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Create A Charmer Contest!


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Okay here are my cards. I ain't all that happy with my Fusion's picture, but oh well. And also if you really look over my fusion's stats you'll see it's quite balanced.

 

-1 Ultra Rare Fusion Charmer

AngeliteCard.jpg

Card Text: "Hiita The Fire Charmer" + "Eria The Water Charmer" + "Wynn The Wind Charmer" + "Aussa The Earth Charmer" + "Neflita The Dark Charmer" + "Iilene The Light Charmer"

This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with a monster whose Attribute is the same as a monster that was used to Fusion Summon this card in your Graveyard. By removing from your Graveyard from play 1 monster used to Fusion Summon this card, destroy all face-up cards of the same Attribute.

 

-1 Ultra Rare Spell Support

ElementCharm.jpg

Card Text: Once per turn during your Main Phase, you may discard one card from your hand, search your deck for a monster with "Charmer" in it's name and add it to your hand. If you discarded a card of the same attribute, automatically set the card you added to your hand.

 

-1 Super Rare Trap Support

CharmerBlessing.jpg

Card Text: As long as this card remains face-up on your side of the field, when a monster on your side of the field that includes "Charmer" in it's card name inflicts Battle Damage, increase your Life Points by an equal amount.

 

-1 Rare Light Charmer

Iilene.jpg

Card Text: FLIP: Take control of 1 LIGHT monster on your opponent's side of the field, for as long as this card remains face-up on the field.

 

-1 Common Dark Charmer

Neflita.jpg

Card Text: FLIP: Take control of 1 DARK monster on your opponent's side of the field, for as long as this card remains face-up on the field.

 

I originally used another image for my Dark Charmer, however Suigintou seemed better for it. And didn't Tehodis use that image for her Light Charmer? Also on the Fusion Card, if you don't get the second effect, it means destroy all face-up cards of the same attribute as the charmer you remove from your graveyard.

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i made all the images from other images and edited them

WIP:

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(this image took about an hour to make)

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"Hiita the Fire Charmer" + "Eria the Water Charmer" + "Wynn the Wind Charmer" + "Aussa the Earth Charmer" + "Malla the Dark Charmer" + "Hink the Light Charmer" This card can only be summoned by fusion summon. This cards Attribute is treated as LIGHT, DARK, FIRE, WATER, WIND, and EARTH. Once per turn select one attribute, take control of one monster on your opponents side of the field with the selected attribute untill your opponents next end phase. When this card is destroyed, select up to 4 level 3 or lower monsters in your graveyard and add them to your hand.

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DarkCharmer-1.pngLIGHTcharmer-1.pngAllPossessedCharmer-1.pngCharismaticEnergy.pngorb.png

Here are my Charmers, and support.

Run down on the cards.

Cat of Ill Fate, and Outstanding Dog Marron are the Monsters I used in the first two. Only because of the Cats, and Dogs theme. There is 1 Cat, and 1 little type of Cat band-aid near her right elbow. There are 3 Dog Marrons. The one almost upside down isn't falling but is riding on a small cloud controlled by Bree.

 

The next card is the Fusion Monster. I choose the effect to discard, and switch a monster to defense partly to do with the "Familiar - Possessed" Monster effect, and because after the Fusion Monster is Summoned there would probably be more than half of the Total amount of "Charmer" Monsters in the Graveyard so there probably wouldn't have been much use for the "Familiar - Possessed"s, so they can be utilized them to help the Fusion Monster use the full potential of her effect.

 

The spell helps keep the "Charmers" on the field, and if you happen to Tribute it off for a "Familiar - Possessed" then the Monster has a better chance of using its effect as well. Plus it will be very strong too.

 

I didn't want anything repetitive for the Trap, but the more I thought about it, the more it seemed that there was no other effect left to do that would help both the "Charmers", and the "Familiar - Possessed".

 

In the end I think I helped not only the "Charmer" but the ones that were forgotten about. It would be easy to build a deck based on these cards, especially ones that do piercing damage or keep monsters in defense position.

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