dojinn Posted August 9, 2007 Report Share Posted August 9, 2007 Master of Signias - Jinn Ty:Light Lv:**** ATK/1700 DEF/1500Spellcaster/effect: During your main phase you may add 1 "Seal" in it's card name from the deck to your hand. Cards with "Seal" in card name cannot be destroyed by card effects. increase the ATK of this monster by 200 for each "Seal" on the field. Trap SealSpell continuousThis card cannot be activated unless there is a "Master of Signias - Jinn" on the field. You and your opponent cannot activate trap cards. Only 1 card with "Seal" in there card name Can be activated per turn. This card is destroyed if "Master of signias - Jinn" issent to the graveyard. Spell Seal Spell continuousThis card cannot be activated unless there is a "Master of Signias - Jinn" on the field. You and your opponent cannot activate Spell cards. Only 1 card with "Seal" in there card name can be activated per turn. This card is destroyed if "Master of signias - Jinn" issent to the graveyard. Skill SealSpell continuousThis card cannot be activated unless there is a "Master of Signias - Jinn" on the field. All Face-Up effect monsters are negated. Only 1 card with "Seal" in there card name can be actvated per turn. This card is destroyed if "Master of signias - Jinn" issent to the graveyard. Draw SealSpell continuousThis card cannot be activated unless there is a "Master of Signias - Jinn" on the field. You and your opponent cannot draw cards from the deck. Only 1 card with "Seal" in there card name can be activated per turn. This card is Destroyed if "Master of Signias - jinn" issent to the graveyard. Seal of SoulSpell This Card cannot be activated unless there is a "Trap Seal", "Spell Seal", "Skill Seal", "Draw Seal" on the field. lower your opponentslife points to 0. Link to comment
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