Guest Chaos Pudding Posted August 19, 2008 Report Share Posted August 19, 2008 (This guide assumes that the OCG list is unchanged for the transition to TCG) The September 2008 list brought many changes for many decks. Dark.dec lost 2 of its key cards in DMoC and Disk, every deck lost the revival power of Premature Burial, and turbo decks were made almost unplayable with the Limitation of Reasoning/Monster Gate. This is also true of Lightsworns, which lost 1 of its Judgment Dragons and, depending on how you built the deck, the viability of using Reasoning/Monster Gate. But the main strategy of the deck remains unchanged. In this guide, I will highlight the cards that you will want to include in your new format Lightsworn deck, and what Lightsworn "support" you might want to avoid. Before we start with the deck construction, I would like to highlight the stratagem that Lightsworn decks employ: wiping the field with Judgment Dragon, and swarm. Both will happen many times if you build the deck correctly. First off are the cards that should need no introduction. They will form the beginnings of our Spell lineup. Monsters: Level 5 and above: Level 4 and below: Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Secondly, I will highlight the rest of the cards that will make up our Lightsworn deck. The no-brainer of this second group is the powerhouse key card Judgment Dragon. With its ability to wipe the field down with just a cost of 1000 Life Points, it alone wins games. Let's add the maximum we are allowed in the new format: 2. Monsters: Level 5 and above:2x Judgment Dragon Level 4 and below: Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Ah, Celestia. The Monarch of Lightsworn. Wiping out any 2 cards at the "cost" of 4 milled is a powerful one indeed. In the event that Judgment Dragon is not able to hit, Celestia will be your go-to card for all things destruction. A powerful tool for your secondary strategy. In this new format, I highly recommend 3. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below: Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Lumina is, quite possibly, the most important monster in your Level 4 or lower lineup. It provides massive swarming power, it mills 3 during the End Phase, and it allows you to drop unwanted Wulfs. A few rulings you need to be aware of: if an effect that would destroy Lumina is chained to the activation of Lumina's effect, the selected monster IS Special Summoned, which is much different from Lumina's closest counter part Zombie Master; and you cannot activate Lumina's effect unless you already have a target in the Graveyard to Special Summon. In any case, 3 is a given. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Lyla is one of the funny Lightsworn cards that you are libel to find in a non-Lightsworn deck. With a Breaker-esque effect, Lyla provides your primary S/T destruction. This is mainly important if you wish to swarm for game or clear the way for a Judgment Dragon drop. An unwanted Solemn Judgment is never high on anyone's list. We'll include 3. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Wulf is one of the more polarizing cards in the Lightsworn lineup. With it included, you run the risk of drawing it, and thereby flooding your hand with unusable cards. Without it included, you lose your most valuable swarming asset. For the purposes of this guide, I assume you like swarming over not having dead draws, so let's include 3. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Garoth is one of your most consistent draw engines. It's effect activates off of almost every Lightsworn in your deck, so you will never be at a loss to activate it. The mill might come off as superfluous, but in Lightsworn, the name of the game is mill, so unless you are about to deckout, it's almost always welcome. We'll include 3. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: The mighty Ryko. Feared by any who need to attack, it is another card that you might find outside a Lightsworn deck. With Reasoning/Monster Gate no longer a viable option, it is now a given that you include it. Sans Lumina/Garoth, it is one of your most solid opening plays. I would suggest including 2. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Ehren is yet another semi-splashable Lightsworn. Its ability to send back to the Deck is a powerful one, but one has to remember that any face-down cards attacked by this card are flipped before being sent back to the deck. This means that you have to be on the lookout for all varieties of Flip Effect monsters. For the purpose of this guide, we will include 1. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk Spells:1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: One of the new additions to The Duelist Genesis, Charge of the Light Brigade is an auto-inclusion in any Lightsworn deck. Milling before the Battle Phase is a powerful effect, and it can search out your needed Lyla's, Lumina's, and any other needed utility Lightsworn. We'll include 3. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk Spells:3x Charge of the Light Brigade1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Solar Recharge. Like all of those new fangled themes, Lightsworn has its own 2 for 2 draw card. Solar Recharge has an extra bonus, however, in its milling. Even without the milling, it's an auto-inculsion at 3. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk Spells:3x Charge of the Light Brigade3x Solar Recharge1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Card of Safe Return is an iffy card in Lightsworn. On one hand, extra draw never hurt anyone, and with multiple cards that Special Summon from the Graveyard, it won't often be a dead draw. On the other hand, there are times where it could be seen as just too much, and taking up room for other cards. I, personally, feel that Card of Safe Return is a solid card for Lightsworn, so we'll include 2. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk Spells:3x Charge of the Light Brigade3x Solar Recharge2x Card of Safe Return1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: Foolish Burial is a solid card in any number of decks, but it is especially so in Lightsworn, if only for the advent of Wulf. Not only does it Special Summon a beatstick, it also reduces the number of Wulfs that you could draw by accident. Along with potential Lumina and Card of Safe Return plays, Foolish Burial is a strong utility card in Lightsworn decks. We'll include 2. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk Spells:3x Charge of the Light Brigade3x Solar Recharge2x Card of Safe Return2x Foolish Burial1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps: One of the major problems with a deck that mills this much is that you run the chance of milling your major monsters, including Judgment Dragon. For a chance to counter this, we need a way to bring them back to our hand. Last format, when we were allowed 3 Judgment Dragons, Beckonging Light was prefered to Monster Reincarnation for the chance of summoning all 3 Judgment Dragons in 1 turn. Now that we are restricted to 2 JDragons, it is my personal belief that Monster Reincarnation is the stronger choice. We will include 2 Monster Reincarnations and 1 Beckoning Light. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter1x Ehren, Lightsworn Monk Spells:3x Charge of the Light Brigade3x Solar Recharge2x Card of Safe Return2x Foolish Burial2x Monster Reincarnation1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps:1x Beckoning Light Honest is a very explosive card. It is one of the best ways to protect your monsters from the onslaught that you very well might have to endure before you swarm or drop JDragon for game. We'll include 2. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter2x Honest1x Ehren, Lightsworn Monk Spells:3x Charge of the Light Brigade3x Solar Recharge2x Card of Safe Return2x Foolish Burial2x Monster Reincarnation1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps:1x Beckoning Light As stated before, mill before the Battle Phase is very useful. Card Trooper fills this role very well. Its ability to turn itself into a beatstick, and the fact that it replaces itself when it dies, makes Card Trooper a solid choice for Lightsworn. We'll include 1. Monsters: Level 5 and above:3x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below:3x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter2x Honest1x Ehren, Lightsworn Monk1x Card Trooper Spells:3x Charge of the Light Brigade3x Solar Recharge2x Card of Safe Return2x Foolish Burial2x Monster Reincarnation1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon Traps:1x Beckoning Light To round out our deck at 40 cards is Giant Trunade. Lightsworn fear, almost more than any other card, Light-Imprisoning Mirror. That single card can shut down the entire deck if precautions aren't taken. Giant Trunade, Heavy Storm, and Mystical Space Typhoon all act as countermeasures to Light-Imprisoning Mirror. We'll add 1 to round our deck out at 40. Monsters: 23 Level 5 and above: 53x Celestia, Lightsworn Angel2x Judgment Dragon Level 4 and below: 183x Lumina, Lightsworn Summoner3x Lyla, Lightsworn Sorceress3x Wulf, Lightsworn Beast3x Garoth, Lightsworn Warrior2x Ryko, Lightsworn Hunter2x Honest1x Ehren, Lightsworn Monk1x Card Trooper Spells: 163x Charge of the Light Brigade3x Solar Recharge2x Card of Safe Return2x Foolish Burial2x Monster Reincarnation1x Monster Reborn1x Heavy Storm1x Mystical Space Typhoon1x Giant Trunade Traps: 11x Beckoning Light Now, as you may have seen further on in the thread, there are many builds that you can make a Lightsworn deck out of. I am not stupid enough to claim that my build is superior, so I highly suggest that you take the time to figure out your own Lightsworn build. Some builds don't include Card of Safe Return, some Main Threatening Roar, some splash in Necro Guardna and Sangan in order to run Crush Card Virus. What is most important in building a Lightsworn deck is that you never sacrifice your win conditions. You should always include the maximum amount of Judgment Dragons, and you should always Main or Side cards that can bring back a milled Judgment Dragon. But, above all, you should have speed as your priority. Without speed, Lightsworn decks are nothing more than a selfdestructive pile of cards. Link to comment Share on other sites More sharing options...
Silencerleader Posted August 19, 2008 Report Share Posted August 19, 2008 Nice one..good actually.*stands and claps* Link to comment Share on other sites More sharing options...
「tea.leaf」 Posted August 19, 2008 Report Share Posted August 19, 2008 So you're teaching people to build decks? Link to comment Share on other sites More sharing options...
Guest Posted August 19, 2008 Report Share Posted August 19, 2008 Wow a actual good LS deck, in my pref i like 2 Ehren 2 Garoth but your are the one writing Link to comment Share on other sites More sharing options...
Flame Dragon Posted August 19, 2008 Report Share Posted August 19, 2008 Very nice. You should do this for some of the other main deck type, like GBs and DAD. Link to comment Share on other sites More sharing options...
Abstract [Atrocity] Posted August 19, 2008 Report Share Posted August 19, 2008 So, how much does this all add up to? Too much to spend on a childrens' card game, perhaps? Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted August 20, 2008 Report Share Posted August 20, 2008 I may sound super-duper-outrageously stupid and crazy saying this, but since Lightsworns can Swarm, would'nt Solar Ray be a good addition to the Deck? It's a Trap Card that inflicts 600 Damage to your opponent for each LIGHT monster on your side of the field. Link to comment Share on other sites More sharing options...
bury the year Posted August 20, 2008 Report Share Posted August 20, 2008 I may sound super-duper-outrageously stupid and crazy saying this' date=' but since Lightsworns can Swarm, would'nt Solar Ray be a good addition to the Deck? It's a Trap Card that inflicts 600 Damage to your opponent for each LIGHT monster on your side of the field.[/quote'] Umm, yeah. That does sound kinda stoopid. Sorry. Link to comment Share on other sites More sharing options...
Purple Dinosaur Posted August 20, 2008 Report Share Posted August 20, 2008 I may sound super-duper-outrageously stupid and crazy saying this' date=' but since Lightsworns can Swarm, would'nt Solar Ray be a good addition to the Deck? It's a Trap Card that inflicts 600 Damage to your opponent for each LIGHT monster on your side of the field.[/quote'] Umm, yeah. That does sound kinda stoopid. Sorry. Thanks. It was a thought. Link to comment Share on other sites More sharing options...
The Dark One Posted August 20, 2008 Report Share Posted August 20, 2008 I don't like 3 Garoth here at all, especially with the charges. I would suggest you make the following changes. -1 Garoth-1 Lyla +1 Jain (Adds variety, and provides an easy out to Little City, forcing your opponent to use Honest to protect his/her Neos Alius, as well as Glads, etc. When she's needed, search her with Charge. The extra garoth is just redundant considering that you'd prefer to search him out of the deck with Charge anyways, as that gives you free mill, and can allow you to make the Lumina/Garoth opening play. I also just slimmed the deck down here by cutting the 3rd Lyla, as again, you're basically running 6 copies, though she is obviously less redundant than Garoth. With the advent of Charge, you need to think of Lightsworn as a more toolboxy deck. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 20, 2008 Report Share Posted August 20, 2008 Stopped reading at CoSR, while i was scrolling down, i saw one beckoning light. That also fails Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2008 Report Share Posted August 20, 2008 Wow a actual good LS deck I cannot believe no one pointed out this lie its so funny Link to comment Share on other sites More sharing options...
Fh-Fh Posted August 20, 2008 Report Share Posted August 20, 2008 All you had to do is add one more card for the thread to be complete. Are you really that lazy? Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 20, 2008 Report Share Posted August 20, 2008 I'm thinking Beckoning Light could be good at 2. At the moment I run it at 3 and it seems to be working pretty well. I dont think Beckoning Light would be that good at 1. It would lower your chances of drawing it when you need it. With Charge of the Light Brigade in here, it would pretty much give the deck more options (better than it's predecessor Reinforcement of the Army) that you could use. @ Dark One. Garoth is good at 3 but with Charge I can see what you mean with the redundant copies of Garoth. There are better Level 4 or Lower Lightsworns to use. As for Lyla, I have to disagree. It should be at 3 especially when against Macro or Oppression based decks (decktypes that can affect Lightsworn Decks).Also, Card of Safe Return isnt a good idea in here. It only really benefits you with Lumina and with the deck thinning power the deck has as it is I dont think its necessary. It might be an option.Overall I think the guide is still pretty useful as I'm trying to move my Lightsworn Deck in progress to the next format. Link to comment Share on other sites More sharing options...
tonisanoob Posted August 20, 2008 Report Share Posted August 20, 2008 i agree with joc personally i prefer goo in ls with trade in as it = a lot of speeed Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 20, 2008 Report Share Posted August 20, 2008 Who wants a good LS say I? Monsters: 23Celestial, Lightsworn Angel x 3Lumina, Lightsworn Summoner x 3Garoth, Lightsworn Warrior x 2Jain, Lightsworn Paladin x 1Ehren, Lightsworn Monk x 1Judgment Dragon x 2Wulf, Lightsworn Beast x 3Lyla, Lightsworn Sorceress x 3 Ryko x 2 Honest x 2 Card Trooper x 1 Spells: 12Foolish Burial x 2Solar Recharge x 3Monster Reincarnation x 2Monster RebornCharge of the Light Brigade x 2Heavy StormBrain Control Traps: 7Threatening Roar x 3Beckoning Light x 3 Mirror Force x 1 This is the new LS build, take note kids Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 20, 2008 Report Share Posted August 20, 2008 Pretty good JoC. Im thinking maybe Torrential Tribute in place of Mirror Force though. Link to comment Share on other sites More sharing options...
JesusofChaos™ Posted August 20, 2008 Report Share Posted August 20, 2008 My build is all about aggro, Mirror Force is a better choice for me as it allows me to keep my monsters ready for a big push. Torrential is better in control orientated decks because they do not have as many monsters to lose from torrential Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 20, 2008 Report Share Posted August 20, 2008 OK. Now I understand. Its more effective against Dark Armed Dragon than Mirror Force though. Maybe side it. Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2008 Report Share Posted August 20, 2008 Who wants a good LS say I? Monsters: 23Celestial' date=' Lightsworn Angel x 3Lumina, Lightsworn Summoner x 3Garoth, Lightsworn Warrior x 2Jain, Lightsworn Paladin x 1Ehren, Lightsworn Monk x 1Judgment Dragon x 2Wulf, Lightsworn Beast x 3Lyla, Lightsworn Sorceress x 3 Ryko x 2 Honest x 2 Card Trooper x 1 Spells: 12Foolish Burial x 2Solar Recharge x 3Monster Reincarnation x 2Monster RebornCharge of the Light Brigade x 2Heavy StormBrain Control Traps: 7Threatening Roar x 3Beckoning Light x 3 Mirror Force x 1 This is the new LS build, take note kids[/quote'] Hey your not the only one with a good LS build JoC, Your forgeting about my beaut Monsters: 23Celestia, Lightsworn AngelCelestia, Lightsworn AngelCelestia, Lightsworn AngelEhren, Lightsworn MonkEhren, Lightsworn MonkGaroth, Lightsworn WarriorGaroth, Lightsworn WarriorHonestHonestJudgment DragonJudgment DragonLumina, Lightsworn SummonerLumina, Lightsworn SummonerLumina, Lightsworn SummonerLyla, Lightsworn SorceressLyla, Lightsworn SorceressLyla, Lightsworn SorceressMorphing JarRyko, Lightsworn HunterRyko, Lightsworn HunterWulf, Lightsworn BeastWulf, Lightsworn BeastWulf, Lightsworn Beast Spells: 11Foolish BurialFoolish BurialHeavy StormMonster RebornMystical Space TyphoonReinforcement of the ArmyReinforcement of the ArmySolar RechargeSolar RechargeSolar Recharge Trap: 6Bottomless Trap HoleBottomless Trap HoleMirror ForceSolemn JudgmentSolemn JudgmentSolemn Judgment Link to comment Share on other sites More sharing options...
Mr. Judgment Dragon Posted August 20, 2008 Report Share Posted August 20, 2008 Hmm. Morphing Jar. I was thinking that, just wouldnt know what to replace though. Oh and Shadius, I hope the RotA's are there until you can get Charges. Link to comment Share on other sites More sharing options...
Guest Posted August 20, 2008 Report Share Posted August 20, 2008 Sorta already traded for 2 Charges....... and the third one will be traded for some time this week..... Link to comment Share on other sites More sharing options...
tonisanoob Posted August 20, 2008 Report Share Posted August 20, 2008 2 jd3 goo3 wulf2 lyla1 jain3 lumina1 card trooper2 garoth2 honest1 morphing jar 3 solar recharge3 trade in2 monster reincarnation2 foolish burial1 monster reborn1 prem1 heavy storm2 charge of the light brigade 1 tt1 mf3 beckoning light thats how i play lightsworn 8)aint i cool ;) Link to comment Share on other sites More sharing options...
.:|Fallen|:. Posted August 20, 2008 Report Share Posted August 20, 2008 i like it Link to comment Share on other sites More sharing options...
tonisanoob Posted August 20, 2008 Report Share Posted August 20, 2008 liek what mine?chaos puddings?joc?shadius? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.