Mr. Best Male 2008 Posted August 11, 2007 Report Share Posted August 11, 2007 uhm i dunno if this is good or has been done vehicroid connection zone send the required roid cards for super vehicroid jumbo drill then use limiter removal and super vehicroid umbo drill wont be destroyed on your endphase by the effect of vehicroid connection zone...... Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted August 11, 2007 Report Share Posted August 11, 2007 I guess it could work...What's the Effect of Connection Zone again??? Link to comment Share on other sites More sharing options...
Mr. Best Male 2008 Posted August 11, 2007 Author Report Share Posted August 11, 2007 look it up......im to lazy to type Link to comment Share on other sites More sharing options...
Grubby_12 Posted August 13, 2007 Report Share Posted August 13, 2007 here ill do it description:Send the Fusion material monster from your field and/or hand to special summon a Machine sub-type Fusion monster with [Roid] in its name. If so, the monster special summon by this effect cannot be destroy by opponent's Magic, Trap, and/or monster's effect, nor it can have its effect negated. Link to comment Share on other sites More sharing options...
ncheng1997 Posted August 13, 2007 Report Share Posted August 13, 2007 nice combo ka Link to comment Share on other sites More sharing options...
JerryFreelance Posted August 13, 2007 Report Share Posted August 13, 2007 Uhh, why would it be destroyed at the end phase? Link to comment Share on other sites More sharing options...
Grubby_12 Posted August 13, 2007 Report Share Posted August 13, 2007 because of limiter removal DUH Link to comment Share on other sites More sharing options...
cardmaker Posted August 19, 2007 Report Share Posted August 19, 2007 Connection Zone, Jumbo Drill, Limiter Removal for Double ATK, but not destroyed.NNNIIIICEEEE. Link to comment Share on other sites More sharing options...
chaoserver Posted August 19, 2007 Report Share Posted August 19, 2007 Who can tell the class why this doesn't work? Edit: Wait I may be wrong, I read the effect as grubby posted it, which isn't the right text. Im still pretty sure it doesn't work though, just forget why. Edit: Nevermind, I just recall trying to explain to someone that it wouldn't keep the 6000 ATK after the turn. Link to comment Share on other sites More sharing options...
Shaco Posted August 19, 2007 Report Share Posted August 19, 2007 Who can tell the class why this doesn't work? Edit: Wait I may be wrong' date=' I read the effect as grubby posted it, which isn't the right text. Im still pretty sure it doesn't work though, just forget why. Edit: Nevermind, I just recall trying to explain to someone that it wouldn't keep the 6000 ATK after the turn.[/quote'] Ooouuu, ouuuu I can, I can Limiter Removal's effect only lasts until the end of the turn, so the Jumbo Drill will stay, but it will only have 3k Atk So technically the idea is right, Jumbo Drill won't be destroyed, but he won't be super invincible forever. Link to comment Share on other sites More sharing options...
chaoserver Posted August 19, 2007 Report Share Posted August 19, 2007 Problem is he can still be tributed, controlled, put to top of deck ect. A decent monarch/side deck stomps this. A cursed seal stops the strategy and wont allow it to happen again, so trying this isn't really adviseable. Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted August 19, 2007 Report Share Posted August 19, 2007 True but For 1 turn it could be a good combo...they should feature that on the show... I have Jumbo Drill and 2 limiter removals so It's almsot complete... Link to comment Share on other sites More sharing options...
chaoserver Posted August 19, 2007 Report Share Posted August 19, 2007 Limiter removal is limited to one. Link to comment Share on other sites More sharing options...
gaaraofthesand617 Posted August 21, 2007 Report Share Posted August 21, 2007 here ill do it description:Send the Fusion material monster from your field and/or hand to special summon a Machine sub-type Fusion monster with [Roid] in its name. If so' date=' the monster special summon by this effect cannot be destroy by [b']opponent's[/b] Magic, Trap, and/or monster's effect, nor it can have its effect negated. i think the key word is opponents so if your opponent activats limeter removal on your monster it may work Link to comment Share on other sites More sharing options...
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