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Fiend Support (updated 2/9/2008)


Wyhe

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Seeing as how I had won the best Written Card maker award around here, I have decided to focus on them once again. Starting with some support cards for Fiends...

 

Monster Cards

Ancient Abyssal King

DARK/Fiend-Effect/LV 6/ATK 2400/DEF 1600

This card can be Special Summoned by Releasing 1"Dark King of the Abyss" on your side of the field. Once per turn, you can Release a Fiend-Type monster you control, so that this card gains Attack equal to the Released monster's. When this card has been destroyed in battle & sent to the Graveyard, Special Summon 1 "Dark King of the Abyss" from your Graveyard & inflict 1000 points of damage to the controller of the attacking monster.

 

Wrath Agent

DARK/Fiend-Effect/LV 1/ATK 0/DEF 0

You can Special Summon this card when a monster you control has been destroyed in battle. When this card is Special Summoned this way, destroy 1 monster on the field & inflict damage equal to half of that monster's Attack Points to your opponent.

 

Fiend Warmaster

FIRE/Fiend-Effect/LV 6/ATK 2300/DEF 1500

This card cannot be Special Summoned. Once per turn, you can discard any number of cards in your hand to increase this card's Attack by 500 per card.

 

Hell Hound

DARK/Beast-Effect/LV 4/ATK 1800/DEF 600

You can Special Summon this card if you control a Fiend-Type monster of a higher Level than this card's. When this card is destroyed in battle & you control a Fiend-Type monster, Special Summon 1 "Hell Hound" from your deck.

 

Spell Cards

Faustian Contract

Continuous Spell

During your Draw Phase, you can add 1 Fiend-Type monster to your hand instead of drawing a card. If you do so, inflict damage to your Life Points equal to the added monster's Level x 100.

 

Realm of Dark Ruler

Field Spell

Activate only when you control a face-up "Dark Ruler Ha Des" on the field. Fiend-Type Monsters cannot be destroyed. When "Dark Ruler Ha Des" is removed from the field, this card is destroyed. When this card is destroyed, you take 1000 points of damage.

 

Burning Pits

Continuous Spell

Activate only when you control a Level 5 or higher Fiend-Type monster. When a Fiend-Type monster destroy a monster in battle & sends it to the Graveyard, inflict damage to your opponent equal to that monster's Level x200.

 

Minion Calling

Normal Spell

Activate only you control a "Dark Ruler Ha Des" on your side of the field. Special Summon up to 4 Level 4 or below Fiend-Type monsters to your side of the field. You cannot conduct your Battle Phase during the turn you played this card.

 

Trap Cards

Archfiend's Circle

Continuous Trap

Activate this card only when there is 2 or more monsters on your side of the field & 1 of them is an "Archfiend" monster. As long as this card is face-up, all "Archfiend" monsters are not affected by the effects of Spell & Trap Cards & you can select the attack target of your opponent's monsters during his Battle Phase.

 

Dark Gate

Normal Trap

Activate only when a Fiend-Type monster is destroyed in battle. Special Summon a Fiend-Type monster with a lower Level than the destroyed monster's from your deck in face-up Attack Position.

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Ancient Abyssal King- Some OCG errors. Attack Points = ATK

 

Wrath Agent- OCG errors, but okay. I think it should go in attack mode.

 

Fiend Warmaster- OCG errors, but an okay guy.

 

Hell Hound- Almost broken. Give it less ATK, or make it so that you can't Special Summon anymore that turn. Something like that.

 

Faustian Contract- Pretty nice. Would be good for my Fiend deck, though maybe a bit too easy to use.

 

Realm of Dark Ruler- I say it's even.

 

Burning Pits- Don't use "&", just type "and".

 

Minion Calling- Maybe say a "Face-up Dark Ruler Ha Des"?

 

Archfiend's Circle- Maybe limit its effect a little?

 

Dark Gate- I think it's good.

 

All in all, nice work. Just need to work on some OCG.

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