Guest Supreme Gamesmaster Posted August 9, 2007 Report Share Posted August 9, 2007 Until I can get the pictures up. Call to HeraldrySpell/NormalSearch your deck for 1 card with "Harbinger" in its name and Special Summon it to your side of the field. Shuffle your deck afterwards.Common, DVW-001 Isgin, Harbinger of Fire (FIRE)****PyroA stoic and skilled knight whom all fear. His presence marks the readiness of an even greater destroyer than he.ATK/1500 | DEF/1000Common, DVW-002 Quaa, Harbinger of Water (WATER)****AquaA vicious and territorial mermaid who few survive encounters with. She is only seen publicly when a more powerful being is prepared to attack.ATK/1100 | DEF/1400Common, DVW-003 Artre, Harbinger of Earth (EARTH)****RockThis golem was created by a master even more powerful than it is. When Artre arrives, prepare for the attack of his master.ATK/1000 | DEF/1500Common, DVW-004 Telnuvus, Harbinger of Wind (WIND)****Winged BeastTelnuvus is extremely rare. If it flies in plain view, it is always there to foreshadow the assault of its master.ATK/1300 | DEF/1200Common, DVW-005 Scorb Umu Rathtek (DARK)******Spellcaster/EffectEach turn, during your Standby Phase, destroy all Fairy- and Fiend-type monsters on the field. Each time your opponent activates a Spell Card, draw a card.ATK/2000 | DEF/1900Super Rare, DVW-006 Emeth RunesSpell/RitualThis card is used to Ritual Summon "Maddened Golem." You must also sacrifice monsters whose total Level Stars equal 6 or more.Common, DVW-007 Maddened Golem (EARTH)******Rock/Ritual/EffectThis monster can only be Ritual Summoned with the Ritual Spell Card, "Emeth Runes." You must also offer monsters whose total Level Stars equal 6 or more as a Tribute from the field or your hand. This card must attack whenever able.Rare, DVW-008 Endless Fire (FIRE)***MachineAn electric fire that never goes out.ATK/1100 | DEF/1000Common, DVW-009 Charcoal Titan (EARTH)********Rock/Fusion"Maddened Golem" + "Endless Fire"ATK/3500 | DEF/2000Ultra Rare, DVW-010 Please comment. Link to comment
Guest Supreme Gamesmaster Posted August 9, 2007 Report Share Posted August 9, 2007 15 more cards, including the other 2 Harbingers. Jiemt Kyk Yaimahth (LIGHT)*****Fairy/EffectEach time a monster on your side of the field is sent to the Graveyard as a result of battle, put 1 Spell Counter on this card. Discard all Spell Counters on this card to increase your Life Points by 300 points for each Spell Counter on this card.ATK/1600 | DEF/2000DVW-011, Rare Hthamia Kyk Meij (LIGHT)*****Fiend/EffectEach time this card successfully sends a monster to the Graveyard as a result of battle, put 1 Spell Counter on this card. When this card has 4 Spell Counters on it, discard all of them and decrease your Life Points by 1600 points.ATK/2000 | DEF/1600DVW-012, Rare Scorb Yaithmeij Rathtek (DARK)********Spellcaster/Fusion/Effect"Scorb Umu Raththek" + "Jiemt Kyk Yaimahth" + "Hthamia Kyk Meij"Each turn, during your Standby Phase, destroy all Fairy- and Fiend-type monsters on the field. Increase your Life Points by 500 points for each monster destroyed by this effect.DVW-013, Ultra Rare Commander Maximal (EARTH)****WarriorHis shrewd tactical skill and power to make judgements quickly are almost as fearsome to his enemies as his strength and prowess in battle.ATK/1400 | DEF/1100DVW-014, Common Maximal Tank A-04 (EARTH)****Machine/EffectThe DEF of this card equals the number of cards with "Maximal" in their names in your hand and on the Field x 500 points.ATK/100 | DEF/ ?DVW-015, Common Maximal Tank A-09 (EARTH)****Machine/EffectThe ATK of this card equals the number of cards with "Maximal" in their names in your hand and in your Graveyard x 500 points.ATK/ ? | DEF/100DVW-016, Common Maximal Tank A-14 (EARTH)*****Machine/EffectThe ATK and DEF of this monster equal the number of cards with "Maximal" in their names in your hand, on the Field, and in your Graveyard.ATK/ ? | DEF/ ?DVW-017, Common Maximal Fighter B-04 (WIND)***Machine/EffectThis card can attack your opponent's Life Points directly.ATK/800 | DEF/400DVW-018, Common Maximal Fighter B-08 (WIND)****Machine/EffectThis card can attack twice in one turn. If you choose to activate this effect, the ATK of this monster becomes 1000 during the second attack.ATK/1700 | DEF/1400DVW-019, Common Maximal Transport B-11 (WIND)****MachineA quick fighter with dubious parts. It looks like it could be used to carry delicate things like satellites and silicon reservoirs, as well as its missile payload.ATK/1400 | DEF/2100DVW-020, Common Maximal Nimitz (WATER)*******Machine/EffectDuring your Main Phase, discard 1 card from your hand to search your deck for a card with "Fighter" in its name and Special Summon it to the Field in any position you choose. Shuffle your deck afterwards.ATK/2000 | DEF/2400DVW-021, Super Rare Maximal Tank Beast (EARTH)*******Beast/EffectThis card cannot be Normal Summoned. This card can only be Special Summoned by sacrificing 2 cards with "Maximal Tank" in their names on your side of the field. The ATK and DEF of this card equals the number of cards with "Maximal" in their names in your Graveyard x 500 points.ATK/ ? | DEF/ ?DVW-022, Super Rare Spark DriveSpell/EquipIncrease the DEF of the equipped monster by 1000 points. When the equipped monster would be destroyed, remove this card from play to end the Battle Phase without applying Damage Calculation.DVW-023, Rare Ecuolid, Harbinger of Light (LIGHT)****FairySeeing this angel is a terrible omen. He flies across the sky invisibly, only seen when the wrath of the heavens is about to be wrought upon the viewer.ATK/1400 | DEF/1300DVW-024, Common Mabru, Harbinger of the Dark (DARK)****FiendSurviving an encounter with Mabru can only mean one thing: that the power of shadows will soon tear across the land, destroying all it encounters.ATK/1600 | DEF/1100DVW-025, Common Link to comment
Guest Supreme Gamesmaster Posted August 10, 2007 Report Share Posted August 10, 2007 Only 10 cards this time. I give points to excellent constructive critiques. Maximal Transport B-17 (WIND)***Machine/EffectWhen this card is sent from the field to the Graveyard, search your deck for 1 monster with "Maximal" in its name and Special Summon it to the field in face-up ATK or DEF position.ATK/300 | DEF/1500DVW-026, Common Maximal Transport B-22 (WIND)***Machine/EffectWhen you draw this card from your Deck, Special Summon it to the field in face-up ATK position. If this card is put into your hand by the effect of a Spell, Trap, or Effect Monster card, send this card to the Graveyard. When this card is sent from your hand to the Graveyard, Special Summon 1 Warrior-type monster from your deck to the field in face-up ATK position. Shuffle your deck afterwards.ATK/1500 | DEF/300DVW-027, Rare Maximal HangarTrap/ContinuousWhile this card is face-up on the field, increase the ATK of all cards with "Maximal" in their names by 400 points. Whenever a card with "Maximal" in its name is destroyed on your side of the Field, you may Special Summon 1 monster with "Maximal" in its name from your Deck to the field.DVW-028, Common Captain Pompous (EARTH)***WarriorA narcissistic separatist from Commander Maximal's army. No matter how many times he tries to best the Commander, he always fails.ATK/1000 | DEF/1300DVW-029, Common Pompous' CallTrap/NormalSend 1 monster with 'Maximal' in its name on your side of the field to the Graveyard. Destroy 1 monster on the opponent's side of the field.DVW-030, Common Maximal Reinforcement TroopTrap/NormalYou may only activate this card when a monster with "Maximal" in its name is declared as a target for an attack. Special Summon 1 monster with "Maximal" in its name from your Deck to your side of the field in face-up ATK and DEF position. Then destroy 1 monster on the opponent's side of the field.DVW-031, Rare Ouroboros ChainSpell/NormalDiscard 5 cards from the top of your deck. Select 5 cards from your Graveyard (other than the ones that were discarded from the deck) and put them into your deck, Shuffle your deck afterwards.DVW-032, Common Anti-Cavalry WeaponTrap/CounterActivate this card when a Spell or Trap Card that sends your monsters to the Graveyard is activated. Negate the activation of the Spell or Trap Card and destroy it. Then select 1 monster on the field and destroy it. Inflict damage to your opponent's Life Points equal to the number of Level Stars the selected monster had x 300 points.DVW-033, Rare Speed TrapTrap/ContinuousAll WIND and EARTH monsters cannot attack. During the End Phase of your turn, discard 1 card from your hand. If you cannot, destroy this card.DVW-034, Rare Viel, Waker of Evil (DARK)****FiendViel is an insidious being, always lurking in the shadows. He works in the occult, and tries to bring about the end of the world.ATK/1800 | DEF/1900DVW-035, Common Points to good critiques. PLEASE (constructively) CRITIQUE! Link to comment
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