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Rule Cards - Customize Your Game


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This is kinda like the idea of the Riding Duels, except in this case there are multiple types of cards that can be used. The players would decide on which type of duel they wanted, and if they both had the correct Rule Card, they would begin the match. Each Rule Card would come with cards that can be used in a duel under that type of duel. Here's my first idea for a Rule Card:

 

Time Realm

Rule Card

Players may only use this card in a Time Duel. At the beginning of a Time Duel, both players activate their "Time Realm" card. While this card is activated, players only has 3 Monster Zones, 3 Spell/Trap Zones, and their Life Points start at 6000. A player’s turn ends if they do not finish it within 1 minute of it being started (judging and opponent’s responses not counting). During each player’s End Phase, place 1 Time Counter of this card. When a player has 30 or more Time Counters on their “Time Realm”, they lose the duel.

 

[spoiler=Time Duel Support Cards]

Time Revert

Normal Spell Card

Activate only during a Time Duel. Remove 1 Time Counter from a face-up "Time Realm" and place the top or bottom card from your Graveyard on top of your deck.

 

Suicidal Acceleration

Normal Spell Card

Activate only during a Time Duel. Increase the Time Counters on both player's "Time Realm" by 4. In addition, each player's next turn can only take half as long.

 

Time Heal

Normal Spell Card

Activate only during a Time Duel. Remove 2 Time Counters from a face-up "Time Realm". Increase your Life Points by 800.

 

Time Shifter

Normal Spell Card

Activate only during a Time Duel while you have 10 or more Time Counters on your "Time Realm". Remove 3 Time Counters from your "Time Realm" and place them on your opponent's.

 

Time Burst

Normal Trap Card

Activate only during a Time Duel. Place 5 Time Counters on your "Time Realm". Draw 2 cards, and reveal them to your opponent. If both of the cards drawn were Spell or Trap Cards, you cannot draw during your next turn.

 

Time Dragon

Earth/Dragon/4/1800/1000

Only usable during a Time Duel: If you complete your turn in under 30 seconds, your opponent must finish their next turn within 30 seconds also.

 

Black Hole Magician

Light/Spellcaster/4/1600/1600

Only usable during a Time Duel: Once per turn, by placing 6 Time Counters on your "Time Realm", destroy 1 monster on your opponent's side of the field.

 

Time Slow

Continuous Trap Card

Activate only during a Time Duel. While this card is face-up on your side of the field, your turns may time 30 seconds more to be completed.

 

Time Speed

Continuous Trap Card

Activate only during a Time Duel. While this card is face-up on your side of the field, your opponent's turns must be made in 30 seconds less.

 

 

 

NEW!!

 

Handicap Match

Rule Card

Players may only use this card in a Handicap Duel. At the beginning of a Handicap Duel, the two challengers activate their "Handicap Match" card, and the single opponent does not. While this card is activated, your Life Points start at 4000 (but cannot be increased to over 8000), and you must share a total of 5 Monster Zones and 5 Spell and Trap Zones with your partner. Only 1 partner may declare attacks with their monsters per turn. If a partner loses the duel by a card effect instead of their Life Points becoming 0, add the remaining Life Points of that player to their partner's. When a partner loses, their cards on the field become under control of their partner. Card effects that would cause two players to lose a duel at once cannot be activated.

 

[spoiler="Handicap Match Support Cards]

Handicapped Hammer

Normal Spell Card

Activate only during a Handicap Match while your opponents have more monsters on the field than you. Destroy 1 monster on the field.

 

Uneven Barrier

Continuous Spell Card

Activate only during a Handicap Match while you are the only player on your side. Negate the first attack of your opponents' monsters each turn. This effect cannot be activated if your opponents have only 1 monster on their field.

 

Broken Share

Continuous Spell Card

Activate only during a Handicap match. The partners in the duel lose 200 Life Points during each of their End Phases, and the player with no partner loses 400 Life Points during each of their End Phases. Each time a player's Life Points are increased, select 1 player. That player does not lose Life Points during their next End Phase due to this card's effect.

 

Mercenary

Dark/Warrior/6/2400/1000

Usable only during a Handicap Match: When this card is Summoned to the field of a player with a partner, the controller of this card selects 1 of the partners and this card is treated as being under that player's control.

 

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If a duel lasted 30 turns. That would be pretty strange.

 

I know certain duels don't last 20 turns to use Final Countdown' date=' unless your using a Stall Deck with Final Countdown.

[/quote']

 

I've had a duel last 50 turns before... The only reason it ended was cus of final countdown.

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It's to make the duel actually timed as well' date=' and not just have your turns timed. Kinda like "if I can't beat my opponent in time I end up falling off of a cliff" xD

[/quote']

so this "time duel" is timed in all aspects.

 

maybe you should make a card that changes the time of turns

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It was supposed to be like when Yugi and Kaiba dueled Dartz, except more balanced. Because if both players could keep attacking, then the person dueling all by themself would eventually get overpowered (since they can Summon twice in a turn). Or maybe I should make it so that they take turns? Like one partner takes a turn, the single player, then the other partner?

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