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Cyber Knights, the Kung Fu Masters of the Cyber Style


Wyhe

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For my fanfic, I have gone all the way to make a brand new archtype of monsters, the Cyber Knights. They are somewhat based on Chinese martial art styles to keep up the Cyber Style theme of Chinese mythology.

Monster Cards

 

Cyber Knight-Ku

EARTH/Warrior-Effect/LV 4/ATK 1600/DEF 1400

This card gains 400 Attack Points when it attacks an opponent's monster whose Attribute is different from this card.

 

Cyber Knight-Zer

WATER/Warrior-Effect/LV 3/ATK 1400/DEF 500

This card gains 200 Attack Points for every Equip Spell Card that is equipped to it. When this card would be destroyed in battle, you can send 1 Equip Spell Card equipped to this card to the Graveyard. If you do so, this card is not destroyed. (Damage calculation is still applied.)

 

Cyber Knight-Hor

WIND/Warrior-Effect/LV 4/ATK 300/DEF 1700

Once per your opponent's turn, when this card would be attacked, you can negate it by moving this card to an empty Monster Card Zone on your side of the field.

 

Cyber Knight-Goku

EARTH/Warrior-Effect/LV 5/ATK 2200/DEF 1600

When you control at least 1 "Cyber Knight" monster, you can Normal Summon this card from your hand. When this card destroys a monster in battle, inflict Damage to the opponent equal to that monster's original Defense Points.

 

Cyber Knight-Pao

EARTH/Warrior-Effect/LV 3/ATK 1200/DEF 700

You may attack your opponent directly with this card. If you do so, the Battle Damage will be halved.

 

Cyber Knight-Tonlun

EARTH/Warrior-Effect/LV 4/ATK 1700/DEF 800

This card can attack once more for every face-up monster on your opponent's side of the field. This card cannot attack directly.

 

Spell Cards

Cyber Spear

Equip Spell

Equip this card only to a "Cyber Knight" monster that you control. The equipped monster gains 300 Attack Points. When the equipped monster destroys a monster in battle, destroy 1 card on your opponent's side of the field.

 

Cyber Temple

Field Spell

During your Standby Phase, all "Cyber Knight" monsters gain 1 Chi Counter. All "Cyber Knight" monsters gain 200 Attack Points for every Chi Counter. By removing 2 Chi Counters from this card, this card would not be removed from the field.

 

Cyber Style Manuscript

Normal Spell

Discard 1 "Cyber Knight" monster. Draw 2 cards.

 

Code OF Honor

Continuous Spell

The Attack & Defense of all of your opponent's monsters are decreased by 500 during your Battle Phase while you control at least 1 "Cyber Knight" monster. When this card is destroyed by your opponent's card effect, destroy 1 card on your opponent's side of the field & draw 1 card.

 

Trap Cards

Cyber Veil

Normal Trap

Activate only during the Battle Phase. Negate an attack targeting a "Cyber Knight" monster you control.

 

Return of the Cyber Knights

Normal Trap

Activate only in your opponent's Battle Phase when you control no monsters. Special Summon 1 "Cyber Knight" monster in your graveyard. During the End Phase, send the Special Summoned monster to the graveyard.

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