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FINISHED!!!


callaway14

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You must make 1 Synchro monster and 1 Tuner monster to go with it for this contest. End date is September 7th.

 

 

1st Place- 3 reps

2nd place- 2 reps

3rd place- 1 rep

4th place- 10 points

 

NO MORE ENTRIES!!! The contest is over, but tiebreakers need to be held

 

1st Sojiro

2nd DeMeNTeD

3rd Tie between sportsplayer, darklouts, and N00B Hunter

4th Tie between Phantasy Dreamer, Jhonist, and The Almighty Animator

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My entries. :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted: :twisted:

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Effect: 1 EARTH Tuner monster + Assault Mech - Type A + Cyber Flamethrower

This monster's ATK and DEF are equal to the number of monsters in your Graveyard x300. This monster cannot attack your opponent directly if there are more than 10 monsters in his/her Graveyard. If this monster attacks a Defense Position monster whose DEF is lower than this monster's ATK, your opponent loses Life Points equal to the difference. If your opponent loses Life Points this way, roll 2 six sided dice. Activate the following effect based on the result:

-2: Destroy this monster.

-3: This monster cannot attack during your next Battle Phase.

-4: Your opponent gains Life Points equal to the number of cards in his/her hand x100

-5: Control of this monster switches to your opponent until your next Standby Phase.

-6: Switch this monster to Defense Position.

-7: This monster must attack during your next Battle Phase. If your opponent loses Life Points, you lose Life Points equal to half this monster's ATK.

-8: You cannot Summon a monster next turn.

-9: Remove this monster from play until your next End Phase.

-10: Discard the top 6 cards of your Deck. You lose Life Points equal to the number of level 7 or higher monsters discarded x300

-11: The ATK and DEF of all your opponent's monsters are halved until your next End Phase.

-12: Destroy all Spell and Trap Cards on the field.

 

79521if5.jpg79521hg7.jpg

[Effect - Assault Mech] This monster cannot be Advance Summoned except by releasing 1 level 3 or lower Machine-Type monster you control. During the End Phase that this monster was Summoned, flip a coin. Activate the following effect:

-HEADS: Destroy 1 monster your opponent controls. You cannot attack with this monster next turn.

-TAILS: Destroy this monster. Your opponent must skip his/her next Battle Phase.

 

[Effect - C. Flamethrower] This monster cannot be Summoned from your Graveyard. This monster's ATK and DEF are equal to the number of monsters in your Graveyard x100. During your Battle Phase you can activate 1 of the following effects:

-This monster can attack 3 times in the same Battle Phase. All other monsters you control cannot attack this turn.

-Pay Life Points equal to the number of cards in your hand x250. This monster can attack your opponent directly.

-Pay 1000 Life Points. Your opponent cannot activate any Set Spell or Trap Cards during your Battle Phase.

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Im so in

73910aw6.jpg73910bn6.jpg

 

Think again these arnt over powered read the effects

 

[spoiler=Des Weed effect]This card can be Normal Summoned without Tribute. When this card is not Tribute Summoned, your opponent draws until they have 7 cards in their hand, then destroy this card. When this card is Tribute Summoned, destroy this card immediately. When this card is Flip Summoned, remove this card from play. When this card is Special Summoned, destroy all cards on your side of the field. As long as this card is in your Graveyard, your opponent draws 5 additional cards during their Main Phase. Your opponent cannot forfeit the Duel and if your opponent loses the Duel by Deck Out, they lose the Match.

 

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78864au1.jpg78864dc0.jpg

[spoiler=phoenix effect]Lava Ruler - Ember Angel + 1 Non-Tuner monster

When this card destroys monster in Attack Position, inflict 200 damage to both players. During your Standby Phase, you can remove from play 1 FIRE monster from your Graveyard and pay 1000 Life Points destroy 1 card on the field. The selected zone cannot be used until the end of your opponent's 2nd Battle Phase. During your opponent's Standby Phases, inflict 300 damage to your opponent for each card zone occupied by this card's effect. You can only use this effect once per Duel.

 

eeeeh.... i need to make better and more synchro cards for other contests...

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Entry Reserved :D

 

EDIT: here are my Synchro and Tuner Card

 

[align=center]Mechanizer N.O.S. 2.0

133711qm9.jpg[/align]

When this card is Synchro Summoned, destroy all Machine-Type monsters you control and increase the ATK of this card for every monster destroyed x100. When an this card is targeted by an effect of a Spell or Trap Card, negate it's effect and decrease the ATK of this card by 600. Everytime the ATK of this card is decreased, you can discard 1 card from your hand and destroy 1 Spell or Trap Card on the field. As long as this card remains face-up on the field, increase the ATK of all Machine-Type monsters you control by 300.

 

[align=center]Ultimate Mecha Flame Trooper 2.3.4

133711yw8.jpg[/align]

"Mechanizer N.O.S. 2.0" + 1 or more non-Tuner monsters

When this card is Synchro Summoned, destroy all Machine-Type monsters you control and increase the ATK of this card for every monster destroyed x100. When an this card is targeted by an effect of a Spell or Trap Card, negate it's effect and decrease the ATK of this card by 600. Everytime the ATK of this card is decreased, you can discard 1 card from your hand and destroy 1 Spell or Trap Card on the field. As long as this card remains face-up on the field, increase the ATK of all Machine-Type monsters you control by 300.

 

Disclaimer: I do not own the artwork of my card

Normal OCG was used

I made a Synchro and a Support Tuner

Hope Ya Like It

:D :lol: :) :mrgreen: ^_^ XD >_>

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My Entry :)

 

oq9kc4.jpg125422wv7.jpg

 

[spoiler=Endtech Overload Dragon Effect]1 Tuner + 1 or more non-Tuner monsters

This card cannot be Special Summoned except by Synchro Summon. As long as you control this face-up card, each time a player activates a Spell or Trap Card, negate the effect and destroy it. Special Summon 1 Overload Token(Fiend-Type/DARK/level 1/ATK 0/DEF 0) on 1 of their empty Monster Card Zones. Both players cannot destroy a Overload Token or Summon (including Special Summon and Flip Summon) any monster on Monster Card Zones occupied by an Overload Token. Both players cannot Release or select an Overload Token as an Attack Target. When this card is removed from the field, destroy all Overload Tokens on the field and inflict damage to both players' Life Points equal to the amount of Overload Tokens removed from their field x800.

 

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Silent Hunter 7.5/10

 

tea.leaf 7/10

 

Either you're totally biased' date=' or you don't know how to play this game.

[/quote']

Actually, I do know how to play the game, and I think that Silent Hunter's card is better than your card. No flaming please, tea.leaf.

 

Endtech Overload Dragon 6.5/10

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