Indestructible Chaoserver Posted August 30, 2008 Report Share Posted August 30, 2008 Monsters:Grandmaster x3Shien x3Zanji x3Yaichi x3Irou x2KamonEnishi x2-two isn't that bad with this many monsters and handSpiritHand- want to add in another somewhere Spells:ROTA X3Six samurai united x3MSTHeavy stormReasoning- for potential sackinessswords of revealing lightMonster rebornBrain controlCunning of the six samurai Traps:Torrentialmirror forcesolemn x3PWWB x2 Link to comment Share on other sites More sharing options...
Guest Star Posted August 30, 2008 Report Share Posted August 30, 2008 Why are you only using 1 Cunning? Link to comment Share on other sites More sharing options...
Indestructible Chaoserver Posted August 30, 2008 Author Report Share Posted August 30, 2008 Because relying on your graveyard can mean losing, plus because of Enishi I commonly only have a select few Samurai's in my graveyard. Cunning is for ending a duel, charging up a united quickly, and dodging targeting cards. It is good no doubt but not exceeding one. Link to comment Share on other sites More sharing options...
Guest Star Posted August 30, 2008 Report Share Posted August 30, 2008 I'd suggest replacing Swords of Revealing Light with a third Phoenix Wing Wind Blast. Link to comment Share on other sites More sharing options...
Indestructible Chaoserver Posted August 30, 2008 Author Report Share Posted August 30, 2008 Swords is surprisingly efficient. If you run samurais your opponent is in trouble when it hits the field(especially with shien out)because they have to use a card on it which is a problem if shien touches down, or let your field dominance continue. Not a good card in almost any other deck though. Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 30, 2008 Report Share Posted August 30, 2008 But then you need to consider that Breaker just got legalized, and is going to be run in almost every deck. Link to comment Share on other sites More sharing options...
Indestructible Chaoserver Posted August 30, 2008 Author Report Share Posted August 30, 2008 I'm fully aware, I'm more concerned about breaker ramming through zanji then blowing up united to be honest though, plus if breaker removes swords he can only run over a select few monsters in my deck. Most people still deck mirror force despite breaker returning so I don't see the logic there. Link to comment Share on other sites More sharing options...
Psycho Shocker Android Posted August 30, 2008 Report Share Posted August 30, 2008 Monsters: 202 Great Shogun Shien*2 Enishi, Shien’s Chancellor3 Grandmaster of the Six Samurai2 The Six Samurai - Zanji2 The Six Samurai - Irou1 The Six Samurai - Nisashi*2 The Six Samurai - Yaichi2 Hand of the Six Samurai2 Spirit of the Six Samurai1 Card Trooper1 Morphing Jar Spells: 113 Reinforcement of the Army1 Reasoning3 Six Samurai United1 Monster Reborn1 Heavy Storm1 Mystical Space Typhoon1 Brain Control Traps: 91 Mirror Force*2 Double-Edged Sword Technique3 Solemn Judgment3 Bottomless Trap Hole Surprisingly the metagame build was good it's a shame they had to spoil it with syncro to get their paycheck. Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 30, 2008 Report Share Posted August 30, 2008 I'm fully aware' date=' I'm more concerned about breaker ramming through zanji then blowing up united to be honest though, plus if breaker removes swords he can only run over a select few monsters in my deck. Most people still deck mirror force despite breaker returning so I don't see the logic there.[/quote'] United is usually on the field for one turn. If your opponent blows it up in their turn you're obviously running it wrong. Link to comment Share on other sites More sharing options...
tonisanoob Posted August 30, 2008 Report Share Posted August 30, 2008 needs more ss united? Link to comment Share on other sites More sharing options...
Indestructible Chaoserver Posted August 30, 2008 Author Report Share Posted August 30, 2008 psycho android- Silly fixes are silly, bth and double edged sword technique aren't needed here. Nisashi is random and useless.Goldshine- Actually sometimes you'll be in a situation where it's out for two, ideally yes you drop a SS and GM and get it in one turn but this isn't always the case.ton- that was a typo, supposed to be three in there obviously Link to comment Share on other sites More sharing options...
CrabHelmet Posted August 30, 2008 Report Share Posted August 30, 2008 I've never been keen on Spirit, primarily because I'd rather have another full Samurai on the field than Spirit's I MAIK U STRONG effect. Nisashi actually became good back in early March 2008 format, because, when no duel lasts more than three turns, his 2800 damage suddenly becomes useful. Link to comment Share on other sites More sharing options...
Indestructible Chaoserver Posted August 31, 2008 Author Report Share Posted August 31, 2008 Spirits solid, gets you an extra draw which can be needed negation or PWWB ect. and makes defenseless cards able to stand up to most monsters. Link to comment Share on other sites More sharing options...
ShinobiDark72 Posted August 31, 2008 Report Share Posted August 31, 2008 Looks pretty good. Breaker maybe? Also, the song the topic title is quoted from is good :D Link to comment Share on other sites More sharing options...
Indestructible Chaoserver Posted September 1, 2008 Author Report Share Posted September 1, 2008 Breaker is uneeded between kamon and yaichi Link to comment Share on other sites More sharing options...
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