Zeppeli Gyro Supreme Posted August 23, 2008 Report Share Posted August 23, 2008 For some reason, I am obsessed with EARTH and Rock-Type monsters. I also like to make support for card types that aren't very strong, and so we wnd up with this. Rock-Type cards and their support! [spoiler=Rock monsters, Spell, and Traps]Avalanche GuardEarth/Rock/4/250/2500When this Defense Position monster is attacked by a monster with less ATK than this card’s DEF, instead of inflicting Battle Damage, inflict damage to your opponent’s Life Points equal to the attacking monster’s level x100. Cannonball GolemEarth/Rock/3/500/500While this card is in your Graveyard, other than having been destroyed as a result of battle, you may remove it from play to inflict 500 damage to your opponent’s Life Points. Magma BeastFire/Rock/3/1000/1800By removing from play 1 Rock-Type monster in your, switch this card’s ATK and DEF. This effect can be activated during either player’s turn. When this card destroys an opponent’s monster as a result of battle, inflict 200 damage to your opponent’s Life Points. Gravel GolemEarth/Rock/Tuner/2/600/1800When this card is sent to the Graveyard for the Synchro Summon or Fusion Summon of a Rock-Type monster, inflict 500 damage to your opponent’s Life Points. Shield GolemEarth/Rock/4/500/3000Each time this card inflicts Battle Damage to your opponent's Life Points, decrease this card's DEF by 1000. Statue CannonEarth/Rock/5/2000/2000Once per turn, During your Main Phase, you may send 1 Rock-Type monster from your Deck to the Graveyard to inflict 400 damage to your opponent's Life Points. MagmastormNormal SpellRemove from play a number of Rock-Type monsters in your graveyard. Special Summon a “Magma Token” (Fire/Rock/4/?/?) In Attack Position with an ATK and DEF equal to the number of monsters removed from play when activating this card x300. Gold RushNormal Spell CardAdd 1 Rock-Type monster with 1500 ATK or less from your Deck to your hand. Intense PressureNormal Spell CardRemove from play 1 Rock-Type monster in your Graveyard. Special Summon 1 Rock-Type monster removed from play other than the removed monster. Rock ExplosionQuick-Play Spell CardActivate only when an opponent's monster battles with a Rock-Type monster on your side of the field. Negate the battle and destroy the opponent's monster. Then, change the Battle Position of the Rock-Type monster. Magnet PullQuick-Play Spell CardSelect 1 face-up Attack Position monster on your opponent's side of the field and a face-up Defense Position Rock-Type monster on your side of the field. The selected cards battle. StockpileQuick-Play Spell CardReturn up to 4 Rock-Type monsters removed from play to the owner's Graveyard. If there are then no monsters removed from play, draw 1 card. Stone ValleyContinuous Spell CardThis card is treated as a Field Spell Card for all card effects. Rock-Type monsters with 1500 DEF or more may change their Battle Position after each time they declare an attack. Reinforced DefenseContinuous Trap CardWhen an EARTH, Rock-Type monster is destroyed as a result of battle, decrease the ATK of the monster that destroyed it by 400. Ancient PalaceContinuous Trap CardWhen this card is activated, change the Battle Position of all face-up Rock-Type monsters on the field to face-down Defense Position. Increase the ATK and DEF of all Rock-Type monsters on the field by 300. [spoiler=Synchros and Fusion]Golden GolemEarth/Rock/Synchro/7/2100/31001 Rock-Type Tuner monster + 1 or more non-Tuner monstersEach time a monster is placed face-down on the field while this card is in face-up Attack Position, draw 1 card from your Deck. While you have 4 or more cards in your hand, increase this card’s ATK by 400. Diamond GolemEarth/Rock/Synchro/8/2800/26001 Rock-Type Tuner monster + 1 or more non-Tuner monstersWhen this card destroys an opponent’s monster as a result of battle, inflict 500 damage to their Life Points. This card is not destroyed by your opponent’s Spell Cards that do not target it. Living IslandEarth/Rock/Fusion/6/500/28001 Level 4 or higher EARTH monster + 1 Level 6 or lower Rock-Type monsterIncrease the ATK of this card by the combined ATK of the 2 monsters used for this card’s Fusion Summon. When your opponent activates a Spell, Trap, or Effect Monster Effect, you may discard 1 Level 4 or higher Rock-Type monster from your hand to negate that card’s effect and return it to your opponent’s hand. That card then cannot be activated or Summoned again this turn. Link to comment
Holy R. Enigma Posted August 23, 2008 Report Share Posted August 23, 2008 Seriously you have an Obsession with those Rock Monsters. But very good Rock Support/Fusions/Synchros. There's a lot of Types that don't have a lot of Support. I rate thy topic a 9/10. Link to comment
Mechagnome Posted August 23, 2008 Report Share Posted August 23, 2008 Very good cards, Rock is definitely a type that needs patching up. 8/10 Link to comment
Zeppeli Gyro Supreme Posted August 23, 2008 Author Report Share Posted August 23, 2008 Thanks you guys. I was planning on making a fusion that used Gravel Golem. Any ideas? Link to comment
~Riku~ Posted August 28, 2008 Report Share Posted August 28, 2008 How about this: Pebblestorm Golem(EARTH/Level 5/Rock-Synchro-type/ATK 1200/DEF 3600)"Gravel Golem"+1 or more Rock-type non-Tuner monstersWhen this card destroys an opponent's monster by battle, decrease its DEF by 900 points. Link to comment
Zeppeli Gyro Supreme Posted August 28, 2008 Author Report Share Posted August 28, 2008 It's ATK is too weak to justify its effect. It would always get beaten xD Link to comment
Wyhe Posted August 29, 2008 Report Share Posted August 29, 2008 good supporting there for these neglected types...9.4/10 Link to comment
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