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2-Card Attack Locks


CrabHelmet

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How many of these are there?

 

Catnipped Kitty + Catnipped Kitty

Command Knight + Command Knight

Elemental Hero Knospe + Elemental Hero Knospe

Goblin King + Goblin King

Hamon, Lord of Striking Thunder + Hamon, Lord of Striking Thunder

Hunter Owl + Hunter Owl

Magician's Valkyria + Magician's Valkyria

Marauding Captain + Marauding Captain

Miracle Flipper + Miracle Flipper

Solar Flare Dragon + Solar Flare Dragon

Soul-Absorbing Bone Tower + Soul-Absorbing Bone Tower

Spirit Barrier + Astral Barrier

Spirit Barrier + Toon Defense

Scrap-Iron Scarecrow + The Dark Door

Scrap-Iron Scarecrow + Temple of the Kings

Gravekeeper's Servant + Macro Cosmos

Gravekeeper's Servant + Dimensional Fissure

Gravekeeper's Servant + Banisher of the Light

Gravekeeper's Servant + Banisher of the Radiance

DNA Surgery + Insect Barrier

DNA Surgery + Prickle Fairy

Marshmallon Glasses + Marshmallon

Raregold Armour + Marshmallon

Raregold Armour + Arcana Force 0 - The Fool

Raregold Armour + Gellenduo

Raregold Armour + Castle Gate

Raregold Armour + Yubel - Terror Incarnate

Raregold Armour + Yubel - The Ultimate Nightmare

Raregold Armour + Elemental Hero Phoenix Enforcer

Raregold Armour + Elemental Hero Shining Phoenix Enforcer

Raregold Armour + Exodia Necross

Raregold Armour + Armitael, Phantasm of Chaos

Raregold Armour + Black Feather - Armored Wing

Patrician of Darkness + Marshmallon

Partician of Darkness + Spirit Reaper

Patrician of Darkness + Arcana Force 0 - The Fool

Patrician of Darkness + Gellenduo

Patrician of Darkness + Castle Gate

Patrician of Darkness + Yubel - The Ultimate Nightmare

Patrician of Darkness + Elemental Hero Phoenix Enforcer

Patrician of Darkness + Elemental Hero Shining Phoenix Enforcer

Patrician of Darkness + Exodia Necross

Partician of Darkness + Reaper on the Nightmare

Patrician of Darkness + Armitael, Phantasm of Chaos

Patrician of Darkness + Black Feather - Armored Wing

Swords of Revealing Light + Falcon of Mist Valley

Swords of Revealing Light + Lightning God Ogre of Mist Valley

Swords of Revealing Light + Cosmos Fortress Gol'Gar

Gora Turtle + Wall of Revealing Light

 

 

Note that anything that is exactly like just having a lone Marshmallon or something similar on the field but is worse - for example, Gyroid + The Dark Door - will not be listed here. Note also that almost all, if not all, of these combos are terrible. Note also that, for a combo to be listed here, it needs to be capable of lasting for an indefinite number of turns short of removal or negation popping up, so the long attack lock offered by Swords of Revealing Light + Giant Trunade does not count here. If a player needs to spend cards to renew the combo - for example, Brionac, Dragon of the Ice Boundary + Swords of Revealing Light - then I don't list it here either.

 

Give me other such combos, and they'll be added to the list.

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Very nice' date=' that's a +rep for you.

 

Also, note that:

If you control a "Miracle Flipper", you cannot Summon this card.

 

Take it off the list.

 

I figured someone would bring that up.

 

There are ways to get monsters face-up on the field without Summoning them. Book of Taiyou is the first one that comes to mind, but then you can use other methods like Dimensionhole and Interdimensional Matter Transporter. Technically, that might make this a 3-card combo, but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster, I'm leaving it on there.

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Very nice' date=' that's a +rep for you.

 

Also, note that:

If you control a "Miracle Flipper", you cannot Summon this card.

 

Take it off the list.

 

I figured someone would bring that up.

 

There are ways to get monsters face-up on the field without Summoning them. Book of Taiyou is the first one that comes to mind, but then you can use other methods like Dimensionhole and Interdimensional Matter Transporter. Technically, that might make this a 3-card combo, but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster, I'm leaving it on there.

 

2-Card Attack Locks
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Very nice' date=' that's a +rep for you.

 

Also, note that:

If you control a "Miracle Flipper", you cannot Summon this card.

 

Take it off the list.

 

I figured someone would bring that up.

 

There are ways to get monsters face-up on the field without Summoning them. Book of Taiyou is the first one that comes to mind, but then you can use other methods like Dimensionhole and Interdimensional Matter Transporter. Technically, that might make this a 3-card combo, but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster, I'm leaving it on there.

 

2-Card Attack Locks

 

but since your opponent could always attack a face-down Defense Position one with a 500 ATK monster' date=' I'm leaving it on there.

[/quote']

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Some of these are not good because of the main fact that they can easily be broken by your own means. As an example: Summoning a monster that is not Gyroid while using Dark Door + Gyroid creates a situation in which you no longer have a lockdown.

 

However, in the case of Dark Door + Scrap Iron Scarecrow, you would have to either not activate Scrap-Iron, or play a card that negated traps in order to shut yourself down. This also leaves you to be able to play pretty much any other cards, though you do restrict your own attacks.

 

I'm not saying that the combo is good, BUT it's not as bad as some alternatives. The same goes for DNA Surgery and Insect Barrier, except in this case these cards don't give much help on their own.

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Some of these are not good because of the main fact that they can easily be broken by your own means. As an example: Summoning a monster that is not Gyroid while using Dark Door + Gyroid creates a situation in which you no longer have a lockdown.

 

Then I guess it's a good thing that I specifically excluded that particular combo when I made this list. >_> As I said, anything that is basically the same as having a Marshmallon on the field is excluded.

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umm...yea these tatics are good and basic buuut.....I'm pretty srue your only allowed to have 1 Amazoness Tiger on the field....I'm pretty sure...

 

...I was just testing you guys. >_>

 

Goblin King + Goblin King

Gora Turtle + Horn of Light

 

First one added. Second one allows the opponent to attack other monsters you control with less than 1900 ATK/DEF' date=' so it won't be added.

 

Patrician of Darkness + Yubel - Terror Incarnate

 

Not permitted; 2ubel destroys Patrician of Darkness. However, I've added variants.

 

Cathedral of Nobles + Scrap-Iron Scarecrow

 

This was already on the list.

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I'll give a list of the different strategies listed up there that can be stopped in the way I was telling you about, just to give you an example of what I mean.

 

Marauding Captain + Marauding Captain = non-Warriors unsafe

Command Knight + Command Knight = Any other monster

Magician's Valkyria + Magician's Valkyria = non-Spellcasters

Hunter Owl + Hunter Owl = Any other monster

Knospe + Knospe = Any monster

Solar Flare Dragon + Solar Flare Dragon = Any monster

 

Legendary Fisherman Ruling

When this card is the only monster you control, and you control a "Umi", your opponent can attack directly, as this card cannot be declared as a target.

 

I believe if you have 2 monsters with an effect on the field that say they cannot be selected as an attack target, and you control no other monsters, your opponent may attack your Life Points directly. However, I am unable to see a ruling that approves or disproves this. Please provide me with a ruling if you can find one. A reason I would think they can cause a lock might be because they are both saying you must attack the other monster, but that monster also says you can't attack, kind of like Marauding Captain and how he tries to switch away the attack.

 

It also says "only" in the card ruling, which might imply that a lockdown can also be made if you had 2 "Legendary Fisherman" on the field as well? Or do they mean only have "Legendary Fisherman" on the field?

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Prickle Fairy + DNA Surgery

 

Added.

 

I'll give a list of the different strategies listed up there that can be stopped in the way I was telling you about' date=' just to give you an example of what I mean.

 

Marauding Captain + Marauding Captain = non-Warriors unsafe

Command Knight + Command Knight = Any other monster

Magician's Valkyria + Magician's Valkyria = non-Spellcasters

Hunter Owl + Hunter Owl = Any other monster

Knospe + Knospe = Any monster

Solar Flare Dragon + Solar Flare Dragon = Any monster

[/quote']

 

In that case, I shall declare these seven rules to be the rules that govern whether or not a combo is permissable:

 

1) The combo must require no more than two cards. Those of you pointing to the 2 Miracle Flipper combo: I've arbitrarily decided that this rule doesn't exclude it.

 

2) The combo must prevent your opponent from destroying your monsters by battle during your opponent's Battle Phase. This assumes that the opponent's monsters do not have effects such as the ability to attack multiple times per Battle Phase.

 

3) The combo must prevent your opponent from inflicting Battle Damage to your Life Points during your Battle Phase. This assumes that the opponent's monsters do not have effects such as the ability to attack directly.

 

4) The combo must grant the potential to enable you to have three Face-Up Attack Position monsters on the field without violating the aforementioned rules.

 

5) The combo must not prevent you from having the ability to attack with all Face-Up Attack Position monsters you control.

 

6) The combo must require no maintenance cost.

 

7) If a monster involved in the combo normally cannot be destroyed by battle while it is alone on the field, then the combo must grant protection from both destruction by battle and Battle Damage to all other monsters you control during your opponent's Battle Phase.

 

I believe that covers all of that. Do those rules sound reasonable?

 

Legendary Fisherman Ruling

When this card is the only monster you control' date=' and you control a "Umi", your opponent can attack directly, as this card cannot be declared as a target.

 

I believe if you have 2 monsters with an effect on the field that say they cannot be selected as an attack target, and you control no other monsters, your opponent may attack your Life Points directly. However, I am unable to see a ruling that approves or disproves this. Please provide me with a ruling if you can find one. A reason I would think they can cause a lock might be because they are both saying you must attack the other monster, but that monster also says you can't attack, kind of like Marauding Captain and how he tries to switch away the attack.

[/quote']

 

I was aware of the Legendary Fisherman ruling, which is why I excluded both Legendary Fisherman and Guardian Kay'est from the list. I was under the impression that 2 Command Knight was acceptable, whether because there are multiple monsters or because either could be attacked while alone on the field, but I know of no ruling in this case.

 

It also says "only" in the card ruling' date=' which might imply that a lockdown can also be made if you had 2 "Legendary Fisherman" on the field as well? Or do they mean only have "Legendary Fisherman" on the field?

[/quote']

 

I also don't know what the ruling is for having 2 Legendary Fisherman on the field.

 

Raregold+Yubel

 

there was one more but i forgot what it was.

 

Rule 6. Yubel requires tributes each End Phase, which is why his combo with Raregold Armour is not listed.

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I thought there was a rule that you have to be able to attack with all the 3 monsters' date=' which would mean Dark Door wouldn't be usable as a 2-card no attacker.

 

But, like I said, it doesn't matter either way.

 

I'm not trying to get in an argument, just so you know, I just like stating my opinions on things.

[/quote']

 

Gah, good point. I forgot about The Dark Door conflicting with Rule 4 and Rule 5.

 

Eh, I'll fix it somehow.

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