Mr. Judgment Dragon Posted August 31, 2008 Report Share Posted August 31, 2008 I see building a Chimeratech Turbo Deck in Traditional using the September 1 List as a real challenge. Let's see if I can pull it off. Extra Deck: 15 3x Chimeratech Overdragon3x Cyber Twin Dragon3x Stardust Dragon3x Red Dragon Archfiend3x Goyo Guardian Monsters: 16 1x Cyber Dragon1x Dark Magician of Chaos3x Red-Eyes Black Metal Dragon3x Android Psycho - Lord (AKA Jinzo - Lord but I think Android Psycho - Lord sounds better)3x Jinzo3x The Light - Hex Sealed Fusion1x Card Trooper Spells: 23 1x Reasoning1x Monster Gate1x Card Destruction3x Allure of Darkness3x Trade-In1x Pot of Greed1x Graceful Charity1x Painful Choice1x Future Fusion1x Overload Fusion1x Dimension Fusion1x Raigeki1x Harpie's Feather Duster1x Heavy Storm1x Dark Hole1x Monster Reborn1x Premature Burial2x Magical Stone Excavation Traps: 1 1x Sixth Sense Link to comment Share on other sites More sharing options...
Tickle Me Emo Posted August 31, 2008 Report Share Posted August 31, 2008 looks good but you might wanna lower it to 40 cards. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 31, 2008 Author Report Share Posted August 31, 2008 Not too sure what to drop to make it 40. Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 31, 2008 Report Share Posted August 31, 2008 Honestly, there's no point in running Chimeratech Turbo when only 1 Reasoning and 1 Monster Gate are still around. Drop the Hand Destructions, and add some random Synchros. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 31, 2008 Author Report Share Posted August 31, 2008 I can see where youre coming from but using the same reasoning that my Yata-Lock deck uses 5 Nomi's / Semi Nomi's (CED, 3 Norleras, Plasma) and hardly ever gets dead draws, I have a feeling the deck can work. I also dont like Hand Destructions. A -1 I dont think is that good in this format. Ill drop them for some random Tuners so I can use Synchro's. Well, at least I tried. Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 31, 2008 Report Share Posted August 31, 2008 There's no need to add Tuners. Just add the Synchros. You're running Monster Reborn, remember? Granted, facing a Synchro deck in Trad is significantly less likely than in Advanced, but you're more likely to encounter a Tuner than a Memory Crusher. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 31, 2008 Author Report Share Posted August 31, 2008 OK. Thats a good way of putting it. Ill add the Synchro's. What should I add to make the deck 40 if I remove Hand Destruction? Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 31, 2008 Report Share Posted August 31, 2008 Sixth Sense. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 31, 2008 Author Report Share Posted August 31, 2008 OK. But isnt that an OCG only card? I also plan on building this IRL and since MSE is getting reprinted, it would be much easier to build than it is at the moment. Ill just Xander Clause Sixth Sense for now. Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 31, 2008 Report Share Posted August 31, 2008 Oh, yeah, Sixth Sense is OCG-only, so you can't use it IRL. >_> Forgot about that. Playtest it a little. If s/t's are a problem (Ring of Destruction on Chimeratech is o_O), then Giant Trunade might work. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 31, 2008 Author Report Share Posted August 31, 2008 Thanks. Ill try it out. Link to comment Share on other sites More sharing options...
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