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Can you fix my Pure Anti-GB Beatdown?


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Real life TCG

 

Monsters - 15

3 Cyber Valley

2 Drillroid

3 Fossil Dyna

3 Jowgen

1 Kycoo the Ghost Destroyer

3 Legendary Jujitsu Master

1 Penguin Soldier

1 Ryko, the Lightsworn Hunter

 

Spells - 15

2 Book of Moon

2 Enemy Controller

3 Deck Lockdown

2 Dimensional Fissure

1 Heavy Storm

1 Lightning Vortex

1 Mystical Space Typhoon

3 Shrink

 

Traps - 10

1 Black Horn of Heaven

1 Macro Cosmos

1 Mirror Force

3 Royal Oppression

3 Solemn Judgment

1 Torrential Tribute

 

Fusion Deck

1 Chimeratech Overdragon

1 Cyber End Dragon

2 Cyber Twin Dragon

1 Dark Blade the Dragon Knight

1 Dragoness the Wicked Knight

1 Last Warrior of Another Planet

2 Master of Oz

1 Ryu Senshi

3 VWXYZ Dragon Catapult Cannon

1 XYZ Dragon Cannon

 

Side Deck

2 Bottomless Trap Hole

1 Drillroid

3 Dimensional Prison

1 Fissure

2 Green Gadget

2 Red Gadget

1 Soul Taker

1 Smashing Ground

2 Yellow Gadget

 

I'm thinking of adding in Pulling the Rugs. What should I take out for them.

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is there realy apoint to the Extra deck?!

 

Mabey Cat of ill omen and necro valley. Makes getting Oppresion easier' date=' and stops things like darius and esquite.

 

Yeah! 1000 post! ^_^

[/quote']

 

Congrats on 1000th post.

 

The point of my extra deck is to throw off my opponent into thinking I run fusions.

 

Cat of Ill Omen is a bit too slow, IMHO. And Necro Valley is useless if I run Macro and Dimensional Fissure. Oh, god, I forgot Banisher of the Radiance.

 

-1 Kycoo

-1 Penguin Soldier

 

+2 Banisher of the Radiance

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Monsters - 15

2 Banisher of the Radiance

3 Cyber Valley

1 D.D Warrior Lady

2 Drillroid

3 Fossil Dyna

2 Jowgen the Spiritualist

3 Legendary Jujitsu Master

1 Ryko, Lightsworn Hunter

 

Spells - 16

2 Book of Moon

1 Enemy Controller

2 Deck Lockdown

2 Dimensional Fissure

1 Heavy Storm

1 Lightning Vortex

1 Mystical Space Typhoon

3 Prohibition

3 Shrink

 

Traps - 8

1 Bottomless Trap Hole

3 Royal Oppression

3 Solemn Judgment

1 Torrential Tribute

 

Fusion Deck - 15

1 Chimeratech Overdragon

1 Cyber End Dragon

2 Cyber Twin Dragon

1 Dark Blade the Dragon Knight

1 Dragoness the Wicked Knight

1 Last Warrior of Another Planet

2 Master of Oz

1 Ojama King

1 Ryu Senshi

3 VWXYZ Dragon Catapult Cannon

1 XYZ Dragon Cannon

 

Side Deck

2 Bottomless Trap Hole

1 Drillroid

3 Dimensional Prison

1 Fissure

2 Green Gadget

2 Red Gadget

1 Soul Taker

1 Smashing Ground

2 Yellow Gadget

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Unless the Book of moons are in there for the Legendary Jujitsu masters and such, I would say pull them out, Glad beasts can contact fuse while still face down.

 

throw in either Kelbek/Wall of Illusion [same ability, different card] there ability stops glad beats as well. although not as efficiently as jujitsu master]top decking them] but nonetheless still bouncing them somewhere.

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