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DARKLORD VOLTIC // Format: 01 – 09 – 2008 ADV // Last Update: 04 – 09 – 2008

[spoiler=Main Deck]


  • MONSTER: 19 Cards
    • 3 Caius the Shadow Monarch
      3 Cyber Valley
      3 D.D. Scout Plane
      3 D.D. Survivor
      3 Darklord Zerato
      1 Elemental Hero Stratos
      3 Elemental Hero Voltic
       

SPELL: 12 Cards

  • 3 Allure of Darkness
    2 D.D.R. – Different Dimension Reincarnation
    3 Dimensional Fissure
    2 Foolish Burial
    2 Reinforcements of the Army
     

TRAP: 9 Cards

  • 3 Des Counterblow
    2 Macro Cosmos
    1 Return from the Different Dimension
    3 Solemn Judgment
     

 

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It doesn't seem stable enough beside Caius you have nothing safe to clear threats.

 

-1 Darklord Zerato (3 seems risky, specially for the starting hands)

-2 Foolish Burial

 

+1 Snipe Hunter (you can discard your voltic to set up to otk)

+1 Brain Control

+1 Torrential Tribute !!!

 

Nice to see allures and solemns^^

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It doesn't seem stable enough beside Caius you have nothing safe to clear threats.

 

-1 Darklord Zerato (3 seems risky' date=' specially for the starting hands)

-2 Foolish Burial

 

+1 Snipe Hunter (you can discard your voltic to set up to otk)

+1 Brain Control

+1 Torrential Tribute !!!

 

Nice to see allures and solemns^^

[/quote']

 

These fixes are good

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It doesn't seem stable enough beside Caius you have nothing safe to clear threats.

 

-1 Darklord Zerato (3 seems risky' date=' specially for the starting hands)

-2 Foolish Burial

 

+1 Snipe Hunter (you can discard your voltic to set up to otk)

+1 Brain Control

+1 Torrential Tribute !!!

 

Nice to see allures and solemns^^

[/quote']

 

These fixes are good

 

Snipe was taken out due to uselessness. It doesn't help the OTK along as much as it should. Zerato makes Brain Control not as needed as it normally would be.

 

It needs Trunade. I say drop a scout plane so it gets better draws, but drop what you want, since you don't seem keen on dropping one.

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Zerato just doesn't work for the same reason PMD doesn't work in macro.

 

Trunade screws to otk as much as storm, des counterblow is a trap... You shouldn't fear f/d survivor withstands pretty mych anything. What you need is stuff to make him able to run over your opponent monster.

 

You'll have to rely on snipe and kuraz if you want to clear the field for the otk.

 

-3 DLZ

-1 scout plane (i don't care what you say about this needing to be maxed i hate it everytime i draw it unless it's with allure)

-2 foolish Burial

 

+1 kuraz

+1 snipe

+1 brain

+3 shrink

+1 tt

 

I'll test this with my fix I'll give you comments on how it went.

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