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Randomly Inspired Cards (New Cards!)


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Was reading a story about the gods and heroes of Viking mythology, and decided randomly to make these cards. Please tell me if there's anything that doesn't fit with the mythology with these cards.

 

Norse Chariot

Continuous Spell Card

While this card is face-up on the field, monsters sent to the Graveyard other than as a result of battle are placed on the bottom of their owner's Deck instead. When 5 monsters have been returned to a player's Deck this way, you may add 1 "Hel" or "Valhallan Hall" from your Deck or Graveyard to your hand. In addition, while this card is face-up on the field, you may control 2 Field Spell Cards if at least 1 of those cards is "Hel" or "Vallhalan Hall", and when your opponent activates a Field Spell Card, your Field Spell Card is not destroyed.

 

Hel

Field Spell Card

While this card is face-up on the field, you may remove from play monsters that would be placed on the bottom of a player's Deck by the effect of "Norse Chariot" instead, then place 1 counter on this card. By removing 4 Counters from this card you may Special Summon 1 "Dark Giant - Hel" from your hand, Deck, or Graveyard.

 

Valhallan Hall

Field Spell Card

Monsters destroyed as a result of battle can be Special Summoned to the owner's field in face-up Attack Position during the 2nd End Phase of the turn they were destroyed. At that time, decrease the ATK of the monster by 500. In addition, when a Warrior-Type monster would be sent to the Graveyard as a result of battle, its owner may instead place it on the bottom of their Deck.

 

Dark Giant - Hel

Dark/Beast-Warrior/7/2600/2550

This card cannot be Special Summoned from the Deck or Graveyard except by the effect of "Hel". While this card is face-up on the field, you may remove from play 5 cards in your Graveyard to negate a card effect until the End Phase of the turn this effect was activated.

 

Ginnungagap

Continuous Spell Card

This card cannot be destroyed by card effects. If you control a face-up "Muspellheim" and "Niflheim", you may send those cards to the Graveyard to activate 1 of the following effects:

* Destroy all Spell and Trap Cards on your opponent's side of the field and draw 1 card.

* Destroy all monsters on your opponent's side of the field and send a random card from your opponent's hand to the Graveyard.

 

Muspellheim

Continuous Spell Card

While this card is face-up on the field, inflict 400 damage to your opponent's Life Points each time they Summon a monster. In addition, by placing the top card of your Deck on the bottom of your Deck, you may decrease the ATK of that monster by 300 until the End Phase of the turn.

 

Niflheim

Continuous Spell Card

While this card is face-up on the field, increase your Life Points by 400 each time your opponent activates a card effect. In addition, by placing the top card of your Deck on the bottom of your Deck, you may increase your Life Points by an additional 300.

 

Man of Many Names

Light/Warrior/12/?/?

This card cannot be Special Summoned. This card's effect cannot be negated. This card's ATK and DEF is equal to the number of cards in your Deck x100. If "Norse Chariot" is face-up on the field, you may Special Summon 1 "Wolf Token" (Light/Beast/2/500/500) each time a card is placed on the bottom of a player's Deck.

 

 

[spoiler=Additional Cards]

Beautiful Entity - Night

Dark/Warrior/4/1100/2000

When this card is Normal Summoned, the next monster your opponent Summons is changed to face-down Defense Position.

 

Blazing Entity - Day

Light/Warrior/4/1900/100

This card cannot be Special Summoned except by its own effect. During your Main Phase, if either player controls a face-up DARK monster, you may Special Summon this card from your hand. This card is then returned to your hand during the End Phase.

 

Man of Destiny - Ash

Earth/Warrior/4/1600/1600

Once per turn, during your Main Phase, you may place up to 3 Spell or Trap Cards in your Graveyard on the bottom of your Deck. This card then gains 250 ATK and DEF for each card placed on the bottom of the Deck by this effect until the End Phase of the turn.

 

Woman of Destiny - Elm

Earth/Warrior/3/1350/1350

Once per turn, during your Main Phase while there is another monster on your side of the field, you may place a monsters in your Graveyard on the bottom of your Deck. Your opponent then must place 1 card from their hand on the bottom of their Deck.

 

Frigg - Wife of Odin

Wind/Warrior/4/1400/2100

While this card is face-up on the field, Warrior-Type monsters on your side of the field are unaffected by your opponent’s Spell Card effects.

 

Toothgnasher and Toothgrinder

Earth/Beast/3/1000/1100

By revealing a “Thor - Slayer of Giants” in your hand, you may Special Summon this card from your hand. When this card is destroyed as a result of battle or used as a Tribute, Special Summon it in face-up Attack Position during that turn’s End Phase. This card cannot be Tributed except for the Tribute Summon of a Warrior-Type monster.

 

Thor - Slayer of Giants

Light/Warrior/6/2400/1200

When this card is Tribute Summoned successfully by Tributing a Beast or Beast-Warrior-Type monster, you may destroy 1 monster on the field. This card inflicts piercing damage.

 

Balder - Second Son of Odin

Light/Warrior/4/1600/1500

When this card is selected as an attack target, decrease that monster’s ATK by 400. Once per turn you may increase your Life Points by the number of monsters on the field x100.

 

Hoder the Blind

Earth/Warrior/3/1000/1500

This card cannot declare an attack while you control no other monsters. When this card is destroyed as a result of battle and sent to the Graveyard, you may select and activate 1 of the following effects:

* Add the bottom card of your Deck to your hand. When that card is to be sent to the Graveyard, it is placed on the bottom of your Deck instead.

* Place1 Level 4 or lower Warrior-Type monster from your Graveyard on the top or bottom of your Deck.

 

Tyr the Brave

Light/Warrior/4/1500/1700

When this card declares an attack your opponent cannot activate any Spell or Trap Cards until after Damage Calculation. If this card is destroyed other than as a result of battle, destroy 1 Spell or Trap Card on your side of the field.

 

All-Knower - Heimdalt

Light/Warrior/3/1400/1800

This card’s Type is also treated as Spellcaster. While this card is face-up on the field, each time your opponent sets a card, you may pay 100 Life Points to look at that card.

 

Vidarr the Collector

Earth/Warrior/4/1500/1000

Once per duel, while this card is face-up on the field, you may destroy 1 card on your opponent’s side of the field. This effect can be activated during either player’s turn.

 

Ull the Archer

Wind/Warrior/3/1000/1600

Once per turn, by paying 900 Life Points, you may destroy 1 Spell or Trap Card on your opponent’s side of the field. This card cannot attack during this turn.

 

Miolnir the Mullicrusher

Equip Spell Card

This card can only be equipped to a Warrior-Type monster. The equipped monster gains 500 ATK and inflicts piercing damage. While equipped to a monster that already inflicts piercing damage, the ATK of the equipped monster is increased by an additional 500.

 

Belt of Strength

Equip Spell Card

Equip only to a Warrior-Type monster. Double the original ATK of the equipped monster. If the equipped monster is not “Thor - Slayer of Giants”, it is destroyed during the End Phase of the turn this card was activated.

 

Hungry Wolves - Geri and Freki

Continuous Spell Card

Each time a Trap Card is sent to the Graveyard, you may instead remove it from play. If you do so, you may increase the ATK of a monster on your side of the field by 500. Each time a Spell Card would be sent to the Graveyard, you may instead place it on the bottom of that player’s Deck and increase the DEF of a monster on your side of the field by 500.

 

Well of Wyrd

Quick-Play Spell

During the End Phase of the turn this card was activated, if it is in your Graveyard you may place it on the bottom of your Deck. Increase your Life Points by 1000, and increase the ATK of all monsters on your side of the field by 200.

 

Well of Mimir

Quick-Play Spell

During the End Phase of the turn this card was activated, if it is in your Graveyard you may place it on the bottom of your Deck. Return up to 2 Spell or Trap Cards on the field to their owner’s hand. If there are no Spell or Trap Cards on the field, you may return 1 monster on the field to their owner’s hand.

 

Well of Vergelmir

Quick-Play Spell

During the End Phase of the turn this card was activated, if it is in your Graveyard you may place it on the bottom of your Deck. Inflict 800 damage to your opponent’s Life Points, and decrease the ATK of all monsters on your opponent’s side of the field by 100.

 

River of Swords

Normal Trap Card

Activate only when an opponent’s monster declares an attack. Place the attacking monster on the bottom of the owner’s Deck. Your opponent then draws 1 card.

 

Nailfarer Naglfar - Boat of the Dead

Trap Card

Activate only of there is a combined number of 10 or more monsters in both player’s Graveyards. Place up to 10 cards in either player’s Graveyard on the bottom of their owner’s Deck. The owners choose the order of the cards.

 

Beginning of the Golden Age

Normal Spell Card

This card remains face-up on the field until 2 of your Standby Phases after its activation. While this card is face-up on the field, a player draws 2 cards during the Draw Phases, and your opponent cannot declare an attack. If this card is destroyed by your opponent’s card effect, draw 1 card.

 

Eternity Apple

Quick-Play Spell Card

Select 1 face-up Warrior-Type monster on your side of the field. The next time that monster would be destroyed, it is not.

 

Huginn - Bird of Thought

Normal Spell Card

Activate only while there are 10 or less cards in your Graveyard. Add 1 Spell or Trap Card in your hand to the bottom of your Deck. Draw 2 cards and reveal them to your opponent.

 

Munin - Bird of Memory

Normal Spell Card

Select and activate 1 of the following effects:

* Add up to 4 cards in your Graveyard to the bottom of your Deck.

* Your opponent cannot activate a Spell or Trap Card until your next Standby Phase if there is already a Spell or Trap Card of the same name in either player’s Graveyard.

 

Loki - God of Mischief

Dark/Warrior/6/2400/1000

This card cannot be Normal Summoned or Set without a Tribute. You may Special Summon this card on your opponent’s side of the field in face-up Attack Position by destroying 1 card on their side of the field. This card inflicts piercing damage. In addition, each time this card inflicts Battle Damage to a player’s Life Points, you may place 1 random card in their hand on the bottom of their Deck.

 

 

 

[spoiler=Boring Explanations]

Norse Chariot refers to the chariot used when guiding the souls of those who have died, and if I remember correctly, they were guided in the form of wolves. I might be mixing my memory with another person's story.

 

Hel is, like the name looks like "Hell". However, as is it represents a place where souls of those not lost in battle come to rest. Those who HAVE died in battle go to Valhalla, where Valhallan Hall represents the return of these warriors for war.

 

Dark Giant - Hel is the she-giant who keeps Hel, kinda obvious by her name. I've altered her a bit and given her an effect that I just thought would be cool.

 

Ginnungagap is the yawning void in which everything is held. It is large enough to hold thousands of universes. Its effect to destroy the two cards and destroy is based on Ragnarok, and how the two elements of each area cause chaos or creation when met.

 

Muspellheim is a fiery and just plain hot place held in Ginnungagap where Fire Giants and the like reside. Because it's all about fire, and because even the gods themselves were afraid to enter it, I gave it a burn and weakening effect. Its brother, Niflheim, is a clouded and icy place and I pretty much made it the opposite of Muspellheim, though it does no justice to the mythological region.

 

Man of Many Names is a card I hope you might be able to get on your own.

 

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Well, thanks for pointing that out. I've been out of it lately because of school and not getting a lot of sleep. I have even been making stupid mistakes on DMU such as summoning a Giant Germ when my opponent has an attacker with 4000 ATK. It's not fun.

 

Anywho, I'm going to be editing some of these cards more than likely, and then putting them in my Norse deck which will be posted when all of its cards are finished with creation.

 

Oh yeah, and his DEF doesn't have to be 0 xD

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