marksmanaim Posted September 1, 2008 Report Share Posted September 1, 2008 Hello everybody this is the final round of my rune making contest The last round will go as follows:Contestents will enter one of each of the follows and all scores will total to the end result:2 RUNE MONSTERS1 RUNE OF ______1 FIELD CARD(doesn't have to be "Rune of _____" Each card will be rated on 1 point of each of the follows(by me): 3 hours to reserve before you are given second place...1 point for pic1 point for effect1 point for Balance1 point for OCG Bonuses will be awarded, good luck! BH15: 0/16Silent Hunter: 0/16 Link to comment Share on other sites More sharing options...
The Warden Posted September 2, 2008 Report Share Posted September 2, 2008 here is my submission, i think this is the right place. Rune Magician[spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing From Play half your Deck (rounding to the nearest even number) and all non-'Rune' cards on your side of the Field. During each of your Stand-By Phases, Remove from Play the top 2 Cards of Your Deck. This Card's Effect depends on the Cards Removed:2 Spells: Destroy all Spell Cards on the Field (any Face-Down card on the field is flipped Face-Up, if it is not a Spell, return it to it's original position).2 Traps: Destroy all Traps on the Field (any Face-Down card on the field is flipped Face-Up, if it is not a Trap, return it to it's original position).2 Monsters: Inflict Damage to both Players LP equal to the combined Level of the Monsters x300. Rune Caller[spoiler=Effect]This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Removing From Play all non-'Rune' cards on your side of the Field. During each of your Stand-By Phases, Remove from Play either 1, 2 or 3 Cards from the top of Your Deck. This Card's Effect depends on the number of Cards Removed:1: During your Main Phase, add one Monster Card with 'Rune' in its name and add it to your Hand. You can only use this Effect once per turn.2: During your Main Phase, add one Spell or Trap card with 'Rune' in its name from your Deck to your Hand. You can only use this Effect once per turn.3: Destroy up to three Cards on the Field. This card cannot be destroyed by Battle. Rune of Despair[spoiler=Effect]This card can only be Activated by Removing from Play all non-'Rune' cards on your side of the Field and Graveyard. No Card can be Activated in a Chain to this Card. When this card is Activated, return all Card's on the Field to their owners hands. You can then Special Summon as many 'Rune' Monsters as possible from your Hand (ignoring their summoning conditions). All 'Rune' Monsters summoned by this Effect gain 1000 ATK. All Monsters Summoned by this Effect are destroyed at the End Phase of the turn this card was played. Insect Rune Circle Link to comment Share on other sites More sharing options...
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