cyberdude Posted August 7, 2007 Report Share Posted August 7, 2007 my first one rest will be coming including raging and the spirt arthttp://i182.photobucket.com/albums/x149/silverboy0213/light_girl_by_Amuria.jpgset1slev-1.jpg Link to comment Share on other sites More sharing options...
Guest Star Posted August 7, 2007 Report Share Posted August 7, 2007 not bad, put the picture is blurry, and the words look different. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 8, 2007 Report Share Posted August 8, 2007 Okay here are my cards. I ain't all that happy with my Fusion's picture, but oh well. And also if you really look over my fusion's stats you'll see it's quite balanced. -1 Ultra Rare Fusion CharmerCard Text: "Hiita The Fire Charmer" + "Eria The Water Charmer" + "Wynn The Wind Charmer" + "Aussa The Earth Charmer" + "Neflita The Dark Charmer" + "Iilene The Light Charmer"This monster cannot be Special Summoned except by Fusion Summon. This card cannot be destroyed by battle with a monster whose Attribute is the same as a monster that was used to Fusion Summon this card in your Graveyard. By removing from your Graveyard from play 1 monster used to Fusion Summon this card, destroy all face-up cards of the same Attribute. -1 Ultra Rare Spell SupportCard Text: Once per turn during your Main Phase, you may discard one card from your hand, search your deck for a monster with "Charmer" in it's name and add it to your hand. If you discarded a card of the same attribute, automatically set the card you added to your hand. -1 Super Rare Trap SupportCard Text: As long as this card remains face-up on your side of the field, when a monster on your side of the field that includes "Charmer" in it's card name inflicts Battle Damage, increase your Life Points by an equal amount. -1 Rare Light CharmerCard Text: FLIP: Take control of 1 LIGHT monster on your opponent's side of the field, for as long as this card remains face-up on the field. -1 Common Dark CharmerCard Text: FLIP: Take control of 1 DARK monster on your opponent's side of the field, for as long as this card remains face-up on the field. I originally used another image for my Dark Charmer, however Suigintou seemed better for it. And didn't Tehodis use that image for her Light Charmer? Also on the Fusion Card, if you don't get the second effect, it means destroy all face-up cards of the same attribute as the charmer you remove from your graveyard. Link to comment Share on other sites More sharing options...
Guest Star Posted August 8, 2007 Report Share Posted August 8, 2007 Nice. But, what is the point of the fusion's "unable to be destroyed in battle effect"? You use all the attributes to summon him. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 8, 2007 Report Share Posted August 8, 2007 Because it means it protects itself, whereas the downfall is. By removing them from the graveyard it becomes vulnerable to those attributes. But lets you destroy face-up monsters that are the same attribute. That is the point. Link to comment Share on other sites More sharing options...
Axiom_Nor Posted August 8, 2007 Report Share Posted August 8, 2007 Entry Reserved Link to comment Share on other sites More sharing options...
Guest Star Posted August 8, 2007 Report Share Posted August 8, 2007 My Bad, I misread it. I thought that's all it could be destroyed by. It's kinda cheap. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 8, 2007 Report Share Posted August 8, 2007 Not really. It does require SIX different attribute monsters. It is also majorly hard to summon, finally it's a 10 star. So I don't really see how it's cheap. It's on par with Five-Headed Dragon if you ask me. Link to comment Share on other sites More sharing options...
Guest Star Posted August 8, 2007 Report Share Posted August 8, 2007 Ok, It's fine. I like the pic, I just thought, It can't be destroyed in battle...But, I like it. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 8, 2007 Report Share Posted August 8, 2007 It can't as long as they exist in your graveyard from when you used Polymerization. However it's attribute destroying effect removes a single attribute charmer from the graveyard, thus making it destroyable by the removed attribute. Link to comment Share on other sites More sharing options...
Axiom_Nor Posted August 8, 2007 Report Share Posted August 8, 2007 i made all the images from other images and edited themWIP: (this image took about an hour to make)"Hiita the Fire Charmer" + "Eria the Water Charmer" + "Wynn the Wind Charmer" + "Aussa the Earth Charmer" + "Malla the Dark Charmer" + "Hink the Light Charmer" This card can only be summoned by fusion summon. This cards Attribute is treated as LIGHT, DARK, FIRE, WATER, WIND, and EARTH. Once per turn select one attribute, take control of one monster on your opponents side of the field with the selected attribute untill your opponents next end phase. When this card is destroyed, select up to 4 level 3 or lower monsters in your graveyard and add them to your hand. Link to comment Share on other sites More sharing options...
SushiTheLegend Posted August 8, 2007 Report Share Posted August 8, 2007 Max, you forgot to make the fusion...a fusion. ROFL. And the ATK/DEF is a bit overpowered with the effect. Link to comment Share on other sites More sharing options...
Axiom_Nor Posted August 8, 2007 Report Share Posted August 8, 2007 yea, thats why its a Work In Progress Link to comment Share on other sites More sharing options...
Guest Star Posted August 8, 2007 Report Share Posted August 8, 2007 Max, the fusion is too powerful. Link to comment Share on other sites More sharing options...
Axiom_Nor Posted August 8, 2007 Report Share Posted August 8, 2007 kk, ill fix Link to comment Share on other sites More sharing options...
MooMilk Posted August 8, 2007 Report Share Posted August 8, 2007 entry reserve!!!! BUT HOW DO U post cards???? Link to comment Share on other sites More sharing options...
Dragons-4-lyfe Posted August 9, 2007 Report Share Posted August 9, 2007 i like all of them except the nature charmer and the death charmer what are the fusion material monsters for the death charmer? Link to comment Share on other sites More sharing options...
God GAK Posted August 9, 2007 Report Share Posted August 9, 2007 Entry Reserved Link to comment Share on other sites More sharing options...
Axiom_Nor Posted August 10, 2007 Report Share Posted August 10, 2007 Finished my last card... reposting entry Link to comment Share on other sites More sharing options...
Guest Star Posted August 10, 2007 Report Share Posted August 10, 2007 Ok. End Date Has Been Chosen. This contest will end this Sunday at 12:00 EST Time, so please hurry up with your entries, thank you. Link to comment Share on other sites More sharing options...
Axiom_Nor Posted August 11, 2007 Report Share Posted August 11, 2007 um... i dont mean to be Off-topic... but in ur sig... did i beat u at the toruniment?... Link to comment Share on other sites More sharing options...
Guest Star Posted August 11, 2007 Report Share Posted August 11, 2007 Nope, I won. Link to comment Share on other sites More sharing options...
Soul Immortal Posted August 12, 2007 Report Share Posted August 12, 2007 Here are my Charmers, and support. Run down on the cards. Cat of Ill Fate, and Outstanding Dog Marron are the Monsters I used in the first two. Only because of the Cats, and Dogs theme. There is 1 Cat, and 1 little type of Cat band-aid near her right elbow. There are 3 Dog Marrons. The one almost upside down isn't falling but is riding on a small cloud controlled by Bree. The next card is the Fusion Monster. I choose the effect to discard, and switch a monster to defense partly to do with the "Familiar - Possessed" Monster effect, and because after the Fusion Monster is Summoned there would probably be more than half of the Total amount of "Charmer" Monsters in the Graveyard so there probably wouldn't have been much use for the "Familiar - Possessed"s, so they can be utilized them to help the Fusion Monster use the full potential of her effect. The spell helps keep the "Charmers" on the field, and if you happen to Tribute it off for a "Familiar - Possessed" then the Monster has a better chance of using its effect as well. Plus it will be very strong too. I didn't want anything repetitive for the Trap, but the more I thought about it, the more it seemed that there was no other effect left to do that would help both the "Charmers", and the "Familiar - Possessed". In the end I think I helped not only the "Charmer" but the ones that were forgotten about. It would be easy to build a deck based on these cards, especially ones that do piercing damage or keep monsters in defense position. Link to comment Share on other sites More sharing options...
JerryFreelance Posted August 12, 2007 Report Share Posted August 12, 2007 Hey hey - I'm in! :) Entry Reserved... Oh crap, I have an hour and twenty minutes??? :( No procrastinaty... =/ Link to comment Share on other sites More sharing options...
Guest Star Posted August 12, 2007 Report Share Posted August 12, 2007 You have time. It ends at 12:00 est. time. Like lunch time, you know, 12:00 pm. Link to comment Share on other sites More sharing options...
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