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Best new sub-type contest! (FINISHED)


the bucket 90

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So here's my first contest!

The goal is to create the most original, inventive and good-looking card sub-type.

 

(For those who get confused, sub-type examples would be toon monsters, union monsters or spirit monsters.)

 

The rules:

1. You must post at least 3 monster cards. Spells or Traps to support your sub-type are optional.

2. You can't use a sub-type already invented by someone else on this forum. (Example: DJ Osiris's Dual monsters or Saturn Paladin's Visionary monsters) People who get caught will be disqualified.

3. Last but not least, add some imagination to it. Come on... :D

 

Prizes:

1st Place: 3 reps

2nd Place: 2 reps

3rd Place: 1 rep

 

Contest ends on the 23rd.

 

 

 

EDIT: winners!

 

 

1st Place: DeMeNTeD's Restricted monsters!

 

2nd Place: End's Hybrid monsters!

 

3rd Place: Kyroid's Excidor monsters!

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Count me in. ^_^

 

[spoiler=Info on Restricted Monsters]Just as the subtype name, they don't really play with all their power.

All restricted monsters are level 4 and above.

Extra tributes are required for the summoning of these monsters:

Lvl. 4 - 1 tribute

Lvl. 5-6 - 2 tributes

Lvl. 7-9 - 3 tributes

Lvl. 10+ - 4 tributes

 

Most, if not all the time, Restricted monsters will start their names off with a word of different language.

They will all say this at the beginning of their effect:

 

This monster cannot be Summoned except by releasing _ monsters you control.

This monster cannot attack the turn it is Summoned.

This monster cannot be selected as an attack target if there is a non-Restricted monster on your field.

Halve this monster's ATK during each of your Battle Phases.

 

Restricted monsters revolve around using "Vengeance Counters". They sort of make up for only battling with half their ATK.

With enough Vengeance counters, they usually do the common things like destroying Spell or Traps, or Summoning monsters, etc.

Sometimes there will be side effects to using Vengeance counters like not being able to attack while having them or something like that.

Like regular effect monsters, they will have their own individual effects.

Usually, their ATK and DEF are a bit high for the level that they're at. It sort of makes up for the extra tribute.

 

There are some monsters that support Restricted monsters. Usually by putting more Vengeance Counters on the field.

Most of the time, in their effects, it will say that they can only be released (tributed) to summon a Restricted monster.

Their names are all in a different language. It can be 2 or more words of a different language or the same language.

 

 

 

Restrict.jpgRestrict-1.jpg

Restrict-2.jpgRestrict-3.jpg

Restrict-4.jpgRestrict-5.jpg

 

[spoiler=Effect - Olmus]This monster cannot be Summoned except by releasing 1 monster you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. Once per turn, during your Standby Phase, place 1 Vengeance Counter on this monster. If you have 4 or more Vengeance Counters on this monster, you can remove 4 Counters to destroy 1 monster your opponent controls with a different type.

 

 

[spoiler=Effect - Kieltava]This monster cannot be Summoned except by releasing 2 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. Place 1 Vengeance Counter on this monster for each monster your opponent controls. If 5 Vengeance Counters were put on this monster this way, roll a six sided die. Destroy 1 monster your opponent controls with the same level as the result of the dice roll. If your opponent controls no monsters with the same level, roll the die again.

 

 

[spoiler=Effect - Ruse]This monster cannot be Summoned except by releasing 2 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. This monster's attribute is also treated as DARK. Place a number of Vengeance counters on this monster equal to the number of Vengeance counters on the field +1. If this monster is selected as an attack target, you can negate the attack and switch this monster to face-down Defense Position. You must remove 3 Vengeance Counters from this monster to use this effect more than once.

 

 

[spoiler=Effect - Trpaslik]This monster cannot be Summoned except by releasing 3 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. This monster is unaffected by the effects of Trap Cards. Once per turn during your End Phase, place 1 Vengeance Counter on this monster for Each Spell card on the field. If this monster is selected as an attack target with more than 9 Vengeance counters, destroy the attacking monster at the end of the Damage Step.

 

 

[spoiler=Effect - Posseder]This monster cannot be Summoned except by releasing 2 monsters you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. This monster cannot gain or lose ATK and DEF by card effects. Once per turn, during your Standby Phase, place 2 Vengeance Counters on this monster for each non-Restricted monster on the field. If this monster attacks with 20 or more Vengeance Counters, this monster can attack all monsters your opponent controls once each. If you use this effect, this monster cannot be destroyed by battle.

 

 

[spoiler=Effect - Gyík]This monster cannot be Summoned except by releasing 1 monster you control. This monster cannot attack the turn it is Summoned. This monster cannot be selected as an attack target if there is a non-Restricted monster on your field. Halve this monster's ATK during each of your Battle Phases. Place 1 Vengeance Counter on this monster for each trap card in your hand. Once per turn, you can remove 1 Vengeance Counter from this monster to randomly select a card in your opponent's hand. Activate the following effect based on the selected card:

-Monster Card: Remove it from play until the End Phase.

-Spell Card: You cannot activate any Spell or Trap Cards this turn.

-Trap Card: Add the selected card to your hand.

 

 

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Heres my entry

[spoiler=What Hybrids Do]

•Hybrids cannot be Normal Summoned, Set or Special Summoned, only Hybrid Summoned.

•Hybrids names are all in Japanese (inside joke).

•They read almost like a Fusion monster but instead of polymerization, you have to tribute the "Hybrid Material Monsters" on the field to summon them.

•They are put in the Extra Deck

•They are like synchros minus the tuners.

 

 

Here are some examples

[spoiler=Hybrid Cards]

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87926ss3.jpg87926qm4.jpg

87926ab5.jpg

 

 

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entry reserved


1. What are Hero's.

 

Hero's are a new subtype for a card. A hero monster is just an ordinary monster, but is counted as part of your alliance.

 

2. What is an Alliance

 

An alliance consists of how many hero's there is on your side of the field.

Most Hero Cards, will state your Alliance, like a monster gaining an effect depending on how large your alliance is.

 

3.How many cards will their be in the set

 

around 20

 

 

[spoiler=1. Alliance Captain.]

10p63gp.jpg

[spoiler=Card Lore]

Tribute 1 Hero, to Special Summon 1 level 4 or lower Hero from your Graveyard. Destroy your Alliance, during the End Phase this card was Summoned.

 

 

 

 

[spoiler=2. Lena, Hero of Fire.]

2hxt1kl.jpg

[spoiler= Card Lore]

Once per turn, inflict 500 damage to your opponent for each Hero in your Alliance.

 

 

 

 

[spoiler=3. Warfare Hero Zeus.]

2ew2wk1.jpg

[spoiler= Card Lore]

can't be bothered doin it yet

 

 

 

 

[spoiler=4. Sky Hero, Malanos.]

2zfmt0i.jpg

[spoiler=Card Lore]

N/A

 

 

 

 

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