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Evil Hero Deck


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45 Card Deck

 

Fusions x5

 

Evil Hero Malicious Fiend x2

Evil Hero Dark Gaia x3

 

Monsters x20

 

Evil Hero Malicious Edge x3

Evil Hero Infernal Gainer x3

Evil Hero Hero Infernal Prodigy x3

Caius The Shadow Monarch

Granmarg The Rock Monarch

Golem Sentry x3

The Rock Spirit

Gigantes x2

Morphing Jar

Medusa Worm

Elemental Hero Stratos

 

Spells x12

 

Dark Fusion x3

Dark Calling x3

Card Destruction

Pot Of Avarice

Heavy Storm

Monster Reborn

Premature Burial

Fissure

 

Traps x13

Compulsory Evacuation Device x3

Trap Hole x3

Bottomless Trap Hole x3

Magic Cylinder

Torrential Tribute

Gravity Bind

Return From The Different Dimension

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ok guys i dont like 2 make my heroes rely on 1 or 2 cards because it slows them down.on my ds wc 2008 game i made a evil hero deck with strong fiends and rocks and it loses cause it only relies on 1 or 2 cards.my original evil hero deck that u see beat a way advanced one cause his relied on 1 or 2 cards and when i killed his dark gaias he had nuthin else.all my hero decks beat the way advanced versions of the deck because i use all my cards

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Guest Supreme Gamesmaster

Look, unfocused decks are far too slow. My E*Hero M-Fiend typically gets out Fiend in 1-2 turns, thanks to a handy combo with Foolish/A-Knight, Dark Calling, and BFtDD. If you can't match that consistency, renovate.

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