Guytsu Posted August 29, 2008 Report Share Posted August 29, 2008 I noticed a lot of people making Sonic cards, so I figured I'd jump on the badwagon just for the heck of it. I've actually created these cards already, but I have no pictures (I stink at finding pictures) so I'll post them here. Lemme know what you think. I personally think they're balanced, but I could just be delusional >.> -Sonic the HedgehogAttribute: LightStars: 4 ATK/1700 DEF/1500 Beast-Warrior/EffectThis card is unaffected by your opponent's Trap Cards -Shadow the HedgehogAttribute: DarkStars: 4 ATK/1800 DEF/1600 Beast-Warrior/EffectThis card is unaffected by your opponent's Spell Cards that specifically target this card -Miles (Tails) ProwerAttribute: WindStars: 3 ATK/1200 DEF/1000 Beast-Warrior/EffectIf the opponent controls only Defense Position monsters, this card may attack the opponent directly -Knuckles the EchidnaAttribute: EarthStars: 4 ATK/2000 DEF/1400 Beast-WarriorA steadfast yet slightly naive echidna warrior who spends most of his time protecting the Master Emerald on the Floating Island from those who would use it's power for evil. -Amy RoseAttribute: LightStars: 3 ATK/1200 DEF/1200 Beast-Warrior/EffectIf Sonic the Hedgehog is on your side of the field, this card gains 400 ATK and DEF -Dr. EggmanAttribute: DarkStars: 6 ATK/2300 DEF/2000 WarriorAn evil scientist with an IQ of 300 who plots to take over the world. A master of robotics, he constantly creates mechanical death machines to do his bidding and terrorize the populace -Super SonicAttribute: LightStars: 10 ATK/3000 DEF/2800 Beast-Warrior/EffectThis card cannot be Normal Summoned. This card can only be Special Summoned by tributing one Sonic the Hedgehog monster on your side of the field equipped with 50 Magic Rings and The Seven Chaos Emeralds.This card is unaffected by your opponent's Trap Cards. This card is not destroyed by battle (damage calculation is applied normally) If this card destroys a monster by battle, it may attack again.During the End Phase of the fourth turn this card is special summoned, return it to the deck. Then Special Summon one Sonic the Hedgehog from your hand, deck or graveyard. Shuffle the deck afterwards -Super ShadowAttribute: LightStars: 10 ATK/2800 DEF/2500 Beast-Warrior/EffectThis card cannot be Normal Summoned. This card can only be Special Summoned by tributing one Shadow the Hedgehog monster on your side of the field equipped with 50 Magic Rings and The Seven Chaos EmeraldsThis card is unaffected by your opponent's Spell Cards. This card is not destroyed by battle (damage calculation is applied normally) If this card destroys a Defense Position monster, the difference between your attack and the monster's defense is dealt to your opponent's Life Points.During the End Phase of the third turn this card is special summoned, return it to the deck. Then Special Summon one Shadow the Hedgehog from your hand, deck or graveyard. Shuffle the deck afterwards ~Spell Cards~ -50 Magic RingsType: Equip If the monster equipped with this card is destroyed by battle, destroy this card instead -The Seven Chaos EmeraldsType: Equip This card can only be equipped to monster cards with the name Sonic the Hedgehog or Shadow the Hedgehog Well, there you have it. That's all I've made so far, but I have plans for more characters and many more spell/trap cards. Lemme know what you think so far, anyway Link to comment
bury the year Posted August 30, 2008 Report Share Posted August 30, 2008 The last one needs an effect; you don't have flavor text on spells. This ain't MTG, my friend. Link to comment
Guytsu Posted August 30, 2008 Author Report Share Posted August 30, 2008 Now that's strange. I don't remember doing that. I could have sworn I put an effect on the card. I'll fix it. -There we go. The card has no effect, per se, it's simply a key card in order to summon Super Sonic or Super Shadow Link to comment
manianeesa Posted September 6, 2008 Report Share Posted September 6, 2008 There some cool cards i whish i could use them Link to comment
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