MarbleZone Posted September 7, 2008 Report Share Posted September 7, 2008 Apologies if it has been done already, I couldn't find a thread about it. Anyway, how well can this work in today's decks? Link to comment Share on other sites More sharing options...
Skuldur Posted September 7, 2008 Report Share Posted September 7, 2008 This card is bad in any deck and this thread has been made many times before Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 7, 2008 Report Share Posted September 7, 2008 It has been done, but I'll say something anyway. This card is fun to activate. And it will sometimes cause your opponent to want to waste s/t removal just to get rid of its annoying reoccurring effect. Link to comment Share on other sites More sharing options...
Ultimate Ryan Posted September 7, 2008 Report Share Posted September 7, 2008 umm, interesting, but bad, maybe good in a slower meta in a stall deck? Link to comment Share on other sites More sharing options...
Spiff! Posted September 7, 2008 Report Share Posted September 7, 2008 this plus Cathedral of Nobles=epicness. Link to comment Share on other sites More sharing options...
Skyfi Posted September 7, 2008 Report Share Posted September 7, 2008 I Already made this thread Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted September 7, 2008 Report Share Posted September 7, 2008 Threatening Roar Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 7, 2008 Report Share Posted September 7, 2008 this plus Cathedral of Nobles=epicness. The game has a lot of two-card you-can't-attack combos. This one is actually slightly worse than most of the others. Link to comment Share on other sites More sharing options...
MarbleZone Posted September 7, 2008 Author Report Share Posted September 7, 2008 Threatening Roar Hum, why? Scarecrow can be used repeatedly... Please explain ;) Anyway, I'm sorry but I really didn't find any other threads about it, and I looked. :/This can be locked if it serves no purpose. Link to comment Share on other sites More sharing options...
Sixty Posted September 7, 2008 Report Share Posted September 7, 2008 Scarecrow activates. Scarecrow sets. You can't activate Scarecrow again, as you set it this turn. Bad. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted September 7, 2008 Report Share Posted September 7, 2008 Just annoying, opponent will have to waste an S/T removal on it if it angers them that much.Negate Attack, T-Roar, ect are better Link to comment Share on other sites More sharing options...
Kale Posted September 7, 2008 Report Share Posted September 7, 2008 Scarecrow activates. Scarecrow sets. You can't activate Scarecrow again' date=' as you set it this turn. Bad.[/quote'] well, that is all i was going to say... same as above. meh card is meh... but cool and annoying in some situations. XD Link to comment Share on other sites More sharing options...
Exiro Posted September 7, 2008 Report Share Posted September 7, 2008 Opponent uses Lyla/Breaker/Stratos/Celestia/DAD/JD/Bestiari/Gyzarus to destroy Scarecrow. You can't activate Scarecrow again' date=' as it is destroyed. Bad.[/quote'] Fix'd. Link to comment Share on other sites More sharing options...
MarbleZone Posted September 7, 2008 Author Report Share Posted September 7, 2008 Opponent uses Lyla/Breaker/Stratos/Celestia/DAD/JD/Bestiari/Gyzarus to destroy Scarecrow. You can't activate Scarecrow again' date=' as it is destroyed. Bad.[/quote'] Fix'd. By that logic, Mirror Force is bad. :/ But I understand what you guys mean, I thought you could activate it again in the same turn, or rather, I overlooked the detail that you could not. Thanks :) Link to comment Share on other sites More sharing options...
CrabHelmet Posted September 7, 2008 Report Share Posted September 7, 2008 Threatening Roar is chainable and blocks all attacks that turn. Scrap-Iron Scarecrow is non-chainable and only blocks one attack that turn. Also, Scrap-Iron Scarecrow is extremely similar to Dimensional Prison, as they both stop one attack per turn. After all, the monster removed by Dimensional Prison can't attack that turn, or the next turn, or the next turn... But Dimensional Prison is clearly superior. Link to comment Share on other sites More sharing options...
L33t Jenkins Posted September 7, 2008 Report Share Posted September 7, 2008 this card is okay if it is played by dark door of nightmare (i think its caused that)it will make your opponents 1 attack per turn negated Link to comment Share on other sites More sharing options...
Sixty Posted September 7, 2008 Report Share Posted September 7, 2008 Opponent uses Lyla/Breaker/Stratos/Celestia/DAD/JD/Bestiari/Gyzarus/MST/Storm to destroy Scarecrow. You can't activate Scarecrow again' date=' as it is destroyed. Bad.[/quote'] Fix'd. Cookie for choo. And Fix'd. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 7, 2008 Report Share Posted September 7, 2008 Been discussed before and this card fails at being a card. Its even worse than Saku and thats saying something. Link to comment Share on other sites More sharing options...
Zeppeli Gyro Supreme Posted September 7, 2008 Report Share Posted September 7, 2008 The advantages to this card are as follows- If your opponent Summons a weaker monster, then your opponent attacks with their stronger monster, that monster is stopped and your opponent now is stuck with a crappy attacker.- Can be used with other certain cards to create a "you-can't-hurt-me" combo.- Acts as a Threatening Roar if your opponent only has 1 monster, then next turn you can use it again.- Can annoy the opponent to the point where they are forced to destroy it, possibly wasting a removal.- It's a Normal Trap Card, not a Continuous, so it's not as easily targeted by cards like Twister. Disadvantages:- Only negates 1 attack per turn. Opponent could have stronger monsters.- The monster can attack during the next turn.- If it's destroyed before it's activated, it wont work. (Not reactive)- It's a Normal Trap Card (could be bad, but also can be good)- You could waste its effect and end up not stopping an attack of a monster Summoned on the Battle Phase. If you find anything else, just tell me. Link to comment Share on other sites More sharing options...
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