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Mini Monsters


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Just a random idea I came up with. All of the following monsters, unless there's an (X) next to its name, has the following effect: You can Special Summon this card from your hand if you control only Level 2 or lower monsters on your side of the field (you cannot Special Summon more than 2 monsters during the turn this effect was activated).

 

Mini Warrior

Earth/Warrior/1/600/600

If an opponent's monster declares a direct attack on your Life Points, you may send this card from your hand or face-up on your side of the field to the Graveyard to negate that attack. This card can attack your opponent's Life Points directly.

 

Mini Mage

Light/Spellcaster/1/500/800

Once while this card is face-up on the field, when your opponent selects a "Mini" monster you control as an attack target, you can change the attack target to another monster on the field. If this card was selected as the attack target, you cannot select 1 of your opponent's monsters.

 

Mini Grappler

Dark/Warrior/1/800/300

When this card declares an attack, increase its ATK by 800 until the End Phase of your opponent's next turn.

 

Mini Mecha

Earth/Machine/1/500/900

This card can attack your opponent's Life Points directly. When this card inflicts Battle Damage to your opponent's Life Points, you may change this card to face-up Defense Position.

 

Mini Dragon

Fire/Dragon/1/600/500

By sending this card from your Deck to the Graveyard when your opponent activates a Normal Spell Card that would destroy a "Mini" monster on your side of the field, negate that card's effect and destroy it. This card can attack your opponent's Life Points directly.

 

Mini Sorcerer

Dark/Spellcaster/2/950/400

This card is unaffected by Normal Trap Cards. If the only monsters on your side of the field are "Mini" monsters, this card can attack your opponent's Life Points directly.

 

Mini Guardian

Water/Warrior/1/200/800

Once per turn you may negate the attack of a Level 4 or higher monster. At that time, increase this card's DEF by 1000 until the End Phase of your opponent's turn.

 

Mini Trickster (X)

Wind/Fiend/1/500/500

If you control another "Mini" monster, you may Tribute this card to draw 2 cards. Reveal those cards to your opponent.

 

Mini Zombie (X)

Earth/Zombie/1/800/0

While there are 1 or less cards in your hand and you control only Level 2 or lower monsters, you may Special Summon this card from your Graveyard. This effect can only be used twice per duel.

 

Mini Muscle

Normal Spell Card

Select up to 2 "Mini" monsters on the field. Those monsters gain 1000 ATK and DEF until the End Phase of your opponent's next turn. At that time, they are changed to Defense Position and cannot declare an attack during your next Battle Phase.

 

Mini Shield

Continuous Spell Card

Once per turn you may negate a monster's attack. If this card is destroyed by a card effect controlled by your opponent, you may add 1 "Mini" monster from your Deck to your hand.

 

Mini Sacrifice

Trap Card

Tribute all "Mini" monsters on your side of the field. Destroy a number of cards on your opponent's field equal to or lower than to the number Tributed, then draw 1 card for each of your opponent's cards destroyed by this effect. You cannot attack with monsters over Level 1 during your next Battle Phase.

 

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Mini Bomb

Normal Spell Card

Activate only if you control only Level 2 or lower monsters and at least 1 "Mini" monster. Destroy up to 2 cards on the field.

 

Mini Battleground

Field Spell Card

A player may attack with only 2 Level 3 or higher monsters per turn. In addition, increase the ATK and DEF of all Level 2 or lower monsters on the field by the number of "Mini" monsters in Attack Position x100.

 

Mini Tornado

Quick-Play Spell

Activate only while you control only Level 2 or lower monsters. Destroy 1 Spell or Trap Card on the field. If that card was a Trap Card, you may place 1 Spell or Trap Card from your hand face-down on the field.

 

Mini Spell #6

Normal Spell Card

Activate only when there are 3 or more "Mini" monsters face-up on your side of the field. Remove from play 1 "Mini Mage" or "Mini Sorcerer" face-up on the field or in your hand. Destroy all Spell and Trap Cards on your opponent's side of the field, and increase the ATK and DEF of all "Mini" monsters on your field by 1200 until the End Phase of this turn.

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I don't think there's a better way to write that. Her effect is meant to redirect any attack on a "Mini" monster to any other monster on the field' date=' but only once while it's on the field.

[/quote']

 

Mini Mage

Light/Spellcaster/1/500/800

Once while this card is face-up on the field, when your opponent selects a "Mini" monster you control as an attack target, you can change the attack target to another monster you control.

 

That's how you'd do it.

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It's not just monsters you control' date=' it's your opponent's as well xP

 

Also, I added a few new cards.

[/quote']

 

Okay...

 

Mini Mage

Light/Spellcaster/1/500/800

Once while this card is face-up on the field, when your opponent selects a "Mini" monster you control as an attack target, you can change the attack target to another monster on the field.

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