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Rock Support


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For some reason, I am obsessed with EARTH and Rock-Type monsters. I also like to make support for card types that aren't very strong, and so we wnd up with this. Rock-Type cards and their support!

 

[spoiler=Rock monsters, Spell, and Traps]

Avalanche Guard

Earth/Rock/4/250/2500

When this Defense Position monster is attacked by a monster with less ATK than this card’s DEF, instead of inflicting Battle Damage, inflict damage to your opponent’s Life Points equal to the attacking monster’s level x100.

 

Cannonball Golem

Earth/Rock/3/500/500

While this card is in your Graveyard, other than having been destroyed as a result of battle, you may remove it from play to inflict 500 damage to your opponent’s Life Points.

 

Magma Beast

Fire/Rock/3/1000/1800

By removing from play 1 Rock-Type monster in your, switch this card’s ATK and DEF. This effect can be activated during either player’s turn. When this card destroys an opponent’s monster as a result of battle, inflict 200 damage to your opponent’s Life Points.

 

Gravel Golem

Earth/Rock/Tuner/2/600/1800

When this card is sent to the Graveyard for the Synchro Summon or Fusion Summon of a Rock-Type monster, inflict 500 damage to your opponent’s Life Points.

 

Shield Golem

Earth/Rock/4/500/3000

Each time this card inflicts Battle Damage to your opponent's Life Points, decrease this card's DEF by 1000.

 

Statue Cannon

Earth/Rock/5/2000/2000

Once per turn, During your Main Phase, you may send 1 Rock-Type monster from your Deck to the Graveyard to inflict 400 damage to your opponent's Life Points.

 

Magmastorm

Normal Spell

Remove from play a number of Rock-Type monsters in your graveyard. Special Summon a “Magma Token” (Fire/Rock/4/?/?) In Attack Position with an ATK and DEF equal to the number of monsters removed from play when activating this card x300.

 

Gold Rush

Normal Spell Card

Add 1 Rock-Type monster with 1500 ATK or less from your Deck to your hand.

 

Intense Pressure

Normal Spell Card

Remove from play 1 Rock-Type monster in your Graveyard. Special Summon 1 Rock-Type monster removed from play other than the removed monster.

 

Rock Explosion

Quick-Play Spell Card

Activate only when an opponent's monster battles with a Rock-Type monster on your side of the field. Negate the battle and destroy the opponent's monster. Then, change the Battle Position of the Rock-Type monster.

 

Magnet Pull

Quick-Play Spell Card

Select 1 face-up Attack Position monster on your opponent's side of the field and a face-up Defense Position Rock-Type monster on your side of the field. The selected cards battle.

 

Stockpile

Quick-Play Spell Card

Return up to 4 Rock-Type monsters removed from play to the owner's Graveyard. If there are then no monsters removed from play, draw 1 card.

 

Stone Valley

Continuous Spell Card

This card is treated as a Field Spell Card for all card effects. Rock-Type monsters with 1500 DEF or more may change their Battle Position after each time they declare an attack.

 

Reinforced Defense

Continuous Trap Card

When an EARTH, Rock-Type monster is destroyed as a result of battle, decrease the ATK of the monster that destroyed it by 400.

 

Ancient Palace

Continuous Trap Card

When this card is activated, change the Battle Position of all face-up Rock-Type monsters on the field to face-down Defense Position. Increase the ATK and DEF of all Rock-Type monsters on the field by 300.

 

 

 

[spoiler=Synchros and Fusion]

Golden Golem

Earth/Rock/Synchro/7/2100/3100

1 Rock-Type Tuner monster + 1 or more non-Tuner monsters

Each time a monster is placed face-down on the field while this card is in face-up Attack Position, draw 1 card from your Deck. While you have 4 or more cards in your hand, increase this card’s ATK by 400.

 

Diamond Golem

Earth/Rock/Synchro/8/2800/2600

1 Rock-Type Tuner monster + 1 or more non-Tuner monsters

When this card destroys an opponent’s monster as a result of battle, inflict 500 damage to their Life Points. This card is not destroyed by your opponent’s Spell Cards that do not target it.

 

Living Island

Earth/Rock/Fusion/6/500/2800

1 Level 4 or higher EARTH monster + 1 Level 6 or lower Rock-Type monster

Increase the ATK of this card by the combined ATK of the 2 monsters used for this card’s Fusion Summon. When your opponent activates a Spell, Trap, or Effect Monster Effect, you may discard 1 Level 4 or higher Rock-Type monster from your hand to negate that card’s effect and return it to your opponent’s hand. That card then cannot be activated or Summoned again this turn.

 

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