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Wild Heroes (written.......obviously!)


KD Lord

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#1:

Wild Hero Gryphon

LV.4 Wind

[beast-Warrior / Effect]

When this card is attacked by a monster with stronger ATK, flip a coin. If heads, destroy this card and apply damage calculation as normal. If tails, destroy the attacking monster and apply battle damage to your opponent.

ATK/1500 DEF/1200

 

#2:

Wild Feather-Duster

LV.1 Wind

[beast-Warrior / Effect]

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to a "Wind" type "Wild Hero". Increase the equipped monsters ATK and DEF by 500.

ATK/500 DEF/500

 

#3

Wild Hero Leana

LV.4 Fire

[beast-Warrior / Effect]

When this card attacks or is attacked by a "Wind" or "Water" type monster, increase ATK by 300 until the End Phase of this turn.

ATK/1800 DEF/1300

 

#4

Wild Jungle Flame

LV.1 Fire

[beast-Warrior / Effect]

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to a "Fire" type "Wild Hero". Increase the equipped monsters ATK and DEF by 600.

ATK/600 DEF/600

 

#5

Wild Hero Sucha

LV.4 Water

[beast-Warrior / Effect]

FLIP: Inflict 300 points of direct damage to your opponent for each monster on their side of the field and in their graveyard.

ATK/1300 DEF/1500

 

#6

Wild Pirahna Spirit

LV.1 Water

[beast-Warrior / Effect]

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to a "Water" type "Wild Hero". Increase the equipped monsters ATK and DEF by 400.

ATK/400 DEF/400

 

#7

Wild Hero Blade-Ape

LV.4 Earth

[beast-Warrior / Effect]

When this monster is special summoned, summon another Level 4 "Wild Hero". This card cannot be special summoned except from the graveyard.

ATK/1900 DEF/1500

 

#8

Wild Earth Wrestler

LV.1 Earth

[beast-Warrior / Effect]

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to a "Earth" type "Wild Hero". Increase the equipped monsters ATK and DEF by 800.

ATK/800 DEF/800

 

#9

Wild Hero Panturr

LV.4 Dark

[beast-Warrior / Effect]

When there is another "Wild Hero" monster on the field, excluding this card, this monster may attack twice.

ATK/1900 DEF/1000

 

#10

Wild Leather-Wing

LV.1 Dark

[beast-Warrior / Effect]

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to a "Dark" type "Wild Hero". Increase the equipped monsters ATK and DEF by 500.

ATK/500 DEF/500

 

#11

Wild Hero Shining Tiger

LV.4 Light

[beast-Warrior / Effect]

During your standby phase, summon a "Wild Hero" monster from your hand to the field without tributes.

ATK/1900 DEF/1400

 

#12

Wild Baby Tiger

LV.1 Light

[beast-Warrior / Effect]

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to a "Light" type "Wild Hero". Increase the equipped monsters ATK and DEF by 400.

 

#13

Wild Fusion

Spell-Continuous

As long as this card is face-up on your side of the field, any fusion monsters on the same side of the field as this card that have "Wild Hero" in the name or list a monster with "Wild Hero" in the name as a material monster can be summoned by tributing the monsters listed from your hand or your side of the field.

 

#14

Neo Wild Hero

LV.7 Light

[beast-Warrior / Effect / Fusion]

Elemental Hero Neos*Any "Wild Hero" monster.

Whilst this card is on the field, no traps, spells or card effects can be activated by the opponent of this card's owner.

ATK/3500 DEF/3000

 

#15

Dark Panthape

LV.5 Dark

[beast-Warrior / Effect / Fusion]

Wild Hero Panturr*Wild Hero Blade-Ape.

If there is another "Wild Hero Panturr" or "Wild Hero Blade-Ape" on your side of the field, this monster may attack twice.

ATK/2400 DEF/1200

 

#16

Wildlife Retreat

Trap-Quick Play

When your opponent declares an attack on a "Wild Hero" monster on your side of the field, return it to its owners hand.

 

The reason I haven't made the actual cards yet is because I'm drawing the pictures myself to scan in.

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Too formulaic. Mix it up a bit.

what does that mean?


Can you explain.

 

The cards all follow the same pattern. Each one has a Level 1 monster that can be equipped to a specific monster' date=' and boosts the ATK and DEF of that monster. It's kinda boring...

[/quote']

The reason for that is so that if there are strong monsters attacking them, there is something to strengthen them.

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6 new cards.

 

#17

Wild Hero Mammott

LV.4 Earth

[beast-Warrior / Effect]

Once per turn, search your deck for a "Wild Hero" monster and add it to your hand.

ATK/1500 DEF/500

 

#18

Wild Hero Frontal Assault

Trap-Counter

This card can only be activated when your opponent declares an attack, and if there are 1 or more monsters with "Wild Hero" in the name. Destroy the attacking monster and inflict damage to your opponent equal to the ATK of the attacking monster.

 

#19

Wild Hero Rear Defense

Trap-Counter

This card can only be activated when your opponent declares an attack on a defense position "Wild Hero" monster on your side of the field. Destroy the attacking monster and inflict damage to your opponent equal to the attacking monsters ATK.

 

#20

Wild Hero Sharko

LV.4 Water

[beast-Warrior / Effect]

This monster cannot be destroyed by any Trap, Spell or Card Effect. For every Spell, Trap or Card Effect used against it, inflict 500 points of direct damage to your opponent.

 

#21

Wild Bat Wrestler

LV.3 Dark

[beast-Warrior / Effect / Fusion]

Wild Earth Wrestler*Wild Leather-Wing

When normal summoned successfully, send this card to the Spell/Trap card zone as an equip card. It can only be equipped to "Dark Panthape". Increase the equipped monsters ATK and DEF by 650.

ATK/650 DEF/650

 

#22

Wild Hero Mantid

LV.5 Wind

[beast-Warrior / Effect]

When this card attacks, destroy 1 Spell or Trap card on the field.

ATK/2400 DEF/2400


well' date='I like it!

[/quote']

thanks.

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