Holy R. Enigma Posted August 16, 2008 Report Share Posted August 16, 2008 The world was savaged by war; no one could stop the approaching darkness that would cover the entire world for 200 years. When the darkness finally freed the world it showed what had happened and the last survivors was sadden of all the dead but they were grateful they were spared from the loses of the world. So they decided to recreate the world and this started the New World Order that would make everyone not make war with anyone. The world’s population is down to 20% of what it used to be, this is meaning there’s a total of 200,000 thousand people left on the planet across countless of countries and separated by water. [align=center]Warlord Hydra (Water)Level 7 [sea Serpent/Effect]As long as this card remains face-up on the field, your opponent cannot declare an attack on WATER monsters you control, except "Warlord Hydra." When your opponent attacks this monster, his Life Points increase by total of Battle Damage inflicted to his Life Points. Once per turn, you can discard 1 card from your hand to Special Summon 1 WATER monster from your Graveyard. ATK/2500DEF/2450 Apprentice Blacksmith (Earth)Level 3 [Warrior/Effect]When this card is Normal Summoned successfully, you can search your Deck or Graveyard for an Equip Spell Card, and equip it to this card. When this monster is destroyed, all Equip Spell Cards that are currently equipped to a monster are destroyed. ATK/1150DEF/250 Journeyman Armorsmith (Earth)Level 4 [Warrior/Effect]When this card is Normal Summoned successfully, you can search your Deck or Graveyard for an Equip Spell Card that increases the equipped monster's DEF, and equip it to this card. When this card is destroyed, you can return the Equip Spell Card that was equipped to this card by its effect to the bottom of your Deck. ATK/1000DEF/1150 Master Weaponsmith (Earth)Level 6 [Warrior/Effect]When this card is Normal Summoned successfully, increase your Life Points by 500 for every Equip Spell Card on the field and in the Graveyard. As long as this card remains face-up in Attack Position, your opponent cannot declare an attack on any other face-up Warrior-type monsters you control. ATK/2100DEF/1350 The New WorldField Spell Increase the ATK of all monsters you control by 300 points, and increase their DEF by 500 points. Once per turn, you can discard 1 card to Special Summon 1 Level 4 or lower EARTH monster from your hand. Nano-machine Sabre (Wind)Level 4 [Machine/Effect]When this card is destroyed by battle and sent to the Graveyard, you may equip this card to a Warrior-type monster you control, it is treated as an Equip Spell Card. A monster equipped by this card's effect increases their ATK and DEF by 500 points. ATK/1250DEF/1350[/align] Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 pretty good set, they're nice support for warrior and water decks. i'll rate it. 8/10 Link to comment
Wyhe Posted August 17, 2008 Report Share Posted August 17, 2008 These cards are actually quite good...8.74/10 Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 Thanks, Onslaught. I even updated it with another monster card. : D Where's your alien set is at? >.> Thanks Raviel for that. I hope you will keep on postin' on this thing. Edit: New Cards. [align=center]Lesser Spawning Hydra (Water)Level 4 [sea Serpent/Effect]When this card Normal Summoned successfully you may double this monster's attack, whenever this card is getting attacked by an earth attribute monster. If 'Warlord Hydra' is on the field, your opponent gains the difference of battle damage when this card double it's attack during the Damage step, the opponent's monster isn't destroyed. ATK/1500DEF/700 Enchanted ScalesEquip Spell Card This card can only be equipped to a WATER monster you control. Increase the ATK of the equipped monster by 500 points. In addition, when the monster equipped with this card inflicts Battle Damage to your opponent's Life Points by battling a monster, increase your Life Points by an equal amount. Space Station (Light)Level 10 [Machine/Effect]This card cannot be Special Summoned from the Deck or Graveyard. This card cannot declare an attack on a monster whose Level is lower then this card. When this card is Normal Summoned successfully, you may remove a monster on either side of the field. During your 4th End Phase that this effect activated, Special Summon the removed monster on the card's owner side of the field in Defense Position. The monster Special Summoned this way has its original ATK and DEF halved, and cannot attack until your 3rd End Phase. ATK/3100DEF/2600 Stationary TurretsEquip Spell Card Equip this card only to a face-up "Space Station" you control. The equipped monster gains 500 ATK, and its Level is reduced by 1. Doming ShieldEquip Spell Card Equip this card only to a face-up "Space Station" you control. The equipped monster gains 500 DEF, and its Level is reduced by 1. Stasis FieldContinuous Spell Card This card only effects 'Space Station.' 'Space Station' cannot attack any monster whose Level is lower then this card's original Level while it is equipped with "Doming Shield" or "Stationary Turrets." Destroy this card and any face-up 'Space Station' cards that destroyed a monster at the end of the Battle Phase. Space JunkQuick-Play Spell Card You can only activate this card when a face-up 'Space Station' you control is destroyed by a card effect you controlled. Special Summon 3 Space Junk Tokens (ATK/1500/DEF1000/Light/Machine/Level 4) to your side of the field. The tokens cannot be Tributed by a Ritual Spell Card's effect or for a Tribute Summon. Darken Hydra (Water)Level 4[sea Serpent/Effect] This card's Attribute is also treated as DARK. The Battle Damage this card inflicts to your opponent's Life Points is treated as Effect Damage instead. When this card destroys a monster your opponent controls, your opponent gains Life points equal to the Level of the destroyed monster x 200. ATK/1600DEF/1500[/align] Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 for the new card, make it treated as an equip card so it will combo with armed samurai-ben kai. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 I've edited the above post with more cards. : D Including the Nano-Machine Sabre. Thanks for giving me that suggestion. Don't know if I got the card's effect right on the Darken Hydra though. Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 try making an alien card, i would love to put it in my new set!if darken hydra is going to have an effect that increases the opponent's life points, give it a higher ATK and DEF. also, make a separate set for space station, since this set mostly concerns Warrior monsters (the survivors) and water monsters. and for the junk tokens, give them a better ATK or an effect, since Space Station is such a hard card to destroy by your effect, although i can be wrong. finally, what does statis field do except help you activate space junk this part wasn't as good as the first part, but i know you'll edit it Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 New Card V-Union Space Ship (Light)Level 5[Machine/Effect] When this card is Normal Summoned successfully you can Special Summon 1 "Alien" monster from your hand, Deck, or Graveyard. In addition, during your Main Phase, place 1 A-Counter on all monsters your opponent controls. As long as this card remains face-up on the field, your opponent cannot declare an attack on "Alien" monsters you control on your side of the field. ATK/2100DEF/1600 It's a different card but it somewhat supports the Aliens. : D Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 reminds me of flying saucer mu'usiki just it doesn't suck Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 I used the Search, on my browser and it couldn't find the Flying Saucer card, Imo. Which is sad. Another New Cards. Dark CometNormal Spell Card You can only activate this card while there are 10 face-up monsters on the field, and at least six of them being DARK. Remove from play all monsters on the field, and each player takes damage equal to the total amount of Stars each monster had x 100. Current of ChangeNormal Spell Card Switch all WATER monsters on both sides of the field if you control a face-up "Warlord Hydra" to Defense Position. Their Battle Positions cannot be switched until the 3rd End Phase of your turn in which this card activated. A-Union V Fighter (Light)Level 4[Machine/Effect]When this card is Normal Summoned successfully, select a monster on your side of the Field. Increase the ATK of the selected monster by 1000 points OR increase the DEF of the selected monster by 500 points. As long as the selected monster remains on your side of the field, at the end of each of your turns, you take damage equal to the Level of the selected monster x 100. ATK/1400DEF/1200 Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 search it on toywiz.com, in power of the duelist, commons. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 I knew something was wrong, you put ' in the wrong position on the name of the Card. That's why I couldn't find it with a Browser. Like my 3 new cards. : D Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 there already is a card just like swaying of the current, so completely change it. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 Edited the Name, to Current of Change. : D Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 I knew something was wrong' date=' you put ' in the wrong position on the name of the Card. That's why I couldn't find it with a Browser. Like my 3 new cards. : D[/quote'] the saucer's name is hard to spell. and i like all except swaying of the currentnot the card's name, the card's effect you should change! Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 I post faster than you. Lol, I changed it to Current of Change. I forgot Swaying of the Current wouldn't be a New World Order Thing, so I changed it to Current of Change. lol Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 here's a card for your set The New World Rebuilder (EARTH/Warrior/Level4/Atk1900/DEF1200) Discard this card from your hand to add 1 'The New World' from your Deck to your hand. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 Thank you very much for the card. : D Commanding FusionNormal Spell Card This card can only be activated if you have no "Polymerization" cards in your Deck. Select 1 Fusion Monster in your Extra Deck. Send, from your side of the field or from your hand, Fusion Material Monsters that are listed on the Fusion Monster to the bottom of the Deck, and Special Summon the selected Fusion Monster. A Fusion Monster Special Summoned this way losses 100 ATK and DEF points. It's an edit by Tyrantking10. >.> Link to comment
ShadowKyogre Posted August 17, 2008 Report Share Posted August 17, 2008 This is a pretty nice set! I don't know why the Warlord Hydra heals though. I'm also trying to make an extremely balanced card, care to help? Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 The Warlord Hydra Heals because in this set it's about no war and peace so anyone who plays with it, will make the same decision in playing the Warlord. Sea Serpents heal and/or Hurt by a few amount but still heal. Spell casters hurt the opponents while heal you for the same amount of damage. Machine-type monsters increase ATK/DEF and/or Special Summon certain type of monsters. Warriors bring Equip and/or Field Spell cards to the field/hand faster. I haven't really thought up what Beasts/Fire/Dragons/and the other types of duel monsters can have. And sure I will help you. : D Vindicator of the Light (Light)Level 7[spellcaster/Effect]When this card is summoned, send 1 card you control from your side of the field to the Graveyard. The follows effects are activated to the type of card that was sent to the Graveyard by this card's effect. Your Life Points increase by how much damage you Inflicted.()Monster: Inflict damage to your opponent equal to the total original ATK and DEF of the monster.()Spell or Trap:Inflict 500 damage to your opponent. ATK/2700DEF/2100 Creator of these cards: Onslaught The New World Wanderer (EARTH/Warrior/Level4/Atk1700/Def1200)Normal Monster: After the incident of his home planet, this warrior went searching for a new life in outer space. He has never been seen since. Abduction! (Trap/Counter)Tribute 1 monster on your opponent's side of the field while you control an 'Alien' monster. Special summon 1 'Alien Experiment Token'(Earth/Reptile/Level4/Atk1700/Def1200) to your opponent's side of the field. the controller of the token must pay 500 life points during his end phases. the token cannot be tributed. Edit: New Card from me. Masterful Wind Machine (Wind)Level 8[Machine/Effect]When this card is Normal Summoned successfully you can sacrifice this card to Special Summon 1 Level 8 or lower Wind attribute monster to the Field in Face-up ATK mode. If this card was destroyed by battle, you can remove this card to place 3 Weakly Wind Machine Tokens (Wind/Machine/Level2/Atk700/Def/800) on the field in its place. ATK/2850DEF/2650 Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 heres a next card The New World Blacksmith (EARTH/Warrior/Level4/ATK1000/DEF800) When this card is Summoned, add 2 Equip spell cards from your Deck or Graveyard and add them to your hand, if you control 1 face-up 'Apprentice Blacksmith' add another Equip spell card to your hand. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 Very good. That Black Smith is better than the Master Weaponsmith because this guy doesn't need sacrifice. So thank you, for the card, Onslaught. New Cards. Commanding PresenceNormal Trap Card When you are attacked directly by 1 monster controlled by your opponent. You negate the attack, and gain 3850 Life Points as well that monster goes into face-up defensive mode. Different Dimension StrikeNormal Spell Card When you have a D.D card on your side of the Field, you can remove it from play for 2 turns but your opponent takes 100 Life Point Damage for the level of the monster you removed from play for 2 turns. When you return the monster to the field, it gains ATK points by 200 for each time you did damage to your opponent without attacking. This monster cannot attack or be attacked, because your monster gains this effect in these options.*Your monster you removed from play, when it is returned to the field, you can inflict effect damage for the total level of your monster for 100 Damage per level.*Your monster you removed from play, when it is returned to the field, you can increase your Life Points for the total level of your monster for 200 Life Points per level.*Your monster you removed from play, when it is returned to the field, you can remove 1 monster on your opponent's side if it is Level 3 or lower. Undermining AuthorityQuick-Play Spell Card You can only activate this card, when your opponent has 3 or more monsters then you. Your opponent must sacrifice his monsters to get equal with your total monster count. You and your opponent gains Life Points to the total Level of all monsters your opponent sacrifices by 300 points. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 The New Card for the New World Order Set. Seal of JudgmentsCounter Trap Card When your opponent activates an monster removal card on a monster you Normal, Flipped, or Special Summoned. You negate the Trap or Spell Card that is activating to remove your card from play; your opponent loses 1000 Life Points for his card negated. Seal of LifeNormal Spell Card You can only activate this card, when your Life Points is lower than your opponent's Life Points by 1000 or more. Your Life Points increase by 1000 or more so you can become equal to your opponent again in Life Points. When this card is activated, all cards that decrease your Life Points by you gaining them is removed from play. Reborn Justice Hawk (Wind)Level 5[Winged Beast/Effect] You can only Normal Summon this card by tribute 2 Winged Beasts. When this card is Normal Summoned successfully you can discard 1 card from your hand to place 1 Winged Beast on the Field without sacrifice or Normal Summoned. ATK/2000DEF/1800 Link to comment
OnSlaUghT Posted August 17, 2008 Report Share Posted August 17, 2008 commanding presence is just too overpowered, undermining authority is pretty good, i'm a bit confused about seal of judgements and you have lots of OCG errors. Link to comment
Holy R. Enigma Posted August 17, 2008 Author Report Share Posted August 17, 2008 Seal of Judgments card negates cards like Trap Hole, Bottomness Trap Hole and etc. But in the Trap hole effects. While giving your opponent damage by losing the card via getting negated. Actually Commanding Presence isn't that overpowered because you have to be attacked Directly by a monster it can't stop more then 1 monster. So if your opponent has a full field, he can still give you a lot of damage but the first one is Negated, and you gain 3850 Life Points. I should edit, it a little bit to make it a little bit easier to read. Link to comment
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