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Mist Archfiend [DISC]


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By the way' date=' need I mention that Ohka is Level 6, and is thus less versatile?

[/quote']

 

Clearly, seeing as it was not mentioned before and basically proves my point.


meh.. dont like the 1000

perfers okha..

 

People need to stop thinking about this as if it is going to die.

 

I summon it' date=' I get out stardust because my Junk Synchron or whatever else works with it is already on the field.

 

Also, Ohka is light, so if you need to remove it for allure, Archfiend provides, Ohka does not.

[/quote']

 

So wait... you get to have Junk Synchro on the field when you summon Mist Archfiend, but I'm not allowed to have on the field when I normal summon Ohka? WTF?

 

I stated no such thing, you just interpreted it that way because I used it as a point in an argument.

 

I guess it is fair to say that you can use a lv 2 Tuner with Ohka, but since I'm not familiar with any tuners other than Junk Synchron, I wouldn't know.

 

However, 5 stars is more versatile, as Tea said, and being Allurable makes it a more reliable card in general.

 

To elaborate, there are more playable and versatile Level 2 and Level 3 Tuners than Level 1 Tuners.

 

Level 5 fodder are more versatile in that they give you access to Level 7 AND Level 8 Synchros without much trouble, you can get a protector, a beater, or a field-nuke.

 

Level 6 fodder can't really live up to that, since Level 1 Tuners are few, and some are fairly unplayable outside of a dedicated deck type.

 

Well that just blew my mind. Thanks, it ought to help when and if I build together something that utilizes the Stardust steroids.

 

I sense sarcasm. ; 3;

 

There actually wasn't any. I'm not that mean.

 

@ Tabris: Obviously not useful anywhere else short virus/drain (Tea's example), which isn't exactly "Metagame."

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By the way' date=' need I mention that Ohka is Level 6, and is thus less versatile?

[/quote']

 

Clearly, seeing as it was not mentioned before and basically proves my point.


meh.. dont like the 1000

perfers okha..

 

People need to stop thinking about this as if it is going to die.

 

I summon it' date=' I get out stardust because my Junk Synchron or whatever else works with it is already on the field.

 

Also, Ohka is light, so if you need to remove it for allure, Archfiend provides, Ohka does not.

[/quote']

 

So wait... you get to have Junk Synchro on the field when you summon Mist Archfiend, but I'm not allowed to have on the field when I normal summon Ohka? WTF?

 

I stated no such thing, you just interpreted it that way because I used it as a point in an argument.

 

I guess it is fair to say that you can use a lv 2 Tuner with Ohka, but since I'm not familiar with any tuners other than Junk Synchron, I wouldn't know.

 

However, 5 stars is more versatile, as Tea said, and being Allurable makes it a more reliable card in general.

 

To elaborate, there are more playable and versatile Level 2 and Level 3 Tuners than Level 1 Tuners.

 

Level 5 fodder are more versatile in that they give you access to Level 7 AND Level 8 Synchros without much trouble, you can get a protector, a beater, or a field-nuke.

 

Level 6 fodder can't really live up to that, since Level 1 Tuners are few, and some are fairly unplayable outside of a dedicated deck type.

 

Well that just blew my mind. Thanks, it ought to help when and if I build together something that utilizes the Stardust steroids.

 

I sense sarcasm. ; 3;

 

There actually wasn't any. I'm not that mean.

 

@ Tabris: Obviously not useful anywhere else short virus/drain (Tea's example), which isn't exactly "Metagame."

 

It's anti-meta, if that counts for anything.

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By the way' date=' need I mention that Ohka is Level 6, and is thus less versatile?

[/quote']

 

Clearly, seeing as it was not mentioned before and basically proves my point.


meh.. dont like the 1000

perfers okha..

 

People need to stop thinking about this as if it is going to die.

 

I summon it' date=' I get out stardust because my Junk Synchron or whatever else works with it is already on the field.

 

Also, Ohka is light, so if you need to remove it for allure, Archfiend provides, Ohka does not.

[/quote']

 

So wait... you get to have Junk Synchro on the field when you summon Mist Archfiend, but I'm not allowed to have on the field when I normal summon Ohka? WTF?

 

I stated no such thing, you just interpreted it that way because I used it as a point in an argument.

 

I guess it is fair to say that you can use a lv 2 Tuner with Ohka, but since I'm not familiar with any tuners other than Junk Synchron, I wouldn't know.

 

However, 5 stars is more versatile, as Tea said, and being Allurable makes it a more reliable card in general.

 

To elaborate, there are more playable and versatile Level 2 and Level 3 Tuners than Level 1 Tuners.

 

Level 5 fodder are more versatile in that they give you access to Level 7 AND Level 8 Synchros without much trouble, you can get a protector, a beater, or a field-nuke.

 

Level 6 fodder can't really live up to that, since Level 1 Tuners are few, and some are fairly unplayable outside of a dedicated deck type.

 

Well that just blew my mind. Thanks, it ought to help when and if I build together something that utilizes the Stardust steroids.

 

I sense sarcasm. ; 3;

 

There actually wasn't any. I'm not that mean.

 

@ Tabris: Obviously not useful anywhere else short virus/drain (Tea's example), which isn't exactly "Metagame."

 

There was a Drain deck that did well at Worlds.

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Great card is great.instant stardust/red dragon, synchro possibility, instant summon, skill drain, allure, etc.

BTW lv.2 tuners for ohka:

Nitro Synchron

Jutte Knight

Krebons

Frequency Magician

 

Not very many is there?

 

Just in case ppls were wanting to know...

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you obviously dont kno how to sync-s

 

your normal summon will normally be filled up with the tuner tuners will never last a turn

 

you must special summon fodder

 

in dw gold or silva

in zombies vampire lord

in everythign else you have a cydra and instant fusion

 

and no not the tricky it should never be used EVER

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you obviously dont kno how to sync-s

 

your normal summon will normally be filled up with the tuner tuners will never last a turn

 

you must special summon fodder

 

in dw gold or silva

in zombies vampire lord

in everythign else you have a cydra and instant fusion

 

and no not the tricky it should never be used EVER

 

The goal is to figure out a way to not have to make a shitty deck type like dark world, spend money to build generic zombies with Synchro thrown in, or deck instafusion, and still be able to build a deck better than all of the above (with the possible exception of zombie)

 

Mind Control > Instant Fusion anyways.

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Dark World is hardly shitty, it may not be top tier, but the inclusion of Synchros does a lot for it.

 

Instant Fusion can get lv5 monsters. How many commonly played lv5's are there? CyDra. (And Celestia in Lightsworn.

 

CyDra is now next to useless and will never be played. That means that Mind Control can't get out Lv.8 Synchros except when facing a specific archetype that is really only tier 1.5, and even then only when your opponent just tribute summoned a Celestia the turn before.

 

Don't get me wrong, Mind Control is still great, and the threat of Goyo Guardian becomes absolutely omnipresent, but do't go around making baseless assumptions about Instant Fusion. Face it, Instant Fusion is now officially awesome, and should be played in nearly every Synchro deck that intends to summon Lv.8 Synchros. (By Synchro deck, I mean a deck that can reliably summon Sychros and uses them as at least a part of the win condition, not just a normal deck with a few tuners splashed in.)

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Dark World is hardly shitty' date=' it may not be top tier, but the inclusion of Synchros does a lot for it.

 

Instant Fusion can get lv5 monsters. How many commonly played lv5's are there? CyDra. (And Celestia in Lightsworn.

 

CyDra is now next to useless and will never be played. That means that Mind Control can't get out Lv.8 Synchros except when facing a specific archetype that is really only tier 1.5, and even then only when your opponent just tribute summoned a Celestia the turn before.

 

Don't get me wrong, Mind Control is still great, and the threat of Goyo Guardian becomes absolutely omnipresent, but do't go around making baseless assumptions about Instant Fusion. Face it, Instant Fusion is now officially awesome, and should be played in nearly every Synchro deck that intends to summon Lv.8 Synchros. (By Synchro deck, I mean a deck that can reliably summon Sychros and uses them as at least a part of the win condition, not just a normal deck with a few tuners splashed in.)

Silly Bowser, tiers R 4 Queers! XD Hope someone got that joke...

Anyways, Cydra just kinda is a meh card. Not too much with it. Oh well. And you're also correct with the Synchro Deck. Not just a Deck with a few Tuners. Full on Synchro is the way.

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Dark World is hardly shitty' date=' it may not be top tier, but the inclusion of Synchros does a lot for it.

 

Instant Fusion can get lv5 monsters. How many commonly played lv5's are there? CyDra. (And Celestia in Lightsworn.

 

CyDra is now next to useless and will never be played. That means that Mind Control can't get out Lv.8 Synchros except when facing a specific archetype that is really only tier 1.5, and even then only when your opponent just tribute summoned a Celestia the turn before.

 

Don't get me wrong, Mind Control is still great, and the threat of Goyo Guardian becomes absolutely omnipresent, but do't go around making baseless assumptions about Instant Fusion. Face it, Instant Fusion is now officially awesome, and should be played in nearly every Synchro deck that intends to summon Lv.8 Synchros. (By Synchro deck, I mean a deck that can reliably summon Sychros and uses them as at least a part of the win condition, not just a normal deck with a few tuners splashed in.)

[/quote']

 

Dark World hasn't been good since Graceful Charity was banned.

 

If you're running 2 and three star tuners, Mind control, even if it doesn't guarantee you a 5 star, still leaves them with one less card, and if you can help yourself and hurt them at the same time, its a lot better than helping yourself with a little more assurance and not hurting them at the same time.

 

Not saying Insta is bad, but Mind Control, being able to take a tuner in mirror matches or a monster you need for the stars, is simply more versatile for purpose than Insta, though it may not guarantee you exactly what you want.

 

Pro Synchro should run both. End of story.

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Mist is better in Skill Drain Oppression Virus Control.

 

Anywhere outside it is pretty much useless.

 

On the subject of Synchro's, Instant Fusion is the best way to go.

 

Mind Control and CyDra are still good but they are situational but no reason to not include them.

 

Tricky is bad. It doesnt work. Especially because you -1 yourself which isnt really worth it.

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Also' date=' double summon this and lv.3 tuner, instant synchro.

[/quote']

 

Double Summon is the least efficient method of Synchro Summoning ever.

 

Y? It gets a lv.8 synchro out! Y not?

 

Besides, double summon is in the 5d's starter. Y would they put it in there if they didnt want us to use it that way?

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Also' date=' double summon this and lv.3 tuner, instant synchro.

[/quote']

 

Double Summon is the least efficient method of Synchro Summoning ever.

 

Y? It gets a lv.8 synchro out! Y not?

 

Go find a dictionary. Look up the word "efficient".

 

Besides' date=' double summon is in the 5d's starter. Y would they put it in there if they didnt want us to use it that way?

[/quote']

 

It doesn't matter what "they" "want" us to do. "They" are bad at this game.

 

Furthermore, starter decks aren't designed to be good. That's why they're called "Starter Decks" rather than "Super Top-Tier Best Deck of Its Type Ever Decks".

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