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My E-Heroes


Saisho

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Alright, Gimmie tips, advice, or just rate, its your call.

 

Monsters: 19

Elemental Hero Avian x1

Elemental Hero Wildheart x1

Elemental Hero Lady Heat x1

Elemental Hero Neos x1

Elemental Hero Bladedge x1

Elemental Hero Woodsman x2

Elemental Hero Ocean x1

Elemental Hero Stratos x1

Elemental Hero Sparkman x2

Elemental Hero Burstinatrix x1

Elemental Hero Bubbleman x1

Elemental Hero Clayman x1

Elemental Hero Necroshade x1

Elemental Hero Prisma x1

Wroughtweiler x1

Goddess with the Third eye x1

Marauding Captian x1

 

Spells: 16

Polymerization x2

De-Fusion x1 ((Sub Fusion Sage))

The Warrior Returning Alive x1

Future Fusion x1

Monster Reborn x1

E - Emergency Call x1

Hero Mask x1

Hero's Bond x1

Skyscraper 2 - Hero City x1

Fifth Hope x1

Miracle Fusion x1

Skyscraper x1

Fusion Recovery x1

R - Righteous Justice x1

MST x1

 

Traps: 8

Hero Counterattack x1

A Hero Emerges x1

Elemental Recharge x1

Hero Signal x1

Hero Barrier x1

Hero Blast x1

Hero Ring x1

Hidden Book of Spell x1

 

EDIT: Oh Wow I forgot Fusions XDDDD

 

Fusion: 14

Elemental Hero Plasma Vice

Elemental Hero Rampart Blaster

Elemental Hero Tempest

Elemental Hero Thunder Giant

Elemental Hero Shining Flare Wingman

Elemental Hero Glow Neos

Elemental Hero Wildedge

Elemental Hero Necroid Shaman

Elemental Hero Wild Wingman

Elemental Hero Darkbright

Elemental Hero Mariner

Elemental Hero Phoenix Enforcer

Elemental Hero Shining Phoenix Enforcer

Elemental Hero Terra Firma

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Mirror Force

Sakuretsu Armour

Dimensional Prison

Magic Cylinder

Draining Shield

Negate Attack

Threatening Roar

Waboku

 

What do these cards have in common? Answer: They're all exactly the same as Hero Barrier, except better.

 

Seriously, this isn't a deck; this is a list of E-Heroes and their mediocre support cards.

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Mirror Force

Sakuretsu Armour

Dimensional Prison

Magic Cylinder

Draining Shield

Negate Attack

Threatening Roar

Waboku

 

What do these cards have in common? Answer: They're all exactly the same as Hero Barrier' date=' except better.

 

Seriously, this isn't a deck; this is a list of E-Heroes and their mediocre support cards.

[/quote']

 

True True, And I agree with all of your traps, One thing though, Mirror force in my area and budget, has a chance of 0

 

Others I could see in, and Contrary to what you say It is a Deck, Mediocre Support as they may be, My E-Heroes Hold their own Quite well.

 

And for Note, E-hero and Thier Support Cards work well together, thats the point of Support, I honestly could use better cards but I cant find any.

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The majority of E-Heroes and their support are not worth running. The trick is to locate the decent ones and construct a strategy around them. However, you've just thrown in one copy of everything, hence making it a "list" rather than a "deck".

 

First thing you should know: if you want to run E-Hero Fusions, use some combination of Future Fusion, Miracle Fusion, and Dark Calling. Do not use Polymerization or Dark Fusion; they cost too much advantage by draining your hand, and are more situational.

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The majority of E-Heroes and their support are not worth running. The trick is to locate the decent ones and construct a strategy around them. However' date=' you've just thrown in one copy of everything, hence making it a "list" rather than a "deck".

 

First thing you should know: if you want to run E-Hero Fusions, use some combination of Future Fusion, Miracle Fusion, and Dark Calling. Do not use Polymerization or Dark Fusion; they cost too much advantage by draining your hand, and are more situational.

[/quote']

 

an example of some E-Hero stuff that I dont think should be run (but Im not an expert so I could be wrong) is most of the classic E-Heros, the vanilla ones.

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The majority of E-Heroes and their support are not worth running. The trick is to locate the decent ones and construct a strategy around them. However' date=' you've just thrown in one copy of everything, hence making it a "list" rather than a "deck".

 

First thing you should know: if you want to run E-Hero Fusions, use some combination of Future Fusion, Miracle Fusion, and Dark Calling. Do not use Polymerization or Dark Fusion; they cost too much advantage by draining your hand, and are more situational.

[/quote']

 

an example of some E-Hero stuff that I dont think should be run (but Im not an expert so I could be wrong) is most of the classic E-Heros, the vanilla ones.

 

Avian and Burstinatrix should go, but Sparkman can stay in certain Fusion-based builds - mainly because he's got decent ATK and is Fusion Material for cards like Shining Flare Wingman. Clayman works in certain Fusion-based builds, but not in others.

 

Amongst other things, Woodsman and Lady Heat should also go. Woodsman is essentially a Vanilla without Poly, and Lady Heat's burn effect is meaningless. Also, Bubbleman is practically a Vanilla and has no useful Fusions, so away with him too.

 

More Fusion Substitute Monsters should be added if you want to stick with Fusions. The exact Fusion Substitute Monsters that you add should depend on the deck build.

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