EHERO Andrew Posted September 3, 2008 Report Share Posted September 3, 2008 I found what was wrong with my previous Synchro City decks... Not enough Synchro Summon speed, and too many Heats. Extra:3 SDD3 Goyo G1 RDA1 TRA3 Ojama Knight3 LV 4 Fusions Monsters:2 EH Ocean2 EH Wildheart2 EH Heat1 EH Stratos3 The Tricky3 Krebons3 Psychic Commander Spells:3 Hero City3 Instant Fusion3 Emergency Teleport (need to get 3. I might get some when I open my pre-ordered box of TDGS)1 Monster Reborn3 ROTA2 Lightning Vortex (use when I'm in a tight spot)2 Card of Safe Return Traps:3 Dark Bribe3 Dimensional Prison1 Mirror Force Link to comment Share on other sites More sharing options...
Guest PikaPerson01 Posted September 3, 2008 Report Share Posted September 3, 2008 Tricky sucks. CoSR + Not Bushi Big City = Instant Fail. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted September 3, 2008 Report Share Posted September 3, 2008 Tricky is bad. It gives bad hand management. It doesnt help when you cant replenish your hand quickly and CoSR alone cant really do that. Link to comment Share on other sites More sharing options...
EHERO Andrew Posted September 3, 2008 Author Report Share Posted September 3, 2008 I think Tricky is good. I can Special Summon him even if my opponent doesn't have any monsters. Example: Hand:The TrickyPsychic CommanderEmergency TeleportElemental Hero OceanInstant FusionE-Emergency Call Ok. I discard Ocean, Summon The Tricky, Normal Summon Psychic Commander, play Instant Fusion, Summon Ojama Knight, Play Emergency Teleport, summon another Psychic Commander, then DOUBLE SYNCHRO SUMMON!!! SDD and TRA. In 1 turn. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.