Cocodomoco Posted August 30, 2008 Report Share Posted August 30, 2008 1.Demented2.Ruin mode3.phanax leminerYou three are the final competitiors you will be competing for 1st-6 reps 2nd -50 pointsand 3rd-15 points your task is to make 2 monster cards a fusion of the monster cards with one equip spells and one trap(of course they have to be chaos cards) cards must be in by 9/3/08 Link to comment Share on other sites More sharing options...
El Beasto Perezoso Posted August 30, 2008 Report Share Posted August 30, 2008 Oh well...i tried hard...Good Luck Guys :D Link to comment Share on other sites More sharing options...
Cocodomoco Posted August 30, 2008 Author Report Share Posted August 30, 2008 camon ppl post yer cards Link to comment Share on other sites More sharing options...
Phanax Leminer Posted August 30, 2008 Report Share Posted August 30, 2008 camon ppl post yer cardsWhat is the dead line? Link to comment Share on other sites More sharing options...
Cocodomoco Posted August 31, 2008 Author Report Share Posted August 31, 2008 ca'mon ppl post yer entrys Link to comment Share on other sites More sharing options...
╬「Selatcia」╬ Posted August 31, 2008 Report Share Posted August 31, 2008 [spoiler=Chaos Thunder Gelectrode]This monster cannot be Special Summoned by the effect of a Trap or Monster Card. This monster can only be Advance Summoned by releasing 1 Level 5 monster you control. Activate the following effect based on the Attribute of the released monster:-LIGHT: This monster's attribute is also treated as LIGHT. this monster cannot be destroyed by battle by a non-LIGHT monster (Damage Calculation is applied normally).-DARK: Discard your hand: This monster can attack your opponent directly this turn.-FIRE: All monsters you control (Except this card) gain 500 ATK until the End Phase.-WATER: Destroy this monster During the End Phase. you can pay 1500 Life Points to Summon this monster in face-up Defense Position.-WIND: This monster cannot be selected as an attack target or the target of a Spell, Trap, or Monster effect until the End Phase of your opponent's next turn.-EARTH: This monster must be Summoned in Defense Position. [spoiler=Effect - Chaos Eradicator Armored Lightning Manipulator]Chaos Thunder Gelectrode + Chaos Eradicator Knight + Metalsilver Armor + 1 Warrior-Type monster + 1 Thunder-Type monster + 1 DARK monsterThis monster cannot be Summoned except by Fusion Summon. Discard 1 card from your hand during each End Phase. If you do not, this monster cannot be removed from the field and it's ATK and DEF become halved. As long as this monster remains on the field, all monsters you control (Except this card) are unaffected by the effects of Spell, Trap, and Monster Cards your opponent controls. After this monster attacks, it is switched to Defense Position at the end of the Damage Step. If this monster is removed from the field, you can activate 1 of the following effects:-If this monster is removed from play, you can pay 300 Life Points to send this monster to your Graveyard.-All DARK monsters you control gain 500 ATK and DEF until the End Phase of your next turn.-Pay 1500 Life Points. Destroy all non-DARK monsters your opponent controls.-Pay 800 Life Points. Summon 1 Fusion Material Monster that was used for the Fusion Summon of this monster to your field in face-up Attack Position.-Pay 800 Life Points. This monster is treated as a Fiend-Type monster with the following effect:As long as this monster is removed from the field, all DARK monsters you control cannot be destroyed by battle (Damage Calculation is applied normally). Link to comment Share on other sites More sharing options...
Cocodomoco Posted September 2, 2008 Author Report Share Posted September 2, 2008 anyone gunna post their cards Link to comment Share on other sites More sharing options...
staticrevenger Posted September 2, 2008 Report Share Posted September 2, 2008 I'll have mine in in a little bit.. Link to comment Share on other sites More sharing options...
Phanax Leminer Posted September 2, 2008 Report Share Posted September 2, 2008 I think I'm going to break the ice. >w>[align=center]Rare:When this card is send to the Graveyard, add to your Deck from your Graveyard or removed from play 1 "Chaos Seeker - Shame" or 1 "Chaos Seeker - Blind''. Super Rare:When this card is succesfully Tribute Summon, Special Summon 1 "Chaos Seeker - Blind" from your Deck, Graveyard or hand. Ultra Rare:"Chaos Seeker - Blind" + "Chaos Seeker - Shame"This card can only be Special Summoned from your Graveyard or Fusion Deck by removing from play the above cards you control or from your Deck. Once per turn, you can pay 2000 Life Points to destroy all the cards on the field, except this card. By the same amount of card destroyed by this effect, this card gains 100 ATK until your next Standby Phase. Common:This card can only be equipped with a "Chaos" monster. The equipped monster gains 500 ATK. When the equipped monster destroy a monster by battle, it gains 200 ATK. Ultra Rare:After activation, Special Summon this card in Defense Position; it is treated as an Effect Monster Card (Fiend-Type/DARK/Level 10/ATK 0/DEF 2600). This monster cannot attack. This card cannot be targeted by the effect's of a Spell or Trap Card. (This card is also still treated as a Trap Card.)[/align[/align]] Link to comment Share on other sites More sharing options...
staticrevenger Posted September 3, 2008 Report Share Posted September 3, 2008 [align=center][spoiler=Effect of Chaos Apocalypse Dragon]"Chaos Tempest Dragon" + "Chaos Grepher"This card cannot be Special Summoned except by Fusion Summon when both Fusion Material Monsters required for the Fusion Summon of this card are face-up on your field. During your opponent's Main Phase, you can discard 2 monsters from your hand which have "Chaos" in their Card Name to destroy all Set Spell and Trap Cards on your opponent's field. Each time you activate this effect and you destroy 3 or more Spell or Trap Cards by the effect of this card, increase the ATK of this card by the combined level of the discarded monsters x100. If this card is destroyed by the effect of a Trap Card, inflict damage to both players Life Points equal to half the ATK of this card when it was destroyed. [/align] Link to comment Share on other sites More sharing options...
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