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Pyro- Monsters


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Pyro monsters are monsters with Pyr- at the beginning of their names as a prefix. They are an archetype of Anti-Effect monsters that concentrate on boosting their own power and card destruction.

 

[spoiler=Series 1]

Death Counter

1700/1400

Level 4

DARK Attribute

Pyro

The counter of doom counts all of the hate...and then sends for the big guy to destroy them all.

 

Pyrotora

?/0

Level 7

DARK Attribute

Pyro/Gemini

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 "Death Counter" and "Countdown Pyre" to the Graveyard. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it. If it is Normal Summoned twice, treat it as a Normal Monster instead of an Effect Monster with these effects:

● This card gains 900 ATK for every Pyrotic Counter on the "Countdown Pyre" that was sent to the Graveyard to Summon this card. Once per turn, you may destroy all Effect Monsters on the field and inflict damage to your opponent equal to three-fourths their total ATK. If an Effect Monster in on your side of the field, you must Normal Summon this card every turn. Otherwise, this card is destroyed and you lose 4000 Life Points.

 

Countdown Pyre

Continuous Spell

Place 5 Time Counters on this card and a number of Pyrotic Counters on this card equal to the number of Effect Monsters on the field when this card was activated. Once per turn, during your Standby Phase, remove 1 Time Counter from this card. When this card has no Time Counters, send 1 "Countdown Pyre" from your Deck to the Graveyard. If you cannot, destroy this card. If you can, add 1 "Pyrotora" from your Deck to your hand. If a "Countdown Pyre" is sent to the Graveyard from your Deck, you opponent's monsters cannot declare an attack for the next 2 of your opponent's turns.

 

Pyromach

2400/1700

Level 5

FIRE Attribute

Pyro

"FIYARRRRRRRRRRRRRE!!!!!!!!!!"

 

Pyrotix

2100/0

Level 4

FIRE Attribute

Pyro

When he was a kid, he acted strangely. Due to the intense behaviorism of his town, he was denied equal rights. Do you know what the town is?

 

He's stepping on it.

 

He's probabaly happy standing over the dead bodies of his torturers.

 

Burnidalle Pyrauga

2000/0

Level 4

FIRE Attribute

Pyro/Beast/Effect

This card is treated as a Normal Monster outside of the field. Once per turn, you may reduce this card's ATK by 1000. If so, gain one of these effects:

● This card is treated as a Normal Monster. When this card is destroyed, search for 1 Pyro-Type Normal Monster and add it to your hand.

● This card is treated as a Normal Monster during your turn. Twice per turn, negate all effects during your opponent's turn that designate or affect this card until the end of this Phase.

 

[spoiler=Series 2]

Pyrus - Lord

0/0

Level 3

FIRE Attribute

Pyro/Tuner

This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it. If it is Normal Summoned, treat it as a Normal Monster instead of an Effect Monster with these effects:

● When this card is Summoned, randomly discard 2 cards from your opponent's hand. Increase this card's ATK and DEF by 2200.

 

Pyroejunk

1200/1500

Level 4

FIRE Attribute

Rock/Pyro/Tuner

Once per turn, you may send 1 "Junk" card to the Graveyard to destroy 1 Effect Monster or 1 face-up card with a cost as part of one of its effects. Once per turn, you may discard 3 cards and Tribute this card to Special Summon 1 "Pyrusei" from your Deck.

 

Pyrusei

3000/3200

Level 11

FIRE Attribute

Pyro

"There's no such thing as a useless card."

 

Pyro Real

1900/0

Level 4

FIRE Attribute

Winged Beast/Effect

All monsters on this card's side of the field are treated as Normal Monsters. This card cannot change control. Once per turn, you can Tribute 1 monster on the field to detsroy 1 Effect Monster. If "Pyrusei" is on the field, destroy 1 card or 2 Effect Monsters instead.

 

Big Bang Seal

Normal Spell

When you draw this card, discard it. While this card is in your Graveyard, all monsters you control, and that are in your hand, Deck, and Graveyard are treated as Normal Monsters, and you can Tribute 1 "Pyrusei" that has been Special Summoned by the effect of a "Pyroejunk" you control to destroy all non-Pyro and face-down monsters on the field.

 

 

[spoiler=Series 3]

Flaming Batteryman LV2

0/800

Level 2

FIRE Attribute

Pyro/Tuner

This card is treated as a Normal Monster in the effects of Monsters. As long as this card is on the field, all Pyro-Type monsters gain 500 ATK and all Thunder-Type monsters gain 700 ATK. If another "Flaming Battery" monster is on your side of the field, increase its ATK by 1000 instead. During your opponent's Main Phase 2 or End Phase, you may Tribute this card to Special Summon 1 "Flaming Battery LV4" from your Deck or Graveyard.

 

Flaming Batteryman LV4

1200/1300

Level 4

FIRE Attribute

Pyro/Tuner

This card is treated as a Normal Monster in the effects of Monsters and Spells. When this card is Special Summoned by the effect of "Flaming Battery LV2", draw 1 card for each Level 4 or lower Pyro-Type Normal Monster in your hand. When this card is sent to the Graveyard, search your Deck for any number of "Big Bang Seals" and place them on top of your Deck. If a "Flaming Battery LV4" was on the field when the previous effect was activated, you may Tribute that "Flaming Battery LV4" to Special Summon 1 Flaming Battery LV6 from your hand or Deck.

 

Flaming Batteryman LV6

2100/2500

Level 6

FIRE Attribute

Pyro/Tuner

This card is treated as a Normal Monster. When this card is drawn, you may show it to your opponent. If so, you may discard any number of cards from your hand to search your Deck for that many Level 5 or lower Pyro-Type or Thunder-Type monsters and add them to your hand or send them to the Graveyard. As long as this card is on the field, all "Battery" monsters are treated as Normal Monsters and gain 450 ATK and 500 DEF. If this card was sent to the Graveyard by the cost or effect of a "Battery" card (except this card's), you may Special Summon 1 "Flaming Battery LV8" from your Deck.

 

Flaming Batteryman LV8

2250/2650

Level 8

FIRE Attribute

Pyro/Thunder/Tuner

This card cannot be Normal Summoned or set. This card cannot be Special SUmmoned except by the effect of "Flaming Battery LV6". This card is treated as a Normal Monster. This effect and the previous one cannot be negated by any card. Once per turn, you may Special Summon 1 "Flaming Battery Token" (0 ATK/0 DEF/Pyro-Type/Thunder-Type/Level 1) to your side of the field. "Flaming Battery Tokens" cannot be Tributed for a Tribute Summon Once per turn, you may Tribute 1 Pyro-Type or Thunder-Type monster and 1 "Flaming Battery Token" to draw 2 cards. As long as this card is on your side of the field, you can use any monsters on either side of the field to use as Synchro Material Monsters to Synchro Summon monsters from your Extra Deck.

 

Acidic Battery Burst

Normal Trap

Destroy all "Bateryman" monsters on the field. Search for a number of "Flaming Batteryman" monsters in your deck equal to the number of "Batteryman" monsters on your side of the field and place them on the top of your Deck in any order.

 

[spoiler=Series 4]

Pyrashura

1800/1800

Level 4

FIRE Attribute

Warrior/Effect

Thrice per turn, you may negate the effects of any card you own or control for 1 turn. Once per turn, by discarding 1 card, you may negate the effects of an Effect Monster on the field for 1 turn.

 

Pyrus - Dragon

2400/1000

Level 5

FIRE Attribute

Dragon/Pyro/Tuner

When this card is Summoned, destroy all Tuners on the field except this card. If this card and a Level 3 monster were sent to the Graveyard as Synchro Materials for a Synchro Monster, then increase the ATK and DEF of the Synchro that was Synchro Summoned by sending this card to the Graveyard by 400 for each Effect Monster on the field when the Synchro Monster was Summoned.

 

Pyrasha

1300/2000

Level 4

WATER Attribute

Warrior/Pyro/Effect

When this card is flipped face-up, destroy 1 card on the field and search you Deck for 1 "Pyrashura" and add it to your hand. As long as this card is on the field, when you draw a Pyro-Type monster, you may discard it and send 1 "Big Bang Seal" from anywhere that you control (your Deck, hand, Graveyard, field, or removed from play) and send it to your Graveyard.

 

Pyroe Junkyard

Field Spell

When this card is activated, select 1 "Pyroejunk" and add it to your hand. Once per turn, you may discard 1 "Pyroejunk" to select 1 Level 4 or lower Pyro-Type monster and add it to your hand. All Effect Monsters and Aqua-Type monsters lose 1000 ATK and DEF.

 

Door of Flames

Field Spell

Controllers of an Effect Monster can only declare 1 attack every turn. During each player's respective Standby Phase, they lose 1000 Life points for every Effect Monster they have on the field.

 

Pyrus - Field

Field Spell

When you draw this card, if there isn't a "Big Bang Seal" in your Graveyard, discard it to add 1 "Big Crunch Seal" from your Deck to your hand. Both players can set and activate Field Spell Cards in Spell & Trap Card Zones. When this card is removed from the field, destroy all Field Spell Cards that were activated while this card was face-up on the field.

 

 

Big Crunch Seal

Normal Spell

You can discard this card during either player's turn. While this card is in your Graveyard, you can remove it and 1 "Big Bang Seal" in your Graveyard from play to remove from play all non-Normal, non-Pyro-Type, and face-down monsters on the field.

 

[spoiler=Series 5]

Flaming Engine Kicker

1000/1900

Level 4

FIRE Attribute

Pyro/Machine/Tuner

This card can attack while in Defense Position. If so, this card's ATK is applied. When this card attacks, switch its ATK and DEF until the end of the Damage Step.

 

Fire Flacon

1500/1500

Level 4

FIRE Attribute

Pyro/Effect

This card is treated as a Normal Monster and a Gemini Monster. When this card attacks, select 1 "Flaming Engine Kicker" and increase this card's ATK and the selected card's DEF by 200.

 

Flaconeer

1900/2050

Level 11

FIRE Attribute

Winged Beast/Fusion/Effect

"Flaming Engine Kicker"+1 or more non-Tuner monsters, including "Fire Flacon"

This card may be Fusion Summoned by sending the above Fusion Materials to your Graveyard by this card's effect. If you Fusion Summon by this card's effect, the summoning of this card is treated as a Synchro Summon as well as a Fusion Summon. When this card is Summoned and "Big Bang Seal" is in your Graveyard, destroy all Effect Monsters on the field. Increase this card's ATK and DEF by 1000 for each non-Tuner monster other than "Fire Flacon" used to Fusion Summon this card.

 

Flacon Pyroaeth

150/2100

Level 12

FIRE Attribute

Winged Beast/Fusion/Effect

1 non-Tuner Monster+1 or more Tuner monsters

This card may be Fusion Summoned by sending the above Fusion Materials to the Graveyard. This card is treated as a Normal Monster. When the non-Tuner monster used to Fusion Summon this card is "Flaconeer", this card gains the following effects:

● When one of your monsters is attacked, you may Normal Summon this card to negate the attack and inflict damage to your opponent equal to the possibly resulting Battle Damage x3. If there is an Effect Monster on your side of the field, you must Normal Summon this card every turn and pay 1000 Life Points. If you don't, this card is destroyed and you lose 4000 Life Points. When this card attacks, add 1 "Flacon Punch" from your Deck to your hand and destroy 1 card on the field. During your Standby Phase, increase this card's ATK by 1000.

 

Flacon Mathera

0/6000

Level 12

FIRE Attribute

Winged Beast/Fusion/Effect

1 non-Tuner Monster+1 or more Tuner monsters

This card may be Fusion Summoned by sending the above Fusion Materials to the Graveyard. This card is treated as a Normal Monster. When the non-Tuner monster used to Fusion Summon this card is "Flaconeer", this card gains the following effects:

● Twice per turn, when one of your monsters is attacked, you may redirect the attack to this monster. Increase the DEF of all of your non-Effect monsters by 1000. When this card battles, flip two coins. If one of them is heads, the attack is negated. If one of them is tails, destroy the monster after the battle. When both coins are heads, negate the attack and destroy the monster. When both coins are tails, negate all of this card's effects for the next 13 Phases.

 

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When you draw this card, discard it. While this card is in your Graveyard, all monsters you control, and that are in your hand, Deck, and Graveyard are treated as Normal Monsters, and you can Tribute 1 "Pyrusei" that has been Special Summoned by the effect of a "Pyroejunk" you control to destroy all non-Pyro and face-down monsters on the field.

 

You can discard this card during either player's turn. While this card is in your Graveyard, you can remove it and 1 "Big Bang Seal" in your Graveyard from play to remove from play all non-Normal, non-Pyro-Type, and face-down monsters on the field.

 

When you draw this card, if there isn't a "Big Bang Seal" in your Graveyard, discard it to add 1 "Big Crunch Seal" from your Deck to your hand. Both players can activate Field Spell Cards in Spell & Trap Card Zones. All other Field Spell Cards on the field are treated as Continuous Spell Cards. When this card is removed from the field, destroy all Field Spell Cards that were activated while this card was face-up on the field.

 

Big Bang, Big Crunch, and Pyrus - Field OCG and effect fix.

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When you draw this card' date=' discard it. While this card is in your Graveyard, all monsters you control, and that are in your hand, Deck, and Graveyard are treated as Normal Monsters, and you can Tribute 1 "Pyrusei" that has been Special Summoned by the effect of a "Pyroejunk" you control to destroy all non-Pyro and face-down monsters on the field.

 

You can discard this card during either player's turn. While this card is in your Graveyard, you can remove it and 1 "Big Bang Seal" in your Graveyard from play to remove from play all non-Normal, non-Pyro-Type, and face-down monsters on the field.

 

When you draw this card, if there isn't a "Big Bang Seal" in your Graveyard, discard it to add 1 "Big Crunch Seal" from your Deck to your hand. Both players can activate Field Spell Cards in Spell & Trap Card Zones. All other Field Spell Cards on the field are treated as Continuous Spell Cards. When this card is removed from the field, destroy all Field Spell Cards that were activated while this card was face-up on the field.

 

Big Bang, Big Crunch, and Pyrus - Field OCG and effect fix.

[/quote']

Fix'd.

 

EDIT: Wait...wait...Pyrus - Field does not treat Field Spells as Continuous Spells. It just allows Field Spells to be played in Spell and Trap Card Zones.

 

EDIT2: New cards.

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