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The Indestructible Master's of War


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Monsters:

Grandmaster x3

Shien x3

Zanji x3

Yaichi x3

Irou x2

Kamon

Enishi x2-two isn't that bad with this many monsters and hand

Spirit

Hand- want to add in another somewhere

 

Spells:

ROTA X3

Six samurai united x3

MST

Heavy storm

Reasoning- for potential sackiness

swords of revealing light

Monster reborn

Brain control

Cunning of the six samurai

 

Traps:

Torrential

mirror force

solemn x3

PWWB x2

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Monsters: 20

2 Great Shogun Shien*

2 Enishi, Shien’s Chancellor

3 Grandmaster of the Six Samurai

2 The Six Samurai - Zanji

2 The Six Samurai - Irou

1 The Six Samurai - Nisashi*

2 The Six Samurai - Yaichi

2 Hand of the Six Samurai

2 Spirit of the Six Samurai

1 Card Trooper

1 Morphing Jar

 

Spells: 11

3 Reinforcement of the Army

1 Reasoning

3 Six Samurai United

1 Monster Reborn

1 Heavy Storm

1 Mystical Space Typhoon

1 Brain Control

 

Traps: 9

1 Mirror Force*

2 Double-Edged Sword Technique

3 Solemn Judgment

3 Bottomless Trap Hole

 

Surprisingly the metagame build was good it's a shame they had to spoil it with syncro to get their paycheck.

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I'm fully aware' date=' I'm more concerned about breaker ramming through zanji then blowing up united to be honest though, plus if breaker removes swords he can only run over a select few monsters in my deck. Most people still deck mirror force despite breaker returning so I don't see the logic there.

[/quote']

 

United is usually on the field for one turn. If your opponent blows it up in their turn you're obviously running it wrong.

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psycho android- Silly fixes are silly, bth and double edged sword technique aren't needed here. Nisashi is random and useless.

Goldshine- Actually sometimes you'll be in a situation where it's out for two, ideally yes you drop a SS and GM and get it in one turn but this isn't always the case.

ton- that was a typo, supposed to be three in there obviously

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I've never been keen on Spirit, primarily because I'd rather have another full Samurai on the field than Spirit's I MAIK U STRONG effect.

 

Nisashi actually became good back in early March 2008 format, because, when no duel lasts more than three turns, his 2800 damage suddenly becomes useful.

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