been activated.

 

Dragon Armlets

Equip Spell

Whenever the equipped monster inflicts battle damage to your opponents life points, put one "Dragon Mark" counter on an opponents monster. A monster with a "Dragon Mark" counter on it is treated as a dragon-type monster.

 

Millenium Warp

Normal Spell

Pay 2000 life points. Special summon one "Rift Warrior - Millenium Knight" that is in your deck or has been removed from play to your side of the field and activate its effect. Ignore its summoning conditions.

 

The Rift

Field Spell

Once per turn, instead of drawing a card, special summon one monster that includes "Rift Warrior" in its card name that has been removed from play to your side of the field and ignore its summoning conditions. You cannot normal summon a monster if you special summon a monster with this cards effect this turn. This card cannot be removed from the field by a magic or trap card. This card cannot be removed from the field by the effect of a monster that includes "Rift Warrior" in its name.

 

Attack from Beyond Existence

Normal Spell

Activate only if no monster on your side of the field has attacked this turn. Select one monster you control that has been removed from play. That monster can attack a monster on your opponents side of the field. If there are no monsters on your opponents side of the field, that monster can attack your opponent directly. During the turn this card has been activated, you can only attack with the selected monster.

 

Sucked into Nothingness

Permanent Trap

Monsters that are sent from the field to the graveyard are removed from play instead.

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