CrabHelmet Posted September 7, 2008 Report Share Posted September 7, 2008 How many of these are there? Catnipped Kitty + Catnipped KittyCommand Knight + Command KnightElemental Hero Knospe + Elemental Hero KnospeGoblin King + Goblin KingHamon, Lord of Striking Thunder + Hamon, Lord of Striking ThunderHunter Owl + Hunter OwlMagician's Valkyria + Magician's ValkyriaMarauding Captain + Marauding CaptainMiracle Flipper + Miracle FlipperSolar Flare Dragon + Solar Flare DragonSoul-Absorbing Bone Tower + Soul-Absorbing Bone TowerSpirit Barrier + Astral BarrierSpirit Barrier + Toon DefenseScrap-Iron Scarecrow + The Dark DoorScrap-Iron Scarecrow + Temple of the KingsGravekeeper's Servant + Macro CosmosGravekeeper's Servant + Dimensional FissureGravekeeper's Servant + Banisher of the LightGravekeeper's Servant + Banisher of the RadianceDNA Surgery + Insect BarrierDNA Surgery + Prickle FairyMarshmallon Glasses + MarshmallonRaregold Armour + MarshmallonRaregold Armour + Arcana Force 0 - The FoolRaregold Armour + GellenduoRaregold Armour + Castle GateRaregold Armour + Yubel - Terror IncarnateRaregold Armour + Yubel - The Ultimate NightmareRaregold Armour + Elemental Hero Phoenix EnforcerRaregold Armour + Elemental Hero Shining Phoenix EnforcerRaregold Armour + Exodia NecrossRaregold Armour + Armitael, Phantasm of ChaosRaregold Armour + Black Feather - Armored WingPatrician of Darkness + MarshmallonPartician of Darkness + Spirit ReaperPatrician of Darkness + Arcana Force 0 - The FoolPatrician of Darkness + GellenduoPatrician of Darkness + Castle GatePatrician of Darkness + Yubel - The Ultimate NightmarePatrician of Darkness + Elemental Hero Phoenix EnforcerPatrician of Darkness + Elemental Hero Shining Phoenix EnforcerPatrician of Darkness + Exodia NecrossPartician of Darkness + Reaper on the NightmarePatrician of Darkness + Armitael, Phantasm of ChaosPatrician of Darkness + Black Feather - Armored WingSwords of Revealing Light + Falcon of Mist ValleySwords of Revealing Light + Lightning God Ogre of Mist ValleySwords of Revealing Light + Cosmos Fortress Gol'GarGora Turtle + Wall of Revealing Light Note that anything that is exactly like just having a lone Marshmallon or something similar on the field but is worse - for example, Gyroid + The Dark Door - will not be listed here. Note also that almost all, if not all, of these combos are terrible. Note also that, for a combo to be listed here, it needs to be capable of lasting for an indefinite number of turns short of removal or negation popping up, so the long attack lock offered by Swords of Revealing Light + Giant Trunade does not count here. If a player needs to spend cards to renew the combo - for example, Brionac, Dragon of the Ice Boundary + Swords of Revealing Light - then I don't list it here either. Give me other such combos, and they'll be added to the list. Link to comment Share on other sites More sharing options...
Exiro Posted September 7, 2008 Report Share Posted September 7, 2008 Very nice, that's a +rep for you. Also, note that:If you control a "Miracle Flipper"' date=' you cannot Summon this card.[/quote'] Take it off the list. Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 7, 2008 Author Report Share Posted September 7, 2008 Very nice' date=' that's a +rep for you. Also, note that:If you control a "Miracle Flipper", you cannot Summon this card. Take it off the list. I figured someone would bring that up. There are ways to get monsters face-up on the field without Summoning them. Book of Taiyou is the first one that comes to mind, but then you can use other methods like Dimensionhole and Interdimensional Matter Transporter. Technically, that might make this a 3-card combo, but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster, I'm leaving it on there. Link to comment Share on other sites More sharing options...
Exiro Posted September 7, 2008 Report Share Posted September 7, 2008 Very nice' date=' that's a +rep for you. Also, note that:If you control a "Miracle Flipper", you cannot Summon this card. Take it off the list. I figured someone would bring that up. There are ways to get monsters face-up on the field without Summoning them. Book of Taiyou is the first one that comes to mind, but then you can use other methods like Dimensionhole and Interdimensional Matter Transporter. Technically, that might make this a 3-card combo, but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster, I'm leaving it on there. 2-Card Attack Locks Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 7, 2008 Author Report Share Posted September 7, 2008 Very nice' date=' that's a +rep for you. Also, note that:If you control a "Miracle Flipper", you cannot Summon this card. Take it off the list. I figured someone would bring that up. There are ways to get monsters face-up on the field without Summoning them. Book of Taiyou is the first one that comes to mind, but then you can use other methods like Dimensionhole and Interdimensional Matter Transporter. Technically, that might make this a 3-card combo, but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster, I'm leaving it on there. 2-Card Attack Locks but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster' date=' I'm leaving it on there.[/quote'] Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 8, 2008 Report Share Posted September 8, 2008 Some of these are not good because of the main fact that they can easily be broken by your own means. As an example: Summoning a monster that is not Gyroid while using Dark Door + Gyroid creates a situation in which you no longer have a lockdown. However, in the case of Dark Door + Scrap Iron Scarecrow, you would have to either not activate Scrap-Iron, or play a card that negated traps in order to shut yourself down. This also leaves you to be able to play pretty much any other cards, though you do restrict your own attacks. I'm not saying that the combo is good, BUT it's not as bad as some alternatives. The same goes for DNA Surgery and Insect Barrier, except in this case these cards don't give much help on their own. Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 Some of these are not good because of the main fact that they can easily be broken by your own means. As an example: Summoning a monster that is not Gyroid while using Dark Door + Gyroid creates a situation in which you no longer have a lockdown. Then I guess it's a good thing that I specifically excluded that particular combo when I made this list. >_> As I said, anything that is basically the same as having a Marshmallon on the field is excluded. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted September 8, 2008 Report Share Posted September 8, 2008 Decent list... These combos are terrible, but if they occur in a game using them (like say 2 Maraudings in a warrior sync deck pop out) then it definitely helps. Just try not to focus on that alone... Link to comment Share on other sites More sharing options...
magicalmog Posted September 8, 2008 Report Share Posted September 8, 2008 umm...yea these tatics are good and basic buuut.....I'm pretty srue your only allowed to have 1 Amazoness Tiger on the field....I'm pretty sure... Link to comment Share on other sites More sharing options...
Fh-Fh Posted September 8, 2008 Report Share Posted September 8, 2008 Goblin King + Goblin KingGora Turtle + Horn of Light Link to comment Share on other sites More sharing options...
YuugiCM Posted September 8, 2008 Report Share Posted September 8, 2008 Patrician of Darkness + Yubel - Terror Incarnate Link to comment Share on other sites More sharing options...
Fh-Fh Posted September 8, 2008 Report Share Posted September 8, 2008 Cathedral of Nobles + Scrap-Iron Scarecrow Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 umm...yea these tatics are good and basic buuut.....I'm pretty srue your only allowed to have 1 Amazoness Tiger on the field....I'm pretty sure... ...I was just testing you guys. >_> Goblin King + Goblin KingGora Turtle + Horn of Light First one added. Second one allows the opponent to attack other monsters you control with less than 1900 ATK/DEF' date=' so it won't be added. Patrician of Darkness + Yubel - Terror Incarnate Not permitted; 2ubel destroys Patrician of Darkness. However, I've added variants. Cathedral of Nobles + Scrap-Iron Scarecrow This was already on the list. Link to comment Share on other sites More sharing options...
YuugiCM Posted September 8, 2008 Report Share Posted September 8, 2008 Prickle Fairy + DNA Surgery Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 8, 2008 Report Share Posted September 8, 2008 I'll give a list of the different strategies listed up there that can be stopped in the way I was telling you about, just to give you an example of what I mean. Marauding Captain + Marauding Captain = non-Warriors unsafeCommand Knight + Command Knight = Any other monsterMagician's Valkyria + Magician's Valkyria = non-SpellcastersHunter Owl + Hunter Owl = Any other monsterKnospe + Knospe = Any monsterSolar Flare Dragon + Solar Flare Dragon = Any monster Legendary Fisherman RulingWhen this card is the only monster you control, and you control a "Umi", your opponent can attack directly, as this card cannot be declared as a target. I believe if you have 2 monsters with an effect on the field that say they cannot be selected as an attack target, and you control no other monsters, your opponent may attack your Life Points directly. However, I am unable to see a ruling that approves or disproves this. Please provide me with a ruling if you can find one. A reason I would think they can cause a lock might be because they are both saying you must attack the other monster, but that monster also says you can't attack, kind of like Marauding Captain and how he tries to switch away the attack. It also says "only" in the card ruling, which might imply that a lockdown can also be made if you had 2 "Legendary Fisherman" on the field as well? Or do they mean only have "Legendary Fisherman" on the field? Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted September 8, 2008 Report Share Posted September 8, 2008 Raregold+Yubel there was one more but i forgot what it was. Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 Prickle Fairy + DNA Surgery Added. I'll give a list of the different strategies listed up there that can be stopped in the way I was telling you about' date=' just to give you an example of what I mean. Marauding Captain + Marauding Captain = non-Warriors unsafeCommand Knight + Command Knight = Any other monsterMagician's Valkyria + Magician's Valkyria = non-SpellcastersHunter Owl + Hunter Owl = Any other monsterKnospe + Knospe = Any monsterSolar Flare Dragon + Solar Flare Dragon = Any monster[/quote'] In that case, I shall declare these seven rules to be the rules that govern whether or not a combo is permissable: 1) The combo must require no more than two cards. Those of you pointing to the 2 Miracle Flipper combo: I've arbitrarily decided that this rule doesn't exclude it. 2) The combo must prevent your opponent from destroying your monsters by battle during your opponent's Battle Phase. This assumes that the opponent's monsters do not have effects such as the ability to attack multiple times per Battle Phase. 3) The combo must prevent your opponent from inflicting Battle Damage to your Life Points during your Battle Phase. This assumes that the opponent's monsters do not have effects such as the ability to attack directly. 4) The combo must grant the potential to enable you to have three Face-Up Attack Position monsters on the field without violating the aforementioned rules. 5) The combo must not prevent you from having the ability to attack with all Face-Up Attack Position monsters you control. 6) The combo must require no maintenance cost. 7) If a monster involved in the combo normally cannot be destroyed by battle while it is alone on the field, then the combo must grant protection from both destruction by battle and Battle Damage to all other monsters you control during your opponent's Battle Phase. I believe that covers all of that. Do those rules sound reasonable? Legendary Fisherman RulingWhen this card is the only monster you control' date=' and you control a "Umi", your opponent can attack directly, as this card cannot be declared as a target. I believe if you have 2 monsters with an effect on the field that say they cannot be selected as an attack target, and you control no other monsters, your opponent may attack your Life Points directly. However, I am unable to see a ruling that approves or disproves this. Please provide me with a ruling if you can find one. A reason I would think they can cause a lock might be because they are both saying you must attack the other monster, but that monster also says you can't attack, kind of like Marauding Captain and how he tries to switch away the attack.[/quote'] I was aware of the Legendary Fisherman ruling, which is why I excluded both Legendary Fisherman and Guardian Kay'est from the list. I was under the impression that 2 Command Knight was acceptable, whether because there are multiple monsters or because either could be attacked while alone on the field, but I know of no ruling in this case. It also says "only" in the card ruling' date=' which might imply that a lockdown can also be made if you had 2 "Legendary Fisherman" on the field as well? Or do they mean only have "Legendary Fisherman" on the field?[/quote'] I also don't know what the ruling is for having 2 Legendary Fisherman on the field. Raregold+Yubel there was one more but i forgot what it was. Rule 6. Yubel requires tributes each End Phase, which is why his combo with Raregold Armour is not listed. Link to comment Share on other sites More sharing options...
BDKMRV Posted September 8, 2008 Report Share Posted September 8, 2008 Catnipped Kitty + Catnipped Kitty Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 Catnipped Kitty + Catnipped Kitty Added. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 8, 2008 Report Share Posted September 8, 2008 They sounds reasonable, although 3 for those rules is a bit extreme. Still, it sounds fine to me. Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 They sounds reasonable' date=' although 3 for those rules is a bit extreme. Still, it sounds fine to me.[/quote'] If your opponent can damage you by attacking, you're not exactly doing a great job with blocking their attacks, no? >_> Otherwise, Astral Barrier would be a 1-card combo. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 8, 2008 Report Share Posted September 8, 2008 What I meant was being able to have 3 on the field might be a bit extreme. Because there might be some card somewhere.. but never mind. And I wasn't really trying to get you to exclude any, just saying why some of the combos suck especially. Sadly enough, the more popular ones are the ones that do.. lol Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 Oh, I see. I thought you meant Rule 3. Rule 4 is there to exclude things like The Dark Door + Gyroid that aren't covered by anything else but that don't let you attack. As far as I know, it doesn't exclude on the list. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 8, 2008 Report Share Posted September 8, 2008 I thought there was a rule that you have to be able to attack with all the 3 monsters, which would mean Dark Door wouldn't be usable as a 2-card no attacker. But, like I said, it doesn't matter either way. I'm not trying to get in an argument, just so you know, I just like stating my opinions on things. Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 8, 2008 Author Report Share Posted September 8, 2008 I thought there was a rule that you have to be able to attack with all the 3 monsters' date=' which would mean Dark Door wouldn't be usable as a 2-card no attacker. But, like I said, it doesn't matter either way. I'm not trying to get in an argument, just so you know, I just like stating my opinions on things.[/quote'] Gah, good point. I forgot about The Dark Door conflicting with Rule 4 and Rule 5. Eh, I'll fix it somehow. Link to comment Share on other sites More sharing options...
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