God of Cadillacs Posted August 30, 2008 Report Share Posted August 30, 2008 Gladiator's Rebirth:Type: SpellEffect: If you activate this card you cannot declare an attack this turn. Special Summon 1 level 4 or lower "Gladiator Beast" monster from your Graveyard. Only 1 "Gladiator's Rebirth" per turn. Gladiator's Malicious Damage:Type: TrapEffect: Inflict 500 points of damage to your opponent for each "Gladiator Beast" monster on your side of the field. Gladiator Barrier:Type: TrapEffect: If you control a face-up "Gladiator Beast" monster, negate 1 attack from a monster your opponent controls. Link to comment
bury the year Posted August 30, 2008 Report Share Posted August 30, 2008 OCG fix. First card: Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your Graveyard. You cannot attack this turn. You can only activate 1 "Gladiator's Rebirth" per turn. Second card: Inflict 500 damage to your opponent for every "Gladiator Beast" monster you control. Third card: Activate only if you control a face-up "Gladiator Beast" monster. Negate 1 attack from a monster your opponent controls. I like the first 2, but the last 1 needs more effects, or else nobody would run it when they could just run Negate Attack. Link to comment
moneypony Posted August 31, 2008 Report Share Posted August 31, 2008 Gladiator Barrier:Type: TrapEffect: If you control a face-up "Gladiator Beast" monster, negate 1 attack from a monster your opponent controls. people would run "Defensive Tactics"instead,it still attacks but you take no damage and they are not destroyed so you can send it to your deck and bring out another and best of all,it returns to the bottom of your deck.other 2 are fine. Link to comment
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