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Dark Colony (Incomplete)


XENOCIDEX

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ok, these are just ideas and i am open to suggestions or cards that might go well with these, also please don't be afraid to say a card is OP or whatever you might think about it, unless it is "OFMG THSI IS LAME NIINJAS PWN U ALLL" or something that moronic, also, you can suggest what rarity the cards will be :D thanks all

 

all lore is italic

pics of cards are hidden

Monsters :

 

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Giant Gummi Golem

 

 

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medium gummi golem

 

 

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Rotho: the Survivalist

When this card would be destroyed as a result of battle, it is destroyed during that turn's End Phase instead. If this card is in your Graveyard during your Standby Phase, you can discard 2 cards to Special Summon it in face-up Attack or Defense Position on your side of the field.

 

 

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Savior of Light

 

 

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D.D. Eviscerator

when this card inflicts battle damage to your opponents life points, they must select one card from their hand and remove it from play, if they have no cards in their hand, remove the top card of their deck from play.

 

 

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Ramiel, the wandering shopkeeper

 

Corrupted soldier #1: effect monster, dark warrior, lvl 4, 1800 atk / 1000 def

once per turn, during your main phase, you may roll a die and apply the appropriate effect until the end of you opponent's turn. 1-This card can attack twice in the same battle phase. 2-The atk of this card is now 0. 3- This card gains 500 atk. 4- the atk of this card is now 0. 5- this card gains 500 atk. 6- the atk of this card is now 0.

 

Corrupted Soldier #2: effect monster, dark warrior, lvl 4, 1900 atk / 100 def

Once per turn, during your main phase, you may roll a die and apply the appropriate effect until the end of your opponent's turn. 1-When this card destroys your opponents monster, inflict damage equal to the attack of the destroyed monster. 2-The attack of this card is now 0. 3-When this card attacks a defense position monster with an atk higher then the def of the defending monster, inflict the difference as battle damage. 4-The attack of this card is now 0. 5-When this card attacks a defense position monster with an atk higher then the def of the defending monster, inflict the difference as battle damage. 6-The attack of this card is now 0.

 

Corrupted Sword: Berserker: effect monster, dark warrior, lvl 6, 2500 atk / 0 def

This card can attack twice during the same battle phase. When this card attacks a defense position monster with an atk higher then the def of the defending monster, inflict the difference as battle damage. During your main phase, you must roll a die and apply the appropriate effect. 1- This card is unaffected by the effects of spell cards until the end of your opponents next turn. 6- This card is unaffected by the effects of trap cards until the end of your opponents turn. If the die roll was not a 1 or a 6, control of this card immediately switches to your opponent. Your opponent does not have to roll a die during their standby phase for this cards effect but may do so if they choose to.

 

Shadow Crystal Watchdog: effect monster, dark fiend, lvl 4, 0 atk / 2400 def

If this card is face up on the field and there is no face up "Shadow Crystal Cavern", this card is destroyed. While this card is face up on the field, your "Shadow Crystal Cavern" cannot be destroyed, control of this card cannot switch.

 

Corrupted Excavationist: Effect monster, dark fiend, lvl 3, 1300 atk / 1000 def

Once per turn, during your main phase, you may roll a die and apply the appropriate effect. 1-Destroy one spell or trap card on the field. 2-Destroy this card. 3-Destroy one monster on the field. 4-Discard one card from your hand to destroy 2 monsters on the field. 5-Destroy this card. 6-Discard 1 card.

 

Scout of the Corruption: Effect monster, dark fiend, lvl 2, 400 atk / 400 def

When this card is destroyed as a result of battle you may special summon one "Corrupted" monster from your deck to the field in face up attack or defense position.

 

Corrupted Commander: effect monster, dark warrior, lvl 6, 2000 atk / 1500 def

Once per turn, during your main phase, you may roll a die and apply the appropriate effect. 1-All "Corrupted" monsters on your side of the field gain 300 atk until the end of your opponents next turn. 2-All "Corrupted" monsters on your side of the field gain 1500 def until the end of your opponents next turn. 3- Discard 4 cards. 4-Place one corruption counter on a face up monster. 5-Destroy this card. 6-Place one corruption counter on a face up monster.

 

Dark Resonating Crystal: Effect monster, dark rock, lvl 7, 1000 atk / 1000 def

As long as there is a "Corrupted" monster on your side of the field, this card cannot be destroyed or targeted. Destroy all non-"Corrupted" monsters with 4 or more corruption counters on it except this card. You can remove all corruption counters on the field to draw one card for every four counters you may remove. You may tribute this card to take control of one monster on your opponents side of the field that has corruption counters on it. Remove one counter from this monster during your main phase, return control of the monster to your opponent if it has no corruption counters on it.

 

King of the Corrupted: Effect monster, Dark Spellcaster, lvl 8, 2500 atk / 2400 def

This card can only be special summoned by removing 3 different "Corrupted" monsters on the field or in the graveyard from play. When this card is summoned, remove all corruption counters on all face up monsters. Twice during your main phase, you may roll a die and apply the appropriate effect. 1-All corrupted monsters you control gain 400 atk until the end of your opponents next turn. 2-You may remove Corruption counters from monsters on the field to increase the atk of this monster by 100 points per counter until the end of this turn. 3-Discard 2 cards. 4-Draw 1 card. 5-Discard 2 cards. 6-Place 1 corruption counter on each face up monster on the field.

 

Harpie Warrior: effect monster, wind winged-beast, lvl 4, 1500 atk / 1500 def

You may tribute this card to summon 1 "Harpie Lady" from your hand or deck, your deck is then shuffled if you removed a card from it with this effect.

 

 

Magics:

 

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Life Force Draining Vortex

 

 

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Pot of Rapacity

 

 

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Book of Amon Ra

 

 

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Lottery

Both players remove two cards from their decks from play, shuffling the decks afterwards. Both players then reveal the top 5 cards of their deck and add up the point values according to this valuing system: Spell - 2, Effect monster - 2, ritual monster - 4, trap - 4, normal monster - 5. Whichever player has the highest total points gets to add the cards that he previously removed from his deck to his hand. Both players then shuffle the revealed cards back into their decks

 

 

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trap production factory

 

 

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Shadow Crystal Cavern

once per turn, during you main phase, you may discard 2 cards from your hand to special summon 1 "Corrupted" monster from you deck to the field in face up attack or defense position. All "Corrupted" monsters gain 400 atk and def. Also, once per turn during you main phase place one corruption counter on one face up monster on the field.

 

 

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Shadow Crystal Cavern #2

This cards name is treated as Shadow Crystal Cavern when it is on the field. During your main phase, you may re-roll the die once for each "Corrupted" monsters' effects that you control right after you have rolled for their effect, and apply the new roll if you choose to in place of the old. Also, twice per turn, during your main phase, you may place one corruption counter on a face up monster.

 

Corruptive Mist: quickplay spell

Tribute a face up "Corrupted" monster onyour side of the field and distribute corruption counters among face up monsters equal to the level of the tributed monster.

 

 

Traps:

 

Dark Regeneration

Remove all corruption counters from face up monsters. Increase your life points by the number of tokens removed x 500

 

Corrupted Blast

Remove all corruption counters from face up monsters. Inflict damage to your opponent equal to the number of tokens removed x 300

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Sure, but it'll cost you $100.... Not really. I'll use your format for the cards, so you can understand it.

 

Life Force Draining Vortex: magic continuous

While this card is face-up on the field, Summoned monsters are destroyed during the 2nd End Phase of their controller's turn.

 

Giant Gummi Golem: effect monster; lvl 7, 2000 atk /2000 def, water; aqua

When this card is destroyed as a result of battle, you may Special Summon up to 2 "Medium Gummi Golems" from you hand or Deck.

 

(( You can change the above card's effect so it goes off when it's destroyed by a card effect, but I think this is the best way to weaken it if you still want to ))

 

medium gummi golem: effect monster; lvl 5, 1500 atk /1500 def, water; aqua.

When this card is destroyed as a result of battle, you may Special Summon up to 2 "Mini Gummi Golem Tokens" (2 star aqua, water, 500 atk / 500 def) in face-up Defence Position.

 

Pot of Rapacity: normal magic card

Draw cards from your deck until your hand has 6 cards. Your opponent then draws the same number of cards.

 

Rotho: the Survivalist: effect monste, lvl 5, warrior earth, 1900 atk / 1900 def

When this card would be destroyed as a result of battle, it is destroyed during that turn's End Phase instead. If this card is in your Graveyard during your Standby Phase, you can discard 2 cards to Special Summon it in face-up Attack or Defense Position on your side of the field.

 

Savior of Light: effect monster, light magician, lvl 4, 0 atk / 2100 def

All cards that are removed from play are instead shuffled into their respective owner's decks.

 

Book of Amon Ra: quickplay magic

Negate the activation of an effect of 1 Effect Monster on the field. During this turn, negate the effects of all Effect Monsters with continuous effects.

 

(( This one I'm not very sure on. The wording doesn't come to me well ))

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Mainly you're just forgetting the capitalization of letters and arrangement of the words. Nothing too big. Just look at cards that are like the ones you are trying to write and you can get a pretty good idea on how to write them.

 

Lottery is a pretty unique card. I like it.

 

Spell Synthesis is kinda just like Magical Stone Excavation and Spell Replication.

 

The other cards look good, but with OCG errors.

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i think that some of these corrupted monsters are too overpowered, like the 2nd corrupted soldier, he is a 1900 attack on his own, and if you play the 2nd field card, you have twice the chance of getting a good effect, you could go for a first turn KO with infernal reckless summon, i think you should change it

 

EDIT: oh, you could also say its limited to whatever

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hmm, do you have anymore cards to post? i think you should get all the ideas down before you start taking the time to make the cards,

 

but since you're making the cards, why not put the what rarities you would want for each of em for people to discuss, i could see pot of rapacity and lottery as secret/ult and ramiel as common etc.

 

and i cant find any good pics for anything sorry...

 

would a skull on playing cards be good for lottery?

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