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Prototype Speedsworn


Jazin Kay

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1. Judgment Dragon

2. Judgment Dragon

3. Celestia, Lightsworn Angel

4. Celestia, Lightsworn Angel

5. Celestia, Lightsworn Angel

6. Wulf, Lightsworn Beast

7. Wulf, Lightsworn Beast

8. Wulf, Lightsworn Beast

9. Lyla, Lightsworn Sorceress

10. Lyla, Lightsworn Sorceress

11. Lyla, Lightsworn Sorceress

12. Ehren, Lightsworn Monk

13. Aurkus, Lightsworn Druid

14. Honest

15. Honest

16. Honest

17. Lumina, Lightsworn Summoner

18. Lumina, Lightsworn Summoner

19. Lumina, Lightsworn Summoner

20. Necro Gardna

21. Necro Gardna

22. Necro Gardna

23. Magical Merchant

24. Magical Merchant

25. Magical Merchant

 

26. Solar Recharge

27. Solar Recharge

28. Solar Recharge

29. Lightwave Tuning

30. Lightwave Tuning

31. Lightwave Tuning

32. Monster Reincarnation

33. Monster Reincarnation

34. Monster Reincarnation

35. Foolish Burial

36. Foolish Burial

37. Charge of the Light Brigade

38. Charge of the Light Brigade

39. Monster Reborn

40. Heavy Storm

41. Mystical Space Typhoon

 

42. Royal Decree

43. Royal Decree

44. Royal Decree

 

Extra deck contains the usual.

 

The deck is fast, which can become faster the more aggressive my opponent is. The concept of Magical Merchant came to me in an ignorant statement. "Lightsworns are a lucksack deck". At first, I was angered, but realized how true that was. I set out to try to stabilize Lightsworn.

 

Issue: Lightsworn decks mill. How can milling crush my cubes? By milling things I need. Spells & traps, really. I built this deck to utilize the merchants in a way that allows me to mill just as fast, if not faster, without milling key spells or traps. Maximizing Monster Reincarnation helps the most by it's obvious method. Royal Decree is a new concept I've brought to the deck. The rest is basic Lightswin.

 

Yes, I can still mill my precious cards, provoking me to maximize things. Except Charge of the Light Brigade. With 3, the deck would mill too much, which is also the reason I've removed Garoth, Lightsworn Warrior. There is a such thing as milling too much, you know.

 

In test runs, online messenger duels, & local games, the deck is speedy & deadly. My normal timeframe of summoning Judgment Dragon or winning is turn 7 to turn 10.

 

 

Thoughts?

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Winning turn range is 7 to 10? You're obviously running it wrong. Also, Aurkus is a big no. Garoth should be in here. It doesnt have to be at 3 but it should be in here. My Lightsworn deck can win in 2 to 4 turns on a consistent basis. Where are the Beckoning Light's? They are part of the win condition. They are used to get back Judgment Dragon's and Honest's if they get milled.

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Winning turn range is 7 to 10? You're obviously running it wrong. Also' date=' Aurkus is a big no. Garoth should be in here. It doesnt have to be at 3 but it should be in here. My Lightsworn deck can win in 2 to 4 turns on a consistent basis. Where are the Beckoning Light's? They are part of the win condition. They are used to get back Judgment Dragon's and Honest's if they get milled.

[/quote']Aurkus is good. You say it's bad because you've never run it.

 

Garoth is no for this build. No.

 

Beckonings are traps. Decrees, remember? However, 3 of them are a secondary idea if/when I divert from a Decree build.


Winning turn range is 7 to 10? You're obviously running it wrong. Also' date=' Aurkus is a big no. Garoth should be in here. It doesnt have to be at 3 but it should be in here. My Lightsworn deck can win in 2 to 4 turns on a consistent basis. Where are the Beckoning Light's? They are part of the win condition. They are used to get back Judgment Dragon's and Honest's if they get milled.

[/quote']Aurkus is good. You say it's bad because you've never run it.

 

Garoth is no for this build. No.

 

Beckonings are traps. Decrees, remember? However, 3 of them are a secondary idea if/when I divert from a Decree build.

 

 

 

 

How did I get 2 posts? YCM is weird today.

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With all the Monster destruction that doesnt specifically target, Aurkus does no good against all that. Read the effect closer. Since it mills 2 cards, I would use Jain over it since Jain at least has good ATK and mills the same amount. Decree is a bit iffy in Lightsworn. I wouldnt run it in here. Especially when you have Lyla, Celestia and JD to eliminate threats like Royal Oppression which will hurt your win condition. Like I said. Decree is iffy. And Aurkus is bad. Read the effect closer. It wont help you much in mirror matches. Especially when you're up against another person's JD. It can also get run over by lots of things.

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With all the Monster destruction that doesnt specifically target' date=' Aurkus does no good against all that. Read the effect closer. Since it mills 2 cards, I would use Jain over it since Jain at least has good ATK and mills the same amount. Decree is a bit iffy in Lightsworn. I wouldnt run it in here. Especially when you have Lyla, Celestia and JD to eliminate threats like Royal Oppression which will hurt your win condition. Like I said. Decree is iffy. And Aurkus is bad. Read the effect closer. It wont help you much in mirror matches. Especially when you're up against another person's JD. It can also get run over by lots of things.

[/quote']Aurkus says no to:

 

DAD.

Gyzarus.

Shrink.

D.D. Crow.

Dimensional Prison.

Monster Reborn.

Raiza.

Caius.

 

Things that can kill it.

JD.

Darklord Zerato.

Torrential Tribute.

Mirror Force.

 

I like those odds.

 

It can be run over... if I don't have a dead gardna or Honest. Lulz. 1800 DEF is alright.

 

And JD eliminating a Royal Oppression is quite unlikely. Why would it activate AFTER I summon JD, not even chaining to JD's summon?

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You forgot to mention the following things that kill it:

 

Lightning Vortex

Fissure

Smashing Ground

Hammer Shot (if you're really unlucky)

 

Those cards are still decked so dont think for a second Aurkus would be able to help you that much. It can still get run over by lots of things. Aurkus just doesnt suit the style of Lightsworn. Lightsworn is more OTK based like DAD, than control based like Gladiator Beasts. I should try decking it against my Traditional DAD deck and see how it runs. BTW, my Traditional DAD deck OTK's like madness. Ill see how Aurkus runs against that. My LS deck the way it is at the moment beats Traditional DAD and even Yata-Garasu Lockdown.

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You forgot to mention the following things that kill it:

 

Lightning Vortex

Fissure

Smashing Ground

Hammer Shot (if you're really unlucky)

 

Those cards are still decked so dont think for a second Aurkus would be able to help you that much. It can still get run over by lots of things. Aurkus just doesnt suit the style of Lightsworn. Lightsworn is more OTK based like DAD' date=' than control based like Gladiator Beasts. I should try decking it against my Traditional DAD deck and see how it runs. BTW, my Traditional DAD deck OTK's like madness. Ill see how Aurkus runs against that. My LS deck the way it is at the moment beats Traditional DAD and even Yata-Garasu Lockdown.

[/quote']

 

Why would anyone play a traditional deck?

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Its good for deck testing purposes. Besides some cards in LS, 1 in particular (JD) are almost as overpowered if not as overpowered as some banned cards. Besides thats how good my LS deck is. The only decks that give it trouble in the Advanced Format are GB decks. Traditional DAD has Dimension Fusion which was a part of the win condition of DAD until Dimension Fusion was ultimately banned and Return (Dimension Fusion's Trap equivalent) simultaneously got Limited. Basically its like DAD at its best against LS at its best with a few exceptions.

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Arkus is bad' date=' you claim it beats DAD and gyrazus. DAD and gyrazus can just run over it. Necro Gardna is bad if you are not running CCV.

[/quote']

That is pure ignorance. I disrespectfully disagree.

 

Necro is good. Necro lets me win games.

 

Only running it for CCV is retarded.

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Arkus is bad' date=' you claim it beats DAD and gyrazus. DAD and gyrazus can just run over it. Necro Gardna is bad if you are not running CCV.

[/quote']

That is pure ignorance. I disrespectfully disagree.

 

Necro is good. Necro lets me win games.

 

Only running it for CCV is retarded.

 

necro can be good but the main reason it is run is for ccv

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Arkus is bad' date=' you claim it beats DAD and gyrazus. DAD and gyrazus can just run over it. Necro Gardna is bad if you are not running CCV.

[/quote']

That is pure ignorance. I disrespectfully disagree.

 

Necro is good. Necro lets me win games.

 

Only running it for CCV is retarded.

 

necro can be good but the main reason it is run is for ccv

Haha. No.

 

It's run because it's easily milled.

 

Not like I have a CCV.

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Arkus is bad' date=' you claim it beats DAD and gyrazus. DAD and gyrazus can just run over it. Necro Gardna is bad if you are not running CCV.

[/quote']

That is pure ignorance. I disrespectfully disagree.

 

Necro is good. Necro lets me win games.

 

Only running it for CCV is retarded.

 

necro can be good but the main reason it is run is for ccv

Haha. No.

 

It's run because it's easily milled.

 

Not like I have a CCV.

 

Haha Yes. You dont see LS at the worlds or SJ running Gardna do you?

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Arkus is bad' date=' you claim it beats DAD and gyrazus. DAD and gyrazus can just run over it. Necro Gardna is bad if you are not running CCV.

[/quote']

That is pure ignorance. I disrespectfully disagree.

 

Necro is good. Necro lets me win games.

 

Only running it for CCV is retarded.

 

necro can be good but the main reason it is run is for ccv

Haha. No.

 

It's run because it's easily milled.

 

Not like I have a CCV.

 

Haha Yes. You dont see LS at the worlds or SJ running Gardna do you?

 

I've seen them do it. Local nats & plenty of regionals had CCV-less decks with Necro Gardna.

 

Stop sounding like a bad player.

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Arkus is bad' date=' you claim it beats DAD and gyrazus. DAD and gyrazus can just run over it. Necro Gardna is bad if you are not running CCV.

[/quote']

That is pure ignorance. I disrespectfully disagree.

 

Necro is good. Necro lets me win games.

 

Only running it for CCV is retarded.

 

necro can be good but the main reason it is run is for ccv

Haha. No.

 

It's run because it's easily milled.

 

Not like I have a CCV.

 

Haha Yes. You dont see LS at the worlds or SJ running Gardna do you?

 

I've seen them do it. Local nats & plenty of regionals had CCV-less decks with Necro Gardna.

 

Stop sounding like a bad player.

 

You are the bad player. Go on www.metagame.com and go to the events page and look at the top 16 deck lists. None of the LS run Gardna. I myself run Gardna however that is only because i dont have JDs. Now remember if you continue flaming me i will lock your thread

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You use necros. With no CCV. You're a living contradiction.

 

Fact: LS can operate fine with necros & no CCV.

 

You're the elitist sheet I thought wasn't everywhere, but I guess running 1 card, in a decktype designed with inconstancy abound, ONLY for use with 3 others, is smart.

 

Lock my thread. funk you.

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Hey chill out man, no need to have a BF about a childrens card game. Yes i run Gardna without CCV. Im a living contradiction. But remember the saying, do as i say, not as i do. Also do not state opinion as fact.

 

You're the elitist s*** I thought wasn't everywhere' date=' but I guess running 1 card, in a decktype designed with inconstancy abound, ONLY for use with 3 others, is smart.

[/quote']

 

I dont understand what your trying to say here

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What I'm saying is, Lightsworn is, by design, a deck that's inconsistant as hell.

 

I just don't see drawing a CCV & getting a necro on the field at the same time as a thing that's going to happen as often as I'd like, or to at least make me want to try it (if I had a CCV). Might mill a CCV. What then?

 

Yes, Magical Merchant could help greatly in milling, then stopping on a CCV. Milling a necro in the process? Ouch.

 

Simply adding a CCV because of gardnas, or vice versa, just seems like a very... maybe elitist isn't the word I want. Maybe... one-trick-pony? The idea of adding darks JUST for CCV, or vice versa into any deck I've known just seems foolish. If I had a CCV, I'd work in support for it, despite it's splashability. I'd main a Sangan with it. Free Lumina? Sure.

 

 

And now back to reality. Ironically, our whole argument is null by the fact that I don't own a CCV. Which, by fact, LS can win with & without. The fact that CCV LS has proven more effective than non-CCV LS does not mean the non-CCV LS doesn't work. Jumps are pretty much the best of the brood; I don't expect to take one.

 

Fact: Lightsworns, using Necro Gardna, without Crush Card Virus, can and do win.

 

Are we a tad more civilized now?

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